Commando Archive

Thread: Commandos: What are your top 5 issues?

Dri0dmaster
Thu Mar 11, 2004 3:19 pm
#495

can i please ask why people like the launcher pistol??? it gas blast damage...whoo dee Feing doo. i have a launcher pistol that is every good but it cant compare to my flamethrower (even without using specials). It lags like crap, it does dmg to kill week ass creatures and it looks like a hair dryer. i say F*** a skill tree for LP. just spend 6 points and get pistoleer.



Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Dri0dmaster
Thu Mar 11, 2004 3:20 pm
#496


can i please ask why people like the launcher pistol??? it gas blast damage...whoo dee Feing doo. i have a launcher pistol that is every good but it cant compare to my flamethrower (even without using specials). It lags like crap, it does dmg to kill week ass creatures and it looks like a hair dryer. i say F*** a skill tree for LP. just spend 6 points and get pistoleer.



Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Dri0dmaster
Thu Mar 11, 2004 3:23 pm
#497



can i please ask why people like the launcher pistol??? it gas blast damage...whoo dee Feing doo. i have a launcher pistol that is every good but it cant compare to my flamethrower (even without using specials). It lags like crap, it does dmg to kill week ass creatures and it looks like a hair dryer. i say F*** a skill tree for LP. just spend 6 points and get pistoleer.



Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
G13Kryptic
Thu Mar 11, 2004 5:27 pm
#498






Dri0dmaster wrote:



can i please ask why people like the launcher pistol??? it gas blast damage...whoo dee Feing doo. i have a launcher pistol that is every good but it cant compare to my flamethrower (even without using specials). It lags like crap, it does dmg to kill week ass creatures and it looks like a hair dryer. i say F*** a skill tree for LP. just spend 6 points and get pistoleer.






the launcher pistol is a very good pistol that is accurate, and uses tissue, it is also what, 1 or 3 weapons in the game that is blast damage. Which happens to be the damage type of choice for turrets, at-sts, nightsister protectors and spell weavers, alot of stuff is weak to blast. That makes it a very good weapon i'd say.



Founder of ASC | Anti-Shuttlewait Coalition
Mastered | More than you!

Unlocked on | Before you did newb


G13Kryptic
Fri Mar 12, 2004 12:33 pm
#499






Dri0dmaster wrote:

dude its a waste. blast dmg schmast dmg. I like to see the day when you can solo a 50k HAM NS with a LP.






lol, you can man, just get novice commando, master pistoleer and last ditch, like i said, fire last ditch witha good enhanced launcher pistol at 1 sec a shot, they go down very fast, ive actually solod protectors with just a launcher and master marksmen even. It is also good for pvp, since it lag's out your opponents they cant see **edit** when they are being hit with it. Its not a bad weapon man , really, its not.



Founder of ASC | Anti-Shuttlewait Coalition
Mastered | More than you!

Unlocked on | Before you did newb


Dri0dmaster
Fri Mar 12, 2004 1:55 pm
#500

dude its a waste. blast dmg schmast dmg. I like to see the day when you can solo a 50k HAM NS with a LP.



Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Jakome
Fri Mar 12, 2004 4:20 pm
#501

everything except Flame and even that could use better accuracy or the ability to use specials out of melee range




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Quevey
Fri Mar 12, 2004 9:54 pm
#502

but you see thats the problem with the launcher pistol we need another proff. to have it useful that just isnt right imho.


we should get specials for it as we climbed to master commando not take up smuggler or pistolier to make it useful.






BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP
Jaxtrax
Fri Mar 12, 2004 11:12 pm
#503

This is unreal. 540+ posts saying almost the exact same thing and not a single request resolved. Yet requests from other proffesions to nerf us and it happens in the next patch.We are the ones emersed in the proffession not them.PLEASE listen to us before you listen to them.many playersthat get killed in pvp for whatever reason are gonna yell nerf. It's a defensive mesure so they feel better about losing. We are telling you first hand we are broken. We are not asking you to nerf anyone else. Just fix us. You have the5 issueson whats wrong from the 540+ posts in this thread. They all say the same thing. Imagine 540+ ppl standing outside of your office demanding it be fixed.
nightwolf180
Sat Mar 13, 2004 12:42 am
#504

1) Fix that useless blunt instrument everyone calls a heavy acid rifle. Anything as long as its a functional weapon.


2) Give grenades a longer range, more charges (5 isnt enough, sorry, make it 60 and we'll talk) and add status effects to some of them (as applicable)


3) Make Heavy Weapons more diverse (lightning cannon temporarily disables droids/vehicles/turrets, acid rifle causes acid burns/dot, particle cannon dizzys/knockdown and RL fires up to a max range of 80 to outrange turrets)


Those would be my top 3.



----------------------------------------------------------------------------------------------------
You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
JohboBocal
Mon Mar 15, 2004 3:56 pm
#505






PaybackCarter wrote:
I'm not like some of you who are trying to lower our power.

#1. Reverse the DoT flame nerf, make the DoT way more powerful.
#2. Scratch any kind of idea about being able to put out fire other than swimming in water.
#3. Make all heavy weapons at (especially rocket launcher) do WAY more damage, they are HAM killers.
#4. Increase speed, damage, and range of grenades
#5. Make acid rifle worth using.

We are commandos, we should be the strongest.






I wish.



BTW, I TOTALLY AGREE THAT THE RL SHOULD DO CRAZY AMOUNTS OF DAMAGE.







Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Tamoc
Mon Mar 15, 2004 10:47 pm
#506

Ok, here's my top 5.


