Commando Archive

Thread: Commandos: What are your top 5 issues?

Dajaan
Wed Mar 31, 2004 2:19 pm
#521

just upgrade our flamethrowers to heavy armor piercing please



"in Yoda we trust"
CarissaLeigh
Thu Apr 01, 2004 1:44 am
#522

Rifleman got the new DX6 Rifle and I hear the Corellian Corvert mision is going to give a Beserker Rifle!!


Pistoleers got a Sonic Pistol.


Carbineers got a Nyms Carbine.


Commando's got..........NOTHING.


An armor piercing weapon please.





Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Vurtorax
Thu Apr 01, 2004 9:54 am
#523

1) The H.A.R. has been fixed now, so I can't complain about that. Which leads me to the Launcher Pistol. We need some speed/accuracy bonuses and some specials. Since it fires tiny missles, how about a heat seeking shot or a lock-on shot. We don't need a pool-specific special attack, just a special attack that will hit.

2) Grenades - I like the idea of giving grenades state changing effects. A blast grenade or something that knocks people down. Stun / Flash grenades that stun/blind. Give a grenade a random pool bleed from shrapnel.

3)




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
Droci
Sat Apr 03, 2004 2:54 am
#524

acid rifle needs to be fixed, the specials for it dont do much damage, we could use another gun like an energy type



(Droci/Droku)

MSI
Sun Apr 04, 2004 1:07 am
#525






Gairon wrote:

A hip toss would be cool, where we grab NPC's and throw them to the ground Something that makes the requirement more useful once you actually get to Commando.







that would be so badass, a melee takedown move..

then again, why not just douse them in flames when they come in range
BubbaZanetti
Sun Apr 04, 2004 4:21 am
#526



I cant belive ppl are saying that this prof is too powerful ur obviosly not a commando i tear my hair out at how rubbish i am pvp.



1:U die before u can use any specials, they run away and spam headshot 3 ur dead in about 20 secs commando specials are to close range it seems as if commando is a meleeprofession!!!



2: The amount of skill point loss doesnt reflect how uber u should be, the combat profs should be Master Bounty Hunter Hardest to beat then Master Commando not Master Sharpshooter hardest to beat then MBH then all the other combat profs then M commando this is wrong, by the wayi dont include basic profs in this so dont say a masterbrawler cant beat a commando because i do know that, then again thinking about it i havent dueled with any basic profs a marksmen using a laser rifle and headshot 2 might be a force to be reakoned with.



3: I agree the Heavy acid rifle is useless its to slow and i have a acid rifle with a speed of 4.9 i dont know if the higher the number meens the faster it is or the slower it is please can u tell me if im right in thinking the higher the number the better speed otherwise i keep buying rubbish.


4: Their are not enough specials full stop, we have 1 which is of any use and thats flamesingle 2 which u cant use unless ur lucky enough to get close enough to use it.



5: Dont take out overshot 2 its hard enough as it is to be a commando without losing a special attack i know its a marksman special but its needed blatently, to make it fairer for commandos let us have a targeted attack like riflemen, carbinners and pistoleers have or at least a special we can use at distance!!


Commando is a joke combat profession and theres more than 5 issues with commando but these my main gripes.



Edregiho- Master Commando - Teras Kasi Master Europe-Farstar is my home check me out sometime actually dont im very un-sociable thanks





- A focus group once tried to test me. So i ate their liver's with some fava beans and a nice chianti.
lector77
Sun Apr 04, 2004 5:39 am
#527

I just became a Novice Commando yesterday...Should have read this tread beforehand...I am currently a hospital administrator in RL. I can't imagine retaining my job if I totally ignored numerouscustomer complaints, ranging over 9 months, about obvious problems. I can just imagine one of our doctors saying to a patien, "here's your required flu shot....it will cause your arm to hurt over the next 2 weeks and there is a high possiblity that you will get sick...oh by the way this year's flu batch is not at all effective....you owe me 75$"


Why wasn't master scout a prerequisite for commando? I was in the army for 8 years...master scout seems more in tune with commando than it does with BH...and unarmed seems more useful to a bounty hunter(incase he has to bring his bounty in).


I fear that customers will not tolerate this broken, haft finished game much longer. I feel like I'm playing in the beta 3 of this game. I forsee a mass exodus of customers over the next 9 months. I've already seen people leaving for Final fantasy. People who are left remain out of loyalty and respect for lucas and the hope that you (the Devs) will provide a more accurate model of his vision.



