Commando Archive
Thread: Assignment #6: What would you like to read in the Combat Revamp Docs?
mindtrigger
Fri Sep 10, 2004 4:20 pm
#40
In the revamp, I would like to see Commando mission terminals similar to the BH terminal (without jedi missions obviously.) Commando missions would be a demolition type mission similar to the Project Deadeye quest flower missions. After you kill the marks, you blow up the building. Very high difficulty, high payout.
In the revamp, I would like to see something other that stupid looking banners representing faction bases.
In the revamp I would like the faction bases, troopers, and AT-ST's capable of defending themselves MUCH better than they do now. Turrets are too easy to kill. Troopers are a joke, and AT-ST's are weak. Also, lower the faction point cost on these items and all the other faction items. The faction price is ludicrous in purportion to how hard faction is to earn.
In the revamp, I would like Commandosmore powerful in direct purportion to how many skill points are required. We should be a whole lot tougher/powerful than we are today. Otherwise, lower the number of skill boxes needed for Commando so we can pick up some USEABLE combat skills from other professions.
In the revamp, I would like to see Bounty Hunters be able to solo medium level Jedi, and have a decent shotat soloing higher level jedis if they are REALLY good.Jedi Masters should be uber even for a BH, but the low/med-hi levels should be huntable.
Nicko_
Sat Sep 11, 2004 4:40 am
#41
Weel, what I'd like to see...
/rant on
First thing is : a real balance :
against a non armored, non resistant target, ma amster commando or BH should outdamage any one non dabbling.
Stat mod came after that.
I'd like to see our damages counted correctly : if *my* dot does 10k damages, and my firing does 20k. I'd like 29k damages counted for me, not just two thirds.
/rant off
Then I'd like a "going on" passive skill : a dying commando (10% of HAM remaining) Should do slightly more damages and fire a bit more accuratly (rambo style : at the end of the movie he kicks *** far better than at the begining
Well as a lot of people said : revamp our weapons, whatever it is it couldn't be worse.
Well, anims like "it burns", or "That was my leg, you know! Now, it's a pool of goo! :S"
Here you are.
/rant on
First thing is : a real balance :
against a non armored, non resistant target, ma amster commando or BH should outdamage any one non dabbling.
Stat mod came after that.
I'd like to see our damages counted correctly : if *my* dot does 10k damages, and my firing does 20k. I'd like 29k damages counted for me, not just two thirds.
/rant off
Then I'd like a "going on" passive skill : a dying commando (10% of HAM remaining) Should do slightly more damages and fire a bit more accuratly (rambo style : at the end of the movie he kicks *** far better than at the begining
Well as a lot of people said : revamp our weapons, whatever it is it couldn't be worse.
Well, anims like "it burns", or "That was my leg, you know! Now, it's a pool of goo! :S"
Here you are.
overbyte
Sat Sep 11, 2004 3:05 pm
#42
alrighty then...
I'm sure there's more I'll think of (many of these are repeating stuff i've heard others say that i liked the sound of).
peace
- i'd really like to see armour sorted out. I'd like to see at least light and heavy armour types (possibly medium as well) with corresponding pros and cons (people have mentioned limiting movement and dodge skills etc...) for each of the factions (including neutral... *cough*composite=neutralHeavy*cough*) but the faction specific has to at least compete if not surpass faction neutral armour - the cost of being overt should definately be taken into account. And at least if people are wearing st armour and rebel camo suits instead of composite, it will feel like star wars galaxies as opposed to composite galaxies - i would definately trade in my composite for a suit of st armour, even if i have to grind out fp to get it.
By encumbering the toons with armour (like reducing dodge and block abilities), those professions that naturally will stand and take punishment (like commando) will be able to while lighter professions (like tkas and pistoleers) will naturally gravitate towards lighter armour to avoid the penalties - i like what someone said about special, high resist factional armour schematics being available to give to a high level armoursmith to craft for you.
- all combat professions should have a cert at master.
- FIX THE COMMANDO CERTED WEAPONS man!
- NO REALLY, FIX THEM!
- Nades... yadda yadda you know the score. More range less suicide
- commando should have a payoff for the investment in sp
- so should bh - which should be able to take out low level jedi on their own - although i think a jedi master should be uber - maybe taking several bh working in concert. Mid level jedi should fall somewhere in between
- maybe make commando a good crowd control/building and emplacement demolition specialist...
- ...with the profession mission terminals to capitalise on it.
- and
LOL! the IT BURNS! gets a big thumbs up from me!!
I'm sure there's more I'll think of (many of these are repeating stuff i've heard others say that i liked the sound of).
peace
nbd9k
Sun Sep 12, 2004 9:00 am
#43
ok, scrap it all.
there is no longar anything i wanna see IN the docs.
i just wanna see the docs, so we know that they exist.
and i wanna see a release date for the rebalance that trumps JTL
-harv
Ajo79
Sun Sep 12, 2004 9:27 am
#44
I would like to see:
Light AP to the Flame Thrower & Launcher Pistol
A couple unique specials for our LP as well as speed and accurcy mods.
