Commando Archive
Thread: Heavy Weapons Specials Summary
_Monroe_ wrote:
Ouch! That can really be bad in places like the vette and DWB where AoEs go through all of the walls and agro the whole place.
Helios_SOE wrote:
Merc93 wrote:
Whee did you get this from? I just looked at all the Heavy Weapons and didn't see any weapon effects or fire modes. I saw a post from Garvin that stated our specials have only been to weapon effects. I guess these are permenant and on all the time. The CU docs said our weapons would fire modes to switch between damage types for diffeent types of armor, ranges, and effects, etc., and none of the weapons I looked at had these options in the radial menus. Of course can't test this yet 'cause the blue frogs are mostly disabled.
Weapon "modes" were part of a previous design - we no longer use "modes" for weapon firing. Commando weapons have their AOE attacks built in to every shot (see the detailed examine info on each weapon). During in-house testing it seemed fun - how it turns out during large scale testing will soon be determined when we open up Commando skills on the beta server. Remember that nothing is set in stone. Testing and well presented, constructive feedback will determine what changes will be made to anything that's currently slated for CU. I'm reserving any judgement of how things will pan out until we get some actual large scale testing done.
i would ASSUME with the new line of sight restrictions in place that the only weapobn to shoot through walls would be the particle beam cannon.
mmmm particle beam cannon and BH's spray shot for teh win!.
glory wrote:
More than likely I will drop commando if this stays. I so loved commando that I am doing the village just to get FS skills to enhance commando and not become a jedi. I don't like the fact we have no options. I harvest milk for my chef and when I milk I keep track by killing the mob I just milked but not killing the ones around that have not been milked yet. I also do not like the aggro factor.
I don't do commando to just do PVP...in fact I use my commando to hunt far more than I do PVP. PVP is just a very small part of what I enjoy about SWG...very small. I think we need options if what kind of shot we want to take...an AOE that actually works or a regular shot that only takes out one mob at a time.
Why are you attempting to fix things that are not broken and breaking things beyond repair that should have been fixed? Giving dancer buffs to novice entertainers...really socking it to dancers who have put a lot of time and effort into their profession and creating an even far worse AFK problem, making rangers have to master a basic profession unlike any of the other combat professions, unless you would decrease the skill points for ranger and making flame throwers AOE after so many of us have chosen that profession and used it with great success as it was. Ever heard of cutting off your nose to spite your face?
Some things I like that you have changed but it is hard to get to that point of enjoying those when I am so angry about the other huge changes that don't fly. PS the color icons are horrid and really detract from the scenery and game play.
Then please just do it instead of making idle threats.
FS Skills DO NOT help commando's at all (I hope this will change with the CU)
You do have options... not all commando weapons will be AoE. Not to mention you won't be JUST a commando, you will be able to master 1.5 other professions as well...You other options are to play a different profession instead of commando.
Then change your method of harvesting milk or maybe us a knuckler or other non-AoE weapon...
Again you have other options... the AoE do work currently and from wot I have tested with AoE attacks (only nades so far) work perfectly... where are you even getting this?
How does this pertain to this topic? Please stay on topic!
Personally I am loving the changes... I spent hour in test last night and I am over joyed with the changes thus far. Devs I am getting excited here thanks for all your hard work!