Commando Archive

Thread: State of the Commando Address (December 2003)

SkipMalone
Fri Dec 05, 2003 1:49 am
#40

Ryubushi said:


"Mostly, though, to survive in the field, we need our own special breed of wilderness survival training mixed in with the field tactics. A commando-issue camp kit, for example. Razor-wire and small trenches, sandbags or piled rocks, whatever. Something that makes the camp look like a crazed veteran is residing there."


omg thats funny, crazed vetren.. very good idea though. Along with that maybe get commandos some Terrain negotiation. Not as great as a scouts but "filed tactics" implies we are masters of terrain and outdoor manuevers. It would be nice to not have to have any scout skills and not move like a slug going up hill. In reality combat medics and Squad leaders get some terrain negotiation bonus... I think it makes sense for commandos also.


HAR - Im all for completly removing it and adding in an E-Web, or some sort of heavy rapid fire blaster.


I pretty much agree with all other ideas, keep up the good work LordSeckmoth.


Cresslin


Master Command


Leader of DFR

maddogs
Fri Dec 05, 2003 2:16 am
#41

YO number one thing that is a must do not i meen do not change the commando requirements


master marks men and unarmed 4


changeing this would screw all the old time commando becous we have built are shelfs around it if it would change it would royally hurt us


not to add that it would also mess up the encodding of the programs


what ever hapens plzs dont sugest removing unarmed 4


but plzs do ask for unarmd specels that can be done with are weps equiped




===============================================================


Daniel' Judson-Leonheart

ChewGoBack
Fri Dec 05, 2003 3:00 am
#42

Ilike the idea of melee type specials with our weapons.


For example using the butt of the flamethrower to smash an opponent in the face. A pistol whip type move with the launcher. Maybe some sort of bayonet charge. The devs have to justify the brawler requirement, because atm its just a skill point sink.


Having said that I don't think we need anymore close range specials. It would be nice to have some decent long range specials.




Gimble
M*A*S*H
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Ajo79
Fri Dec 05, 2003 3:44 am
#43


Ack.. accidently touched enter.


Excellent thread. Many many good ideas. Almost all ideas are within reach and not aiming for the moon so to speak.


Fixing what we got is the primary approach I think. I'll add what already is said:


- Move Grenades and Launchers (not LP) to the same skill branch.


- Add meaning/use for grenades.


- Increase the power of the Launchers.


- Give the Launcher Pistol its own skill branch. New special attacks.


- "Upgrade"/Rework the HAR skill branch


- Upgrade AP to Medium, or at least Light


- Special attacks usuable +16 m. 32 m might be an option.


- DoT attack


- Rename the skill trees.


In the end I'd see the HAR replaced with a E-Web.




Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

TechnoHic
Fri Dec 05, 2003 8:37 am
#44

Woah!


Slow down here a sec guys.



You guys all seem to be trying toChange the profession rather than try to get it fixed. Lets take it easy and focus on what we think it needs to work right.


Forget about dropping unarmed this should not be done at all to these guys that are master commando/MTK, they cant be that if you make it to where they got to make weapons or have scout skills, c'mon, how would some of you like it if they said drop pistol 4 req, and rifle 4 req to add, scout or artisan skills? You wouldnt if you were a rifleman commandoor pistoleer commando now would you so back off.


I dabled in TK a bit but am not going for master in it, I just know how I would feel. In fact, I'm thinking Im going to go Rifleman commando so I can put up a good fight at 64m and I admit thats why I would like to see the HAR work like the LP with rifleman skills and have our own but thats not important to all of us now is it?



I love the E-web ideas and think we really need a 64m non-disposable but that should wait untill we get what we got fixed. Just slow down for god sake.




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Carnage' - Master Munitions Trader
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Zarkonan
Fri Dec 05, 2003 8:43 am
#45

/agree with Tech



Unarmed isn't going anywhere i think. Nor should it. As mentioned before, its logical with a "commando" profession.



This thread should be focused on making the unarmed, like the LP, more personalized in the commando skill trees.


Morover, unarmed 4 is NOT useless. You have CoB. You have dam multiliers with our weapons. Unarmed 4 can save your ass in a fight.



My suggestions:


1.




Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
Zarkonan
Fri Dec 05, 2003 8:44 am
#46

Sorry...


My suggestions:


1. Combat Knife Cert- slower than VK, AP1


2.




Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
Zarkonan
Fri Dec 05, 2003 8:46 am
#47

Whatever...



Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
TechnoHic
Fri Dec 05, 2003 10:11 am
#48

If you read THs post about the combat changes, I think it might be important to know what they (DEVs) intend us to be so we can have an idea of what to expect them to plan for us.



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Elder Commando
Carnage' - Master Munitions Trader
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LordSeckmoth
Fri Dec 05, 2003 10:16 am
#49

Keep the debate going everyone. I am reading and logging everything *sort of a tally system with sub categories* so I can make sure to represent everyone the best. Just letting you know I am not MIA and I am here to listen.
JediMasterLarge
Fri Dec 05, 2003 10:39 am
#50

i was thinking that the launcher pistol should have a special shot that would leave a firedot....like some kind of overcharge shot ......also i agree that either the heavy acid rifle or the acid canon needs to have either a mind or an action dot as well......why......because we are commandos....if we cannot inflict that type of damage with our weapons......why dont they just rename the class to......1/2 commando.....1/2 wimp......and the grenades def.....need to be taken and placed into the same catagory as the launchers so that we can either get some unarmed skill in there......or some kind of ranger skill would be sweet also.....like maybe the camo thing.....or make them both part of the same tree..................



...:Blitz Bondara:...

...: Proud member of Oasis :...

"Only through me can you achieve a power greater than any jedi nerf!"


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TechnoHic
Fri Dec 05, 2003 10:43 am
#51

Dont just tally. We have a record of people coming here for this kinda post just to try to manipulate where they think the profesion should go when they may have no intention of being a master commando, which isnt necessarily bad, but also try to get things to lean fully toward their favor instead of understanding whats good for them is not good for everyone here.


LordSeckmoth it is up to you to be judge and jurry about if you think something is fair to everyone that is a commando. Just take your time and think things out. You can directly influence our fate.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
JediMasterLarge
Fri Dec 05, 2003 11:20 am
#52

Im not saying that commandos should be the all powerfull class....im just saying a commando is a heavy weapons master.....besides us and bounty hunters....nobody should be able to reach the skills we have with weapons...........so having dots for our heavy weapons is impervious to our class......its something that should not be expected to happen eventually....its something that should have been from day one.......when you think of being attacked by a commando and being lucky enough to survive.....you think ......^^%&% how am i going to get rid of these wounds.......they are everwhere........why do you think that way......because commandos are military bad a$$'s you know that when you tangle with one....should you come out alive....its going to be by the skin of your teeth....and you are gonna be tore up........thats all im looking for in my class.....commando is all i ever wanted to be in this game...and its all my character is.....we shouldnt be limited to going up other skill trees to gain advantages ......we wouldnt need to if we were what we were supposted to be....and adding dots like a mind dot....or an action dot...to certain weapons.....can change that....because even if people survive the attack they will know they fought a commando



...:Blitz Bondara:...

...: Proud member of Oasis :...

"Only through me can you achieve a power greater than any jedi nerf!"


(gggggggggggggggggWnn[[[DJK]]]nnXgggggggggggggggg)


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