Commando Archive
Thread: Commando Issues Designer responses
Heavy weapons with 0 range is ILLOGICAL.
There is no reason or excuse to justify it to be so.
During my travels, i had to fight with a type of swordsman npc. I was amazed that despite we had 10 meters between us, and two us were running, he could STILL HIT ME.
BALANCING PVP is no reason to make the game dynamics UNREALISTIC. There is NO heavy weapon in this world that requires 0 range, and there WILL NOT BE. NEITHER there gonna be any 1.5 meter swords that can hit from TEN TIMES THEIR RANGE.
this game is supposed to be a SIMULATION OF STAR WARS UNIVERSE. it should resemble the dynamics we see in films. and we never saw any zero range heavy weapons, 10 m hitting swords.
REALISM should be prized foremost, balance the second. Else, this game turns into a "BALANCED HALF LIFE".
I didnt buy a `balanced` half life pvp game. i bought a star wars game.
i demand heavy weapons and commando concepts be arranged so that to exhibit their real meaning in the game.
Clearly they were extremely confused about the difference between combat engineers and "commandos" if they thought that there was any equivalence between them. Combat engineers deal with structures and fortifications-stationary assets. They use placed explosives.
Commmandos use everything. And the SWG commando is designed to fight mobile armored assets. A human being doesn't run up to a tank to place a charge on it...That's suicide.
Anti-Armor weapons are accurate to ranges far greater than SWG's laughable 64 meters. I saw a post on here that spoke of how difficult it was to hit a target at 100m with a "rocket launcher". I'll answer...it's easy if it's a vehicle, but nearly impossible if it's a man.
This is by far the most hilarious thread I have ever read in my life. Seriously, you guys are a trip.
Unfortunately, I don't have time to browse all 400+ replies to figure out what the current plans are for commando, can someone with a clue help me out? Has anything changed since the first post?
{pointless
In my mind's eye I'm picturing a composite-armored commando running up a hill with a rocket launcher and getting right ina bounty hunter'sface, launchinga rocket, andsuddenlybits of composite armor and bounty hunter guts areflying everywhere.
If I had a rocket launcher in my possession, I too would want to be as far away as possible from the ground shaking explosion (yes I know...same point everyone else in this thread has made to the devs).
Of course, the laws of physics and basic combustiondon't really apply whenone forgetsthat "give" comes after "puff, puff"
}
Thanks in advance for the info,
Ver
Dear Devs and fellow gamers,
So, can someone please tell me whats going on with the commando class? I was totally stoked on getting to the profession, and Im basically really close to it, but now I am reading all of this stuff on this class, and Im totally turned off and pretty bummed out. Anyways, can someone post what is really being fixed? What is happeneing with this class? Is it worth my time to go into it? cause right now all I hear about bad things. Has anyone actually thought out the commando class at all? And how are they planning on fixing all this. I am looking forward to the next update and hopeing that there will be something like a glimmer of light. Throw us a frickin bone here.
- Pigpa
I really,
really really really really really really really
wish i'd read this thread before I went and wasted all this time becomingsomething that is nothing butlame in reality. I am very disapointed, and totally disillusioned.
I am SO glad right now that I read this forum before venturing down the path to Commando Ville.
I feel for the rest of you guys that didn't have the chance to pick a different road to travel though.
ok i hear all this talk about ww2 weapons not being very good at long range. ahh yes this is very very true, but you are missing one thing.
THIS IS NOT WWII, THIS IS STARWARS, THE WEAPONS OF WWII AND STARWARS HAVE NOTHING IN COMIN, COME ON FIX IT OR MABY JUST MAKE IT PLAYABLE!!!