Lastly I discourage everyone from posting viable complaints about the commando profession on this thread. All of the major complaints have been beaten into the ground. I fear that this thread was created by the devs to "spin" us into believing that they care about our input. The easiest way to subdue an angry mob is to askthe people within the mobwhat they think. The easiest way to deal with the "Mob's" issues is to say, "I know...I understand...and I'm working on it".....Then do nothing.


I hope the Devs prove me wrong....But unfortunatly it doesn't seem to be in their nature.
Oback
Sun Apr 04, 2004 6:09 pm
#528

1. Add assualt rifle

2. Fix acid rifle

3. Add some more specials, we only really have 2 for each weopon

4. make the launcher pistol more usefull

5. GIVE US RANGE were not suposed to be a melee class



pikesman

master commando

Rebel till the end
NasherUK
Mon Apr 05, 2004 4:28 am
#529

I dont know if anyone mentioned this before here, but flame single and cone seem to do NO damage at all to buffed players, appart from the fire DOT, even though in the combat log it says youdid damagethe player has actually lost no health from the initial hit. Ive shot around 6 flame single 2s into someone before and only damaged them from the DOT after...
nbd9k
Tue Apr 06, 2004 11:09 am
#530

We all agree that the majority of the commando weaponry is relatively ineffective, with the exception of the flame thrower. Even so, i had originally planned on remaining a master commando until i quit the game, but recent pubs have forced me to start evaluating other professions. I prefer to do most of my hunting on my own, but the last few publications have significantly altered the stats of various creatures, making a good majority of them immune to fire and acid. these being the commando's bread and butter, i found my hands completely tied. Not only that, but most of the recent quests have made the requirement for group hunting almost manditory, with a requirement of at least 10 people. need i mention the Genotian bunker? so my first issue is not the weaponry itself, it is the reduction in its effectiveness throughout the game. However, my second issue is the weaponry. Everyone has complained about the HAR, but we still have two other weapons trees that are relatively useless in combat. launchers and grenades are hard for weapnsmiths to make, and do a relatively small amount of damage in combat. grenades cant even be used inside. Having spent 4 years in the marine corps infantry i can tell you there isnt a room i will go into without rolling a grenade in first. not only that, but look at tree itself. the thermal detonator, a pinacle of starwars lore, is high on the list, but the best ones i have purchased do about an average of 500 damage, if they hit at all. they dont even effect an area target. I mean come on! its a grenade! our only method of delivering cold or stun damage is found in the grenade tree, but i have yet to use a cryoban grenade that does over 250. its the same case for the lightening cannon. expensive, hard to find, rarely hits, and does very little damage. the most useful weapon in that skill tree is the rocket launcher, and thats onyl because youre morelikely to hit with it. still doesnt do enough damage. I do acknowledge that launcher systems take some time to fire. you have to prep and aim them, etc, so that is the one realistic aspect for the tree. but throwing any kind of grenade takes way too long. how long does it take to pick up a rock and throw it? step outside and time yourself.

The
nbd9k
Tue Apr 06, 2004 11:26 am
#531


We all agree that the majority of the commando weaponry is relatively ineffective, with the exception of the flame thrower. Even so, i had originally planned on remaining a master commando until i quit the game, but recent pubs have forced me to start evaluating other professions. I prefer to do most of my hunting on my own, but the last few publications have significantly altered the stats of various creatures, making a good majority of them immune to fire and acid. these being the commando's bread and butter, i found my hands completely tied. Not only that, but most of the recent quests have made the requirement for group hunting almost manditory, with a requirement of at least 10 people. need i mention the Genotian bunker? so my first issue is not the weaponry itself, it is the reduction in its effectiveness throughout the game. However, my second issue is the weaponry. Everyone has complained about the HAR, but we still have two other weapons trees that are relatively useless in combat. launchers and grenades are hard for weapnsmiths to make, and do a relatively small amount of damage in combat. grenades cant even be used inside. Having spent 4 years in the marine corps infantry i can tell you there isnt a room i will go into without rolling a grenade in first. not only that, but look at tree itself. the thermal detonator, a pinacle of starwars lore, is high on the list, but the best ones i have purchased do about an average of 500 damage, if they hit at all. they dont even effect an area target. I mean come on! its a grenade! our only method of delivering cold or stun damage is found in the grenade tree, but i have yet to use a cryoban grenade that does over 250. its the same case for the lightening cannon. expensive, hard to find, rarely hits, and does very little damage. the most useful weapon in that skill tree is the rocket launcher, and thats onyl because youre morelikely to hit with it. still doesnt do enough damage. I do acknowledge that launcher systems take some time to fire. you have to prep and aim them, etc, so that is the one realistic aspect for the tree. but throwing any kind of grenade takes way too long. how long does it take to pick up a rock and throw it? step outside and time yourself. as far as the launcher pistol goes? its a stepping stone for the more powerful weaponry, and can remain the same. but give us that more powerful weaponry were supposed to have.

