Commando Archive
Thread: Commando Development Thread
IDEA
Make hand grenades reasonably functional
THE PROFESSION IT IS FOR
Commando
WHY IT SHOULD BE CONSIDERED
Current usefulness of grenades is nil due to the limited throwing range that often leaves the commando within the blast radius of the grenade, and the very small maximum stack size of grenades. Two things would greatly improve the usefelness of a grenade: First, increase the throwing range of grenades to be equal to the range of a combat medic's distance heal, or at least increase the range by 2 or 3 times what it is now. Second, increase the stack size to 10. 10 would certainly not be an unreasonble stack size for grenades.
PS-simply doing this, fixing the HAR mods, and fixing it so the skill mod tapes for commando would actually work would make everyone extremely happy, with only minimal changes to be made. jsut a thought.
Idea
The addition of the following melee moves to the Commando profession:
- Overhand Weapon Slam - Uses whatever weapon you are holding (ranged weapons included) and slams the target over the head, knocking them to the ground.
- Sideswipe - Slaps the enemy across the face with the bulk of whatever weapon you have equiped (ranged weapons included), causing the target to become dizzy and disoriented. Since this attack occurs in an arc in front of the commando, it has the potential to hit multiple targets.
- Dirt-throw -The commando flingssand/dirt from the ground into the enemies eyes, causing little/no damage but inflicting a blind state. This special ability works regardless of what weapon is equiped. This attack has the potential to hit multiple targets in an arc in front of the commando.
- Body Slam - The commando flings himself full force into the target, causing them to become stunned, works regardless of what weapon is equiped.
I'mgoing forthe idea of having our ranged weapons provide our standard damaging shots and moves, with our unarmed abilities coming into play as utilitarian skills in the heat of battle.
The profession its for
Commando
Why it should be considered
This would be an excellent means of incorporating our unarmed requirements into the profession to help justify the profession's status as a hybrid profession. Furthermore, I think moves of these sorts would help to add to the uniquness of the commando profession (in that they would have access to utilitarian melee moves with ranged weapons equiped) and generally add a great deal of fun factor. Plus, since they are designed more to inflict states than do damage, they don't really infringe on other profession's skills and stand out as being a unique perk for an elite-hybrid profession.
Message Edited by Raptor2k1 on 06-21-2004 11:36 PM
The profession its for
Why it should be considered
garvin wrote:IdeaCommando Unarmed Specials - Hand2Hand Fighting
The profession its for
Commando
Why it should be considered
Commandos should be skilled in many forms of Combat, with weapons and without. There has been talk of granting Smugglers (in their revamp) special "Dirty Fighting" unarmed attacks stemming fromt he fact that they have an Unarmed Pre-req. Commandos also have an Unarmed pre-req and would like to see our unarmed skills utilized in some fashion.As an add on to this idea, Commandos would like to have considered the addition of a type of VK granted to our profession. The VK cert use to be granted at unarmed 4 which allowed commandos to utilize our unarmed skills more effieciently...Without the VKs or additional Unarmed Specials beyond unarmed 4, there is really is no benefit from a Commando fulfilling the unarmed pre-req besided just doing so to get to Novice Commando.We need the flavor to actually mean something.
/agree
It would be nice to have Commando to have some unarmed skills. Commando being more like a military proff it would be nice to have fighting skills like that - ie. fast, brutal and having 0 finesse and having all to do with the desire to incapacitate your enemy.
PikechickLei wrote:
Idea:
Giving commandos the Beam Rifle certification.
Profession it is for:
Commando
Why it should be considered:
There is a weapon in the game that no one can use. Rather than giving it the same 'fix' that the Republic Blaster got (making it so everyone can use it regardless of skills), by making the Beam Rifle a novice commando weapon, it would end up working much the same way the Launcher Pistol currently does., that is, making it worthwhile for riflemen to pick up the basics of Commando, and giving Commandos a reason to branch into other combat professions. Realistically, both of these weapons (Launcher Pistol and Beam Rifle) should be Master Marksman weapons, since there's currently no reason to master that profession other than to continue into Commando or Bounty Hunter, but making them Novice Commando adds in the extra costs of Unarmed IV to balance the boosted power these weapons offer.
/agree , at the moment there is no point to master marksman except for BH & commando so tis would be a great idea anad give us more flixiblity to use other skill ,ie rifleman and carbiner are pistoleer