OK TO I TAKE OUT MY FLAMER RUN UP SHOOT FOR 900 BLEED
GREATER WOMP RAT HITS 120
GREATER WOMP RAT HITS 150
GREATER WOMP RAT HITS 120
BLEED FOR 600
GREATER WOMP RAT HITS 120
GREATER WOMP RAT HITS 120
GREATER WOMP RAT HITS 120
BLEED FOR 300
GREATER WOMP RAT HITS 120
GREATER WOMP RAT HITS 120
GREATER WOMP RAT HITS 120
SHOOT GREATER WOMP RAT FOR 200
Ok that was example one. and you will notice becouse i cant use warning shot or anything like that im dead 3 times over![]()
pull out my fwg5 and shoot greater womp rat for 800 sap shot (bleed)
greater womp rat spits at me and misses
double tap 1200
double tap 400
greater womp rat spits at me and misses, and starts runin at me.
double tap 800
double tap 900
bleed ticks for 800
greater womp rat spits at me and misses
GWR starts gettin close so warning shot miss
warning shot hits GWR runs away and i stop attacking
and then i repeat above, notice i did not take any damage.
SO DEVS TELL ME AT WHAT POINT SHOULD I TAKE OUT MY FLAMER AND KILL MY SELF BY MAKIN IT BURN FOR 1800 DAMAGE EVEN IF IT WAS A LIL FASTER AND HIT FOR SAY DOUBLE IT STILL WOULD NOT EVEN COME CLOSE TO THE DAMAGE I CAN DO WITH MY FWG5.
WHICH BY THE WAY ONLY TOOK MY MARKSMAN SOPORT TO 3, PISTOL TO 4 AND PISTOLER
STANCES AND GRIPS 2.
I HAVE ONE WORD GIMPED
AND ONE QUESTION. WHY WOULD YOU GIMP A CLASS?
ONE MORE QUESTION. AT WHAT TIME WOULD I EVER CONSIDER USING A FLAMER OR HAR?
I REALLY CAN ONLY THINK OF ONE, NEVER!
OK AND LAST QUESTION IS A FLAMER OR HAR A WEAPON?
IF YOU SAY YES, WHY THE HELL CAN I NOT USE A WEAPON POWERUP ON IT?
AND AS FAR AS THE RANGE THING. heavy acid RIFLE, I REPEAT RIFLE. IT JUST SCREEMS LONG RANGE. ok if it was called the heavy acid spray gun that would be one thing.
oh and the support weapons, ok i can understand a rocket launcher having only a set amount of uses, still think its stupit that ya can make a laser rifle and not make a clip for a 30k rocket launcher. but the heavy beam cannon and heavy lighting cannon, just what makes them different then the fwg5 and scoutblaster, striker pistol, tusken rifle.... and on and on, these seem like they would run out of bullets, charge or what ever too. ill tell you why they last longer do more damage and cost less, while camando weapons do less damage cost loads more and last only 100-200 shots then its out to find a second heavy support weapon for 30k.
why would you make this game not fun for camando's
my idea's
1. fix camando
2. fix camando
3. dont make it uber (although this would be nice) but make it useful.
4.repeat last part of number 3 MAKE IT USEFUL, becouse there is no time any one would want to pull one of these things out, unless they have never used any other gun and dont know better, or they have to kill the kreedles attackin them and dont want to hurt their good gun buy shootin kreedles.
lets see here
pistoler: works great
carbiner: high ham costs but works good
riflelear: again works good
well ill skip the rest there is no other class (well maby the HEAVY SUPORT LINE IN BH) that needs more love then comando.
what the hell are you spending all your time on? the t-21 oh good god its one weapon, take some people off the nerf team and put em on the camando team. seems to me you just have 100 monkeys working on camando its been two months we have goten maby one or two bones. i mean come on stop telling us that camando only is usfull some of the time becouse you are not telling the truth, its not and you bloody know it. eather fix it or take it out of the game!!! im not kidding eather if you dont want to fix it, thats fine just take it out of the game.
Oh please for the love of God, let this thread die. This is no longer the case, go read the TC forum for Christ's sake.
**Note: I apologize for bumping this thread.
Last I heard technology has come a long way since World War II... LOL. Your point is? or do you have one?
Hup