Commando Archive
Thread: State of the Commando Address (December 2003)
Ryubushi said:
"Mostly, though, to survive in the field, we need our own special breed of wilderness survival training mixed in with the field tactics. A commando-issue camp kit, for example. Razor-wire and small trenches, sandbags or piled rocks, whatever. Something that makes the camp look like a crazed veteran is residing there."
omg thats funny, crazed vetren.. very good idea though. Along with that maybe get commandos some Terrain negotiation. Not as great as a scouts but "filed tactics" implies we are masters of terrain and outdoor manuevers. It would be nice to not have to have any scout skills and not move like a slug going up hill. In reality combat medics and Squad leaders get some terrain negotiation bonus... I think it makes sense for commandos also.
HAR - Im all for completly removing it and adding in an E-Web, or some sort of heavy rapid fire blaster.
I pretty much agree with all other ideas, keep up the good work LordSeckmoth.
Cresslin
Master Command
Leader of DFR
YO number one thing that is a must do not i meen do not change the commando requirements
master marks men and unarmed 4
changeing this would screw all the old time commando becous we have built are shelfs around it if it would change it would royally hurt us
not to add that it would also mess up the encodding of the programs
what ever hapens plzs dont sugest removing unarmed 4
but plzs do ask for unarmd specels that can be done with are weps equiped
Ilike the idea of melee type specials with our weapons.
For example using the butt of the flamethrower to smash an opponent in the face. A pistol whip type move with the launcher. Maybe some sort of bayonet charge. The devs have to justify the brawler requirement, because atm its just a skill point sink.
Having said that I don't think we need anymore close range specials. It would be nice to have some decent long range specials.
Ack.. accidently touched enter.
Excellent thread. Many many good ideas. Almost all ideas are within reach and not aiming for the moon so to speak.
Fixing what we got is the primary approach I think. I'll add what already is said:
- Move Grenades and Launchers (not LP) to the same skill branch.
- Add meaning/use for grenades.
- Increase the power of the Launchers.
- Give the Launcher Pistol its own skill branch. New special attacks.
- "Upgrade"/Rework the HAR skill branch
- Upgrade AP to Medium, or at least Light
- Special attacks usuable +16 m. 32 m might be an option.
- DoT attack
- Rename the skill trees.
In the end I'd see the HAR replaced with a E-Web.
Woah!
Slow down here a sec guys.
You guys all seem to be trying toChange the profession rather than try to get it fixed. Lets take it easy and focus on what we think it needs to work right.
Forget about dropping unarmed this should not be done at all to these guys that are master commando/MTK, they cant be that if you make it to where they got to make weapons or have scout skills, c'mon, how would some of you like it if they said drop pistol 4 req, and rifle 4 req to add, scout or artisan skills? You wouldnt if you were a rifleman commandoor pistoleer commando now would you so back off.
I dabled in TK a bit but am not going for master in it, I just know how I would feel. In fact, I'm thinking Im going to go Rifleman commando so I can put up a good fight at 64m and I admit thats why I would like to see the HAR work like the LP with rifleman skills and have our own but thats not important to all of us now is it?
I love the E-web ideas and think we really need a 64m non-disposable but that should wait untill we get what we got fixed. Just slow down for god sake.
/agree with Tech
Unarmed isn't going anywhere i think. Nor should it. As mentioned before, its logical with a "commando" profession.
This thread should be focused on making the unarmed, like the LP, more personalized in the commando skill trees.
Morover, unarmed 4 is NOT useless. You have CoB. You have dam multiliers with our weapons. Unarmed 4 can save your ass in a fight.
My suggestions:
1.
Sorry...
My suggestions:
1. Combat Knife Cert- slower than VK, AP1
2.
Dont just tally. We have a record of people coming here for this kinda post just to try to manipulate where they think the profesion should go when they may have no intention of being a master commando, which isnt necessarily bad, but also try to get things to lean fully toward their favor instead of understanding whats good for them is not good for everyone here.
LordSeckmoth it is up to you to be judge and jurry about if you think something is fair to everyone that is a commando. Just take your time and think things out. You can directly influence our fate.