Commando Archive

Thread: new weapons

mjPboy
Tue Oct 26, 2004 9:46 am
#40

If commando and BH have their weapon changingdelay removed - or the use of melee moves while having a weapon equipped, Im all for it


Gun Butt to the face!



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Skeptic666
Tue Oct 26, 2004 10:00 am
#41

dam strait! I would not mind a intimidate or blind attack. something that would let us get hit a lil less!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
JawaHater666
Tue Oct 26, 2004 10:10 am
#42



xPREDATORx wrote:
ok i have said my peice on weapons new ones and have seen many other ones...
freeze guns
assault rifles
mini guns
grenade launchers
well i tell ya what i want that us commandos should have had in the first place.... a missle launcher a real one!!!!
works like this firstly its not friken consumable! why should we have to pay for our weapons over and over when they miss most of the time any how! its should be ap 2 and should look like the missile launcher from commando the one that arnie uses...
we cant move with it when we fire it but basically we kneel down and can fire missle one after the other at 64m or less and get rid of that useless thing called a launcher pistol! it would be blast damage and giv it descent power and maybe a average speed of 3ish why should we be kings of blast yet out powered by some idiot waving a hammer about???
we could actually pvp ok we couldnt kite very well but we could role up in the battle field kneel down and take reasonally fast greifing shots at people and not be like headless chickens.... and at least giv it a kd if it misses the explosion would take them off there feet!
damage blast
ap 1-2?
speed 3-3.5
damage should range from like 200-450ish
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what ya say... not gona happen i know but owel i said it now hehehe




you rule



Thax OreZ
Wal*Mart Security
dedicated to the men and women every day who risk their lives for martha stewert collection linens...
Knightcrest
Tue Oct 26, 2004 10:18 am
#43

I am still an advocate for an assault rifle It is a must have IMO. Something with a good fire rate and at least AP2... I like the feel of a T21ish style damage dealing assault rifle.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Tlk
Tue Oct 26, 2004 11:47 am
#44

I would like to see the beam rifle certified (and uses rifle skills), a new commando only carbine (and uses carbine skills), and a grenade launcher sounds pretty cool.
DragonSnack
Tue Oct 26, 2004 11:59 am
#45

Garvin's looking for a melee weapon for our brawler branch.


Why not change the unarmed to one-handed and give us a great big knife.


One that would make Jim Bowie, Corcadile Dundee,and Arnie jealous?
deedabug
Tue Oct 26, 2004 6:23 pm
#46

I think a melee weapon is a bad idea. Let the TK's and brawlers use their sticks and what not - Being commando at heart - I think we need to be beefed up in the ranged category. Afterall - you can consider our Flamer being a melee weapon being that we have to use it at such a close range lol. Im definitely for an assault rifle or the missile thing, or any of the other excellent ranged ideas. Just my 2 cents



Malikye
Master Commando/TKM
Commando for Life
Gorath Server
"Discipline is what you are in the dark, when no one else is looking"
Sid_Viscious
Tue Oct 26, 2004 8:45 pm
#47



Tyrst wrote:


garvin wrote:


xPREDATORx wrote:
ok i have said my peice on weapons new ones and have seen many other ones...
freeze guns
assault rifles
mini guns
grenade launchers
well i tell ya what i want that us commandos should have had in the first place.... a missle launcher a real one!!!!
works like this firstly its not friken consumable! why should we have to pay for our weapons over and over when they miss most of the time any how! its should be ap 2 and should look like the missile launcher from commando the one that arnie uses...
we cant move with it when we fire it but basically we kneel down and can fire missle one after the other at 64m or less and get rid of that useless thing called a launcher pistol! it would be blast damage and giv it descent power and maybe a average speed of 3ish why should we be kings of blast yet out powered by some idiot waving a hammer about???
we could actually pvp ok we couldnt kite very well but we could role up in the battle field kneel down and take reasonally fast greifing shots at people and not be like headless chickens.... and at least giv it a kd if it misses the explosion would take them off there feet!
damage blast
ap 1-2?
speed 3-3.5
damage should range from like 200-450ish


Interesting suggestion...sounds cool...

I've seen a lot of ranged weapon suggestions for Commandos coming up alot lately (all good of course)...not to hijack this thread, but anyone interested in a Melee weapon being added to our profession to make use of our Unarmed pre-req in some way? Just curious if it's only Ranged that we are interested in or if folks would like to see us as a blending of the new fighting styles (Playing a bit of Devil's Adcovate here)...




Personally I would not like this. My view of Commando has always been a slow/hit damn hard profession. We should have a similiar DPS to other professions in the game. If other professions are capable of 500DPS then so should we. I could care less if I only hit every 10 seconds as long as I have a similar DPS. We could get this if our Consumables didn't have the PvP reduction and we had a little more speed for our FT and HAR. There appears to be a very good reason behind why we have consumables. The cost is to offset massive usage because they SHOULD be powerful. The only problem is we don't get any AP against turrets or at/st's. Even if we did they don't do enough damage to compete with swordsmen or pistoleer with novice commando. Personally I don't think commando needs a revamp or a massive overhaul I would just like to see some tweeks to balance us with other professions.