Increased grenade stashes. Grenades also getting a upgrade.
ArtisanBrawler
Sun Sep 12, 2004 9:42 am
#45
What i would like to see is:
1) Flamethrowe to cause "Fear" within NPC characters for instance other mobs would be reluctant to join in. i think u could add an intimidating effect as a specail, for example waving it around cackling madly would put anyone off.
2) Snotlauncher has to change. when i dont have a cold i cant keep reloading it (sorry that was poor taste) how it should change? i think it should have a burning effect as well for instance hot acid would burn into somones skin or armour.
3) The DOT on the flamethrower need to affect all HAM pools, im still working on a reason for that one 
4) The Launcher Pistol doesnt seem to fit with Commando i cannot see anymore bonus' as you move up the tree i think their should be atleast one specail for it. (perhaps fit bonus' into the Field Tactics tree)
5) I think you should buy a Rocketlauncher seperate from rockets.
now you must be thinking, wait a second hes not talking about the combat balance. well really i am i think commando should ve revamped in the combat balance as its dueling capabilties are limited on its own. the best commandos combine it with another proffesion. i think it should be developed
GTomlinson
Mon Sep 13, 2004 9:07 am
#46
Armors have certifications that reduce encumbrance when acheived.
- Composite certification at novice commando.
- Mandalorian certification at novice BH.
- Bone certification at novice brawler.
- Mabari cert at novice Marksman.
- Ubese cert available at novice pikeman, TK, Fencer and Swordsman.
- Tantel cert at novice pistol, carbine, and rifle. etc...
Skeptic666
Mon Sep 13, 2004 9:20 am
#47
How about a dang doc?
Not sure.
I realy expect nothing that way maybe I will be surprised.
Tenfo
Mon Sep 13, 2004 1:21 pm
#48
Commandos have had their melee defense penalty removed, new melee defenseadded andthe Heavy Repeater Rifle to replace the HAR. This HPR will deal heavy armor piercing and add a significant fire DoT like the Flamethrower. Master level special for the HPR will be firespray which sprays the target with burning shards and lowers their posture. Another special includes fireblast which focuses a concentrated fire ball of shards at a target and knocks them down as well as stunning the target.
Finaly commandos can re-enter the close combat arena with prowess and ferocity dealing large amounts of damage to their opponents.
KnightHawk420
Wed Sep 15, 2004 4:05 pm
#49
As morbid as it may be, I'd love to have to dig graves and bury my fallen comrades. All 6 of they're cloned corpses 
Atreiyu
Wed Sep 15, 2004 4:46 pm
#50
Cigars, only useable by someone with at least Novice Commando, my image of a real life commando is Arnold Schwarzenneger in the movie *Commando* face slightly blackened, a huge grin on the face and a fat cigar hanging out of the mouth 
Rockhurst
Thu Sep 16, 2004 9:05 am
#51
I agree. I've been a long, long time proponent for all professions having extended content. Perhaps a missions where you
mindtrigger wrote:
In the revamp, I would like to see Commando mission terminals similar to the BH terminal (without jedi missions obviously.) Commando missions would be a demolition type mission similar to the Project Deadeye quest flower missions. After you kill the marks, you blow up the building. Very high difficulty, high payout.
In the revamp, I would like to see Bounty Hunters be able to solo medium level Jedi, and have a decent shotat soloing higher level jedis if they are REALLY good.Jedi Masters should be uber even for a BH, but the low/med-hi levels should be huntable.
work with a team of NPC's to take on a base. Also, I would like to see group forming terminals. From the sounds of it, individual players may be weak when taking on things like theDWB, but a team might be very powerful. Since not everyone is part of a guild with a diverse group of members,perhaps a terminal where players could easily find groups for things like the DWB or the Corvette. If you're missing a commando and a Doctor, you can post "want adds" on the terminal and those players can find the group.
And, I couldn't agree more with the BH comments, but unfortunately there are lots of Jedi that cry a lot louder so we'll just have to see what happens.
Kalano wrote: All Master Commandos/Master Pistoleers will be able to duel wield FT, AR, LP, and RL with no decrease in ability while doubling attack power.
Yeah right.
Don't rule out the ability to dual wield the LP. However, according to the now-former pistoleer correspondent dual wielding is coming, but likely not immediately with the Combat Revamp.
haha...I love it. Keep pushing for that. Go for a deepmenacing laugh while you burn things and blow stuff up as well. Granted there's slim to no chance of seeing it in the Combat Revamp, but I think that after the Revamp we'll start seeing little "extras" like this (and dual weilding, holsters, etc.).
Atreiyu wrote: Cigars, only useable by someone with at least Novice Commando, my image of a real life commando is Arnold Schwarzenneger in the movie *Commando* face slightly blackened, a huge grin on the face and a fat cigar hanging out of the mouth![]()