Commando Archive

Thread: Dual elite templates, to aid Starnick!

Dutaan
Sat Apr 16, 2005 2:27 pm
#40

Try getting Intimidate Shot Pistoleer xx3x.



Dutaan. My cybernetic hand only signs signatures in text format.
Jeren_Sehn
Sat Apr 16, 2005 7:17 pm
#41

Wewt! As hoped Pistoleer's Intimidate Shot with a Heavy Weapon is an AOE intimidate! It's like being a Jedi.

Also the proton rifle takes advantage of our heavy weapons defense (whereas other rifles do not, whether or not we are certed for them. I'm just surprised they got that right.

The flame DoT has a nice animation...though it didn't seem to tick.

Also advanced assault armor has the projected 53'ish % damage mitigation versus ranged, per Okram's test results, and Master Commando bomnuses cpmpletely offset the advanced assault armor's penalties.




(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

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DesolateFate
Sun Apr 17, 2005 12:18 am
#42

if they get the server stable..

master brawler/master pikeman/master commando/marksman 1.1.4.4

plus may try others



http://koskit.journalspace.com Bothan Spy character Journal
Thatguyfubu
Mon Apr 18, 2005 6:32 am
#43


I am a master commando. master sl, and pistoleer 0004. I like this temp and will use it in Live.


Pros:


Lots and lots of weapons. My melee defense is 245 and my ranged is 215. Plus what is better then being commando and a squad leader. With commando weapons the specials are built in. If you want to blind use an acid beam launcher, KD use a rocket launcher, DOT use the lightning beam, plasma, or FT. Plus with 0004 in pistoleer you get some nice specials; stopping shot to root them and keep pounding away, fan shot to add a cone effect to all your weapons (will be really nice one they fix the proton rifle), and quich shot as your default attack to keep the hits coming between specials.


Cons:


Your highest DPS is 421 with the plasma. There is no way to get to 441 like a master carbs BH can, however is you put your 3 free skill points into FS ranged speed you might be able too. The only recoveries you get are blind and KD recoveries. Also there is no ranged dizzy KD specials with are really nice. Now you can trade in the 0004 pistoleer and pick up a full branch in either rifleman, carb, smuggler, or BH. The BH will get you the better specials but pistoleer gets you the best defenses.


SUMMARY:


All in all I like it. However I have not really had the chance to group up to try out the SL specials. The one time I did try rally did not work. According to my numbers if it did my melee defense would have been 275 with is high then a jedi knight. So hopefully I can get a chance to try them out. I am really looknig forward to useing this template in Live. Only down side is you might have a hard time with one on one duals. Just need to remember to root them and keep them at the max ranged for your weapon. If you get hit with a dizzy KD you are done. I have not tried large scale PvP with it yet but I think it should be really good since you have a weapon for every type of situation. Also with the assault armor being better for kenetic and using a PSG for the energy protection, then add in the high melee defense you can tank pretty good too.




X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


Tlk
Wed Apr 20, 2005 7:34 am
#44


I completed all the testing I will be doing with master commando/master pistoleer (rest was in smuggler).


From what I saw all the pistoleer specials worked with the commando weapons. The commando weapons were not all functional in the states or dots they were suppose to have however.


Big thing to realize: AoE weapons for commandos added the AoE to the pistoleer specials, especially intimidate.


An interesting bug, not sure the implications yet, grenades are identified as the pistol being held when they do dmg.


I can say, this combination was good for defenses and dmg. The crowd control was ok, simply because of the speed of the heavy weapons. The pistols are much mroe efficient for using these specials.


Overall, the combination is very functional (from the specials working). I must say my testing is over though. I find the entire CURB to be unfun and unimmersive. The new interfaces are cartoony, the sounds are terrible, the ui for combat is too difficult to follow (lag issues with HAM bars updating, and actually being able to see the buff/debuff icons).


After the recent weapon cert changes, I also fail to see any reason one would choose one profession over another. All specials seem to be usable by all weapons of that class (range or melee). Stacking still seems to be the better template a well.


Thus I fear I must finally uninstall the game. Was fun up till this change, guess I could of saved some money if I just kept my account cancelled from last fall.


For those of you staying, have fun and enjoy. Hope my limited testing helps.
Morrigan335
Wed Apr 20, 2005 9:32 am
#45

put me down for m commando/m combat medic/ carbineer



-Anaya Lintavis
Marshal, FR, Arca Stardrive

"There are few things in life that cannot be measurably improved by the subtle and precise use of a wide-angle flamethrower."
chessdemon
Thu Apr 21, 2005 8:02 am
#46

My apologies, literally forgot about this thread. Upgrade me to an orange, too...wound up becoming Master Commando/TKM/Novice Fencer. The extra defense and extra hand-to-hand effectiveness helps a lot.

First off...being an unarmored but still viable Commando rocks, there's something that's just awesome about firing my plasma flamer, rocket launcher, and and launcher pistol (keep forgetting to try out the acid weapons and the beamers, as well as grenades, must remember) while dressed in the height of newbie style...well, that last part's kinda weak I want my melee-defense stun-defense clothing...

I do have some trouble with white cons when using my commando skills, less so with TK, our 'heavy damage' weapons just don't seem so damaging...a lack of specials to affect the targets hampers me a great deal, I can apply a few states on the HTH side, slow down what's trying to kill me, and be more effective, while the very few specials I have for ranged...don't seem like enough. What I may do, seriously considering it, is try a HTH Commando setup--having the massassi knuckler still seems peculiar, but using it supplemented by grenades might be worthwhile. Assuming the grenades don't kill me first. I'll keep y'all posted.



--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

Khog
Thu Apr 21, 2005 8:07 am
#47

Master Commando, Master Smuggler, Pistoleer 0-4-0-4



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Commando - I burn
Master Smuggler - I've been waiting a long time to find out what I do
LoKharn
Thu Apr 21, 2005 8:34 am
#48


Testing Master Commando, Master Carbineer, Pistols 0-0-4-4 (much of my testing is headed to mass PvP For The Glory of The Empire!!!...brrrrr...i feel dirty )



Message Edited by LoKharn on 04-21-2005 05:35 PM



AYRAN LO'KHARN
MASTER COMMANDO
REBEL ACE PILOT (VORTEX SQUADRON)
"Never in the field of human conflict was so much owed by so many to so few."
Sir Winston Churchill
This quote can be displayed, when the commando profession works as intended and the crowd returns to the commando path.....so few we are now....
ZionHalcyon
Thu Apr 21, 2005 10:41 am
#49

A question here I am DYING to ask - Any Master Commando Master Rifleman try conceal shot with a Rocket Launcher? Especially from Cover?


That just seems like it would be a potent, if not downright silly, combination to me.



Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Rathask
Thu Apr 21, 2005 8:08 pm
#50

The rocket launcher is currently very weak in terms of DPS. All of the other commando weapons save the launcher pistol and massassi knuckler outdamage it. There has been talk, however, of the possibility of an imrproved rocket launcher certed at master.


The only current use of a rocket launcher is to KD your opponent and also stack another state on him at the same time using a special.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
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