Just my 2 cents




/wave Teer !!! i lub joo!



.::Sid::.||.::LeBT::.
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SinjenRandall
Tue Oct 26, 2004 10:46 pm
#48






garvin wrote:

Interesting suggestion...sounds cool...


I've seen a lot of ranged weapon suggestions for Commandos coming up alot lately (all good of course)...not to hijack this thread, but anyone interested in a Melee weapon being added to our profession to make use of our Unarmed pre-req in some way? Just curious if it's only Ranged that we are interested in or if folks would like to see us as a blending of the new fighting styles (Playing a bit of Devil's Adcovate here)...







I personally would love to see us get a melee weapon of some sort. It really gets me thinking, though. What Imight prefer isa ranged weapon that has a melee state. If we could get around the weapon switch delay by having a weapon that could do either melee or ranged, that would be hot.


I don't know how you would add such a thing in, but you might think of it as a rifle with a bayonet. Something that uses our bit of melee skill while retaining our ranged foundation. Maybe it has a retractable blade on it, and it is a high-speed switch from one state to the other. Or maybe it is as simple as using a rifletype weapon as a bludgeon.


But no matter what, I think it does us no good whatsoever to have a melee weapon added to our arsenal if we have to deal with the weapon switch delay. We drop the flamethrower when we fire rockets, and we throw grenades with the other hand. If we do have a melee weapon added, I don't want to lose that flavor of versatility.





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Skeptic666
Wed Oct 27, 2004 12:15 am
#49

as long as it is not that stupid artisian or what ever to make grenades im fine. Other wise we wont be able to have another master like TKM



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Tyrst
Wed Oct 27, 2004 12:23 am
#50



garvin wrote:


xPREDATORx wrote:
ok i have said my peice on weapons new ones and have seen many other ones...
freeze guns
assault rifles
mini guns
grenade launchers
well i tell ya what i want that us commandos should have had in the first place.... a missle launcher a real one!!!!
works like this firstly its not friken consumable! why should we have to pay for our weapons over and over when they miss most of the time any how! its should be ap 2 and should look like the missile launcher from commando the one that arnie uses...
we cant move with it when we fire it but basically we kneel down and can fire missle one after the other at 64m or less and get rid of that useless thing called a launcher pistol! it would be blast damage and giv it descent power and maybe a average speed of 3ish why should we be kings of blast yet out powered by some idiot waving a hammer about???
we could actually pvp ok we couldnt kite very well but we could role up in the battle field kneel down and take reasonally fast greifing shots at people and not be like headless chickens.... and at least giv it a kd if it misses the explosion would take them off there feet!
damage blast
ap 1-2?
speed 3-3.5
damage should range from like 200-450ish


Interesting suggestion...sounds cool...

I've seen a lot of ranged weapon suggestions for Commandos coming up alot lately (all good of course)...not to hijack this thread, but anyone interested in a Melee weapon being added to our profession to make use of our Unarmed pre-req in some way? Just curious if it's only Ranged that we are interested in or if folks would like to see us as a blending of the new fighting styles (Playing a bit of Devil's Adcovate here)...




Personally I would not like this. My view of Commando has always been a slow/hit damn hard profession. We should have a similiar DPS to other professions in the game. If other professions are capable of 500DPS then so should we. I could care less if I only hit every 10 seconds as long as I have a similar DPS. We could get this if our Consumables didn't have the PvP reduction and we had a little more speed for our FT and HAR. There appears to be a very good reason behind why we have consumables. The cost is to offset massive usage because they SHOULD be powerful. The only problem is we don't get any AP against turrets or at/st's. Even if we did they don't do enough damage to compete with swordsmen or pistoleer with novice commando. Personally I don't think commando needs a revamp or a massive overhaul I would just like to see some tweeks to balance us with other professions.

Just my 2 cents



Teer Sanbar
Widow Makers

The Emperors Servant
xPREDATORx
Wed Oct 27, 2004 10:17 am
#51

i would just prefer unarmed defenses than attacks



Boe-Os Darksky Former SWG Veteran (Reactivated)
Proud Member of ATO (Yes we're back!)
Jedi and Melee hater No more...NOW NGE hater (We all preferred pre-cu didnt we!)

Vurtorax
Mon Feb 21, 2005 8:24 am
#52

Has anyone seen any of the new pikeman weapons? Someone on my server told me there were picks of some new pikes, but I haven't been able to find them.




VURTORAX

BOUNTY HUNTER

BANE OF JEDI - PVP GOD
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