What is your vision for TKA? As of right now I see TKA as being a good support role, as thats what most people use it for, they usually just get it for the meditation line and or the defense line, then Master Fencer or something similar, so it seems to me that there is no real benifit of going just Teras Kasi as your main combat role. I
personally would like to see a change in this.
BasicallyI see Teras Kasi as more of an offensive class that is able to bring down our opponents defense through powerful status attacks and yet are able to hold our own.
Q2: The biggest concern I have of Teras Kasi, is the fact that we are limited to one damage type only, I know the new knucklers will be released after the combat rebalance but I think we should get at least a couple more damage types, that are not reliable on looting some impossible mob, only to turn around pay a million credits for the weapon. I really think we should get a restraint damage type as that goes along with being an Unarmed fighter, being able to restrain your opponent through defensive moves. Also I think that the Spin Attacks are very weak compared to most of the other professions, especially when most mobs are resistant to kinetic damage. Also I think that the combo moves need a little more tweaking, as do the leg hit and body hit, as they are pretty much used just as finishing moves and nothing more.
New moves? I would almost like to see something else in the meditation line other than powerboost and force of will. Since we are able to focus our inner energies I would almost like to see a "chi" based special that does high damage, possibly armor peircing, but with EXTREMELY high HAM cost. Also I think that our status effect moves are pretty weak ( stun and blind) and very rarely stick on defense stacked opponent, by the tim it does Im usually allready dead, so I would like to see maybe an Unarmed Stun2 and Dizzy2 as it only makes sense, as thats what we should be good at, bringing down our opponents defenses so we can take them out more easily with our higher damaging specials.
Old ones fixed? definately, read above....
Species specific moves? Definately especially Wookiees(who are supposed to be the strongest species in the galaxy). I would almost like to see some type of throwing move for Wookiees, as they are notorious for picking uptheir enemies and then tossing them aside.
Content? It would be nice to have an actual role in the game other than combat, I see Teras Kasi as more ofa "monk" type class who are not only good at combat but also a form of healer and philosopher. It would be nice to see some unique quests for our profession and maybe some badges proclaiming us asa Teras Kasi Legend or something similar. It would definately give players like myself something to do other than just randomly going out and killing things.... Also It would be neat if there would be player owned dojo's where we could practice, giving us a more definite role in the galaxy...
What about armor? Well with the up and coming combat rebalance where armor is going to be looked at and revamped, It would be nice to see some kind of natural looking armor for our profession, or even some kind of clothing that only Teras Kasi Masters could wear, such as belts, headbands, robes etc which would give us some natural resists, and we could only get it through content such as questing, instead of having to rely on Armor Smiths and or tailors...
I would think it would be really cool if we had some kind of flying drop kick move or something similar, that could be used as an alternative to lunge or Knockdown, as I was always perplexed that we diddnt have any of these to begin with....
Metuhlahkk the Wookiee
Eclipse Server
Teras Kasi Master & Master Doctor
Ignantius
Kettemoor Server
Zabrak Ranger & Pikeman