First I'd like to say, Commando's aren't really commandos, they're Heavy Weapons Specialists. A real commando would have skills like:


1) Stealth - This would work like invisibility against PC's. Depending on the skill level of the "commando" a roll would occur against the opponents intelligence (or equivalent) and if it's greater the opponent would "spot" the commando. In "group" combat, the commando could use stealth, but if your within a certain radius of the person who was "spotted" on your team, the chance that you will be spotted is increased.


2) Mines - Not the useless minefields, but proximity mines and beam mines that can be placed by a commando to cover ones track. Mines could be "attached" to ceilings, walls, floors, doors, etc by throwing them at it.


3) Explosives - Commandos should be able to "sneak" up on a base and plant high explosives to take out a turret, or an ATST/ATAT etc...


4) Covert - Ops training - Which could be an entire skill line centered around this concept, which would include Stealth (above).


In the movies, the Rebels really didn't fight openly against the Empire all that much. They spent much of their time using gurillia and Covert tactics to take out installations and such. I'd say most rebels, in order to survive, would have some level of Commando training.


Ok, enough of THAT, now here's my top 5 for what's currently broken in the "Commando" class:


1) Heavy Weapons (Rocket Launchers, Beam Cannons) They don't do enough damage. They should be the most powerful weapons in the game since they are limited use. If YOU got hit by a rocket launcher, do you think you would survive?


2) FT Dot should be based on resistance level. If a PC/NPC has NO resistances to flame, then the DoT should be horrendous, but if they DO have resistances, the DoT should be reduced based on the resistance. Don't make the DoT useless, just make it work intelligently.


3) Acid Beam Rifle is currently useless. Make it more like the LLC.


4) We need a grenade launcher. Reduce the HAM requirements on grenades, they don't make any sense. If I could lob 4 or 5 grenades a round into a combat zone, from a long distance, then it will be useful.


5) Commando weapons are horrendously slow, and I don't have a problem with that, but you really need to increase our resistances to "knockdown", "stun", "ranged" and so forth and increase our HAM base a bit (at Master Commando). When we fire we rarely can get off any good shots before we're dead since pistol and rifle masters can pick us off from a distance and we can't do anything about it. That doesn't make much "real" sense.


One general comment. Get rid of Ranged Death Blow. It makes no sense.



Dark_Sith_Avatar
Tue Mar 16, 2004 1:24 am
#507

In my opinion, Commando only needs a few changes made to it.

First off, I don't think commando needs to be nerfed whatsoever. They are SUPPOSED to have the strongest and most powerful weapons, hence doing the most damage. The flamethrower needs no nerfing at this point, as it's immense damage is limited by range and slow speed. Also, I think people need to remember that commando is a support profession. You don't go commando to solo Nightsisters and Rancors. You are a commando so while others are taking the hits, you're dealing the damage. A commando will never solo a Teras Kasi Master, or a Rifleman (unless really lucky) because commando is not a "tank" profession. Yes, back when commando was first fixed, they could own just about anyone with a well made flamethrower. However, a commando can easily be taken down by a Teras Kasi, Combat Medic, Rifleman, or Bounty Hunter now. In my opinion, it's well balanced now, yet it just needs a few fixes.


1- The Heavy Acid Rifle really could use a fix. It's slower and weaker than a flamethrower, and unlike the FT it has no DOT effect. I think if the HAR was given maybe armor pierce, or a longer range on the special attack, it would be a more worthwhile weapon to use. I also realize that it's a weapon to be used against NPCs with high heat resist, but oftentimes I've noticed that an NPC with 100% to heat often has 100% to acid as well. Also, the acid rifle could use an upgrade in the projectile graphics. Right now, when I shoot that damned gun, it looks like I'm firing an upside down crossbow bolt. Hardly something you would expect to see shoot from a gun that size.


2- The launcher pistol has so much potential to be a great weapon, but it's wasted on commandos and therefore is for the most part, useless. As of now, I only use the LP to pot shot small animals, and to put a bleed DOT on larger targets. I agree with others here, that the launcher pistol needs it's own skill tree, or at least something to make it worthwhile to use. It could also use light AP, or maybe a slight upgrade to the damage it can do.


3- Grenades... they look cool when the explosion goes off, but even with a high skill they often miss their target, the area effect rarely does any damage to other NPCs aside from the primary one other than piss them off, and the HAM costs/speed make them basically worthless weapons. I think they have potential if they had some side effects, or if some did DOT. Right now though, they're really only good for putting on an offensive fireworks show.


4- Heavy weapons support, in my mind isn't all that bad really. The rocket launchers really get the job done, but they could use more charges on them, to make them at least a bit more affordable. My only problem with this skill tree, is that the Rocket Launcher is really the only worthwhile weapon avaliable, except maybe the heavy particle beam cannon. The Lightning Beam Cannon and Acid Stream Launcher just don't get the job done most of the time.


5- Lastly, as diverse as commando is with weapons, there needs to be just 1 more heavy hitter weapon, similar to the RL, but one that can actually be held. To limit it's power, maybe crafters would need to craft ammunition packs or shells for it, and it would have limited shots, but in the end, I'd rather replace ammo, than keep replacing rocket lauchers that I can't even equip.



Diakonov Martyst on the Naritus Server.

Master CH/ Master Pikeman

Rare creatures: Mantigrue Screecher, Rhoa Kwi Pack Leader, Gaping Spider Queen, Merek Death's Head, King Merek Harvester, Bark Mite Burrower Queen, Swamp Stalker, Arachne Widow.
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