Commando Archive
Thread: Top 3
tacwraith wrote:
You who speak against consumables dont understand this:
IF CONSUMABLES ARE BROUGHT BACK THEY MUST BE MADE EASY TO CRAFT.
Thats the only way they will work.
Message Edited by Knightcrest on 06-01-2005 07:52 PM
Even if they were cheaper and easier to get, I'd still prefer not to return to consumables. There was no way around some of the issues they had, and I'd rather have a normal weapon over a stack that could get used up at the worst moment (potentially) any day. It's the same deal with me and space ordanance/CM's.I hate them. Every time I use a pack I have to land and re-equip from my reserves, and when I'm out, I have to scour the entire galaxy looking for more.
If charges are going to be upped and complexity dropped, then you might as well just add master level weapons for all of the ones we have, give them crazy damage, and make them incompatable with anything but ranged shot. I know the coding for that much is there at least, since some carbine attacks need automatics.
But frankly, that rather undermines profession stacking, since part of the fun of combining x-profession skills is that you can blind someone with a rocket launcher or knock them down with a rifle. Returning to consumables and giving them heavy damage is also a sure-fire way to make commando a FotM class, since there will be nothing to them but clicking the use button and blasting someone into a crater. There was a complete lack of skill involved in the damage dealing process of the old guns, and there would be one still if they are brought back in any incarnation. Specials are what add a lot of tactical elements to the game.
it seems like we are asking for armor break as a traditional special... when we really should do is simply ask for it to be attached to a weapon like our other "specials". i think the particle cannon would be a good candidate to do armor break.
i think commandos can do more damage than other professions. but it comes in a manner you don't expect. (i'm assuming our AOE bug will be fixed.)
when a pistoleer does fanshot instead of bodyshot, a sacrifice is made. fanshot has a smaller damage modifier. and thus, the pistoleer is choosing to either do decent damage to one target, or smaller damage to many targets. however, a commando/pistoleer doesn't have to make a sacrifice. the commando can use bodyshot with a flamethrower and get both the higher damage modifier as well as AOE. this also applies to KD and blind. the specials in other professions generally sacrifice damage in order to apply these states. a commando doesn't have to sacrifice damage, since adding states and doing damage can be done at the same time by combining built in weapon specials with professional specials.
in fact, the plasma flame thrower in combination with other professions is allowing commandos to do things other professions can't. carbineers have been asking for their /chargeshot2 back. (AOE knockdown)... commandos have that by combining /chargeshot with a rocket launcher. what about an area root? a commando with concussionshot or stoppingshot has that also.
so where are we falling short? (other than the broken aoe) there are two things missing....
1. we only have 4 specials built into our weapons (aoe, blind, KD, DOT).
2. blind and KD are built into weapons that are lower certifications and do poor damage.
what we need are more weapons with more built-in specials. a weapon with armor break built in would be great. other specials like stun or dizzy or intimidate would be good too (probably not all.. since then we'll be come more of a crowd control/mez type profession).... the other thing is that we need more lvl 54 master commando weapons. an advanced rocket launcher and advanced HAR are good examples.
i'm undecided on consumables. big damage for 10 shots a hunt doesn't sound like something i would really want..... 1000 shots maybe.. but then that's hardly a consumable anymore... (i never use missiles as a pilot.)
Why haven't you been told anything about what they're working on for a month Starnick? You've done all kinds of leg-work taking this to the other correspondents and imho doing Sony's job getting stuff approved by the rest of the player community. We've bugged the crap out of every issue we've had and busted butt since before CU Beta getting them all the information they need and we can't even get a timeframe on when we can expect core profession deficiencies to be addressed? At least smugglers know their revamp is coming and what it entails. For a hardworking, ready to offer suggestions, thoroughly testing community I feel like commando is being left out in the cold. I may not have 1,000 forum posts because I don't like forums, but I've been a commando since October 2003 and it's the profession I love. I know there's a lot of us old guys out there that have made commando work no matter what the setbacks and will continue to do so, but I dream of the day when we won't have to worry about setbacks that gimp us as a profession and false promises (grenade stack count increase for example) that we have had with no explanation of why it has taken so long to get what we were promised (Including a 5 star damage rating).
"asking where the profession is heading and what the internal team wants us to become"
I'm afraid they want us to simply disappear ![]()
We are broken since july 2003... they promised us fix, add on, new special, or more simply they promised us to hear us...
Nothing happened... months were flowing, no fix and no top 3-5-10 big iussue was solved... we became a Jedi-grind class thanks to granades and they did nothing about.
Then they promised us some very very big news with the upcoming Combat Revamp... weeks flowed and CR became CU...
CU was announced, beta tested and putted live, our profession was destroyed and rebuilded: no special, many more weapons with "specials" built in!
WOWOWOWOWOW, a Commando revamp!
Then... then... it's all broken ![]()
Our profession was entirely changed, and our bugs too, just to outfit our new design...
That is why I'm saying they want us to disappear!
It seems like they don't know what they can do with Commando in SWG, but they can't announce to the World that they cancelled a profession, because after two yers from going live they noticed that this prof is unusefull/too bugged to be "revamped"...
So, they are simply hoping we disappear (I guess
)
But we are hard to kill, WE ARE COMMANDOS AND WE NEVER SURREND! ![]()
erConte wrote:
"asking where the profession is heading and what the internal team wants us to become"
I'm afraid they want us to simply disappear
We are broken since july 2003... they promised us fix, add on, new special, or more simply they promised us to hear us...
Nothing happened... months were flowing, no fix and no top 3-5-10 big iussue was solved... we became a Jedi-grind class thanks to granades and they did nothing about.
Then they promised us some very very big news with the upcoming Combat Revamp... weeks flowed and CR became CU...
CU was announced, beta tested and putted live, our profession was destroyed and rebuilded: no special, many more weapons with "specials" built in!
WOWOWOWOWOW, a Commando revamp!
Then... then... it's all broken
Our profession was entirely changed, and our bugs too, just to outfit our new design...
That is why I'm saying they want us to disappear!
It seems like they don't know what they can do with Commando in SWG, but they can't announce to the World that they cancelled a profession, because after two yers from going live they noticed that this prof is unusefull/too bugged to be "revamped"...
So, they are simply hoping we disappear (I guess)
But we are hard to kill, WE ARE COMMANDOS AND WE NEVER SURREND!
its already in red...someone get this man a beer