The commando was created with noble intentions. a force on the battlefield that is versitile enough for any situation. i still think it is a relatively hard tree to climb. but the direction it has taken has weakened the position significantly. people expect a commando to be a badass. rather than having several different techniques with one weapon, we have a few techniques with several weapons. but just because a commando is a threat doesnt mean that it should be hobbled. if this trend continues, we will see TKs disapear for being too fast, and jedi's not allowed to use thier lightsabers for doing too much damage. Sure, there are profeessions that can kill a guy with one shot. thats why you dont mess with a guy who can kill you with one shot. but there is no need to create an equality between new players and experienced ones. experience comes from having invested the time in those skills. the dual system protects the new players, and if they feel threatened in PVP or something, maybe they should have picked up a few more skills before factioning out. The balance on a battlefield is a natural one. weapons dont have to do an equal amount of damage. it is made up for by knowing the abilities of your weaponry, having the skills to use them, and knowing the abilities of your enemy. That is the battle we all secretly crave, not this run at eachother with guns drawn. that went outwith the revolutionary war. However, the game needs to allow for such battles. increase the acuracy range on weapons. add scopes. make them work. add terrain advantage. It may not seem fair, but one man can easily take out a whole platoon, if he knows how, and has the skills to make it happen. the commando is the profession to accomplish such a thing.


Harvard Ferrier

Master Commando

bria server.
erikAceman
Tue Apr 06, 2004 1:32 pm
#532

Paragraphs rocks



Commando Fixes:


->de-nerf our flame dots, they got fire blankets now


->fix acid rilfe: give AP3, and posion tick


->Luncher Pitstol: gives a uber pistol shot for tkaing down turrets and such.......like eye shot


->Give us gas masks


->FIX GERNADES: increase range fix accuray modifiers, make them usable







-Imperial Col Er'ik Striker-
-Guild Leader IEBO-
-Imperial from launch-
-http://www.iebo.net-

Axolotle
Thu Apr 08, 2004 11:04 am
#533



Hi there,


I am happy that you are looking for feedback on this prof. as i think it needs some improvements.I have listed my comments below.


1. Commandos need more defence against knockdown, dizzy, blind etc. We need to get in close to use Flame Single/Flame Cone shots and due to the delay between shotswe take lots of hits in return. In PvP, unless I can execute a Flame Singlebefore I get knocked down by a TKA, I am unable to get up again so I die without firing a shot. We have a cone attack to hit several enemies with one shot but due to our lack of defence I only use it against relatively weak NPCs otherwise I get killed pretty quickly.


Because the flame thrower is so good, I would be happy if this was the only issue addressed with the commando prof.


2. HAR is useless in is current state,I never use this. I think we need this weapon butrequiresimprovement.


3. Rocket launchers and grenades do not cause enough damage to make them worthwhile due to their cost and they are too slow/inaccurate. I like the suggestions made by others that grenades could be given posture changing effects.


4. Launcher pistol could be a useful weapon if we got more skills to use it. I only used this until I was proficient with my flamer and haven't used it since. Currently we do not have a really fast weapon, the LP would fill this role if we had more skills to use it more effectively.


5. Again we need more defence. I understand that there must be a balance so that this profession is not too powerful but at the moment I think commandos are relatively weak compared to other profs in PvP thanks to our lack of defence.


Much of our skill points must be used up to gain Master so we deserve to be one of the most powerful profs in the game. It doesn't seem right that other profs (such as TKA where you only need to gain experience in a single tree before entering this profession) can beat us up easilyin PvP. I suppose the obvious answer is to be a TKA and Commando.


Thanks for listening


Axolotle (Eclipse)

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