Commando Archive

Thread: Screen shots and info from publish 7

psyco31
Sun Feb 29, 2004 8:34 pm
#27

sweet thanks






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SasKarna
Sun Feb 29, 2004 8:43 pm
#28

i saw the HAR in action, and i must say, im impressed, we took on some maulers before i got owned as artisan, lol......but its improved, thats for certain.
Hellshot
Sun Feb 29, 2004 11:10 pm
#29


OK, I just tested the fire blanket with a master doctor and a master commando. It takes 26 rori fungus, 44 aluminium, 2 BEC's from a crate, and 2 synthetic cloths from a crate. It requires Docotor Expert Wound Treatment Speed (a level 3 skill; see screen shot below of the finished product). It uses about 230-240 mind per application, and can be applied on ones self and to others. One application is sufficient to put out a flame 2 burn. My personal opinion is that this is reasonbably balanced, given the skill and mind cost.



http://hbalce1.shackspace.com/swg/screenShot0036.jpg

Message Edited by Hellshot on 03-01-2004 01:10 AM



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

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FatesTheatre
Sun Feb 29, 2004 11:20 pm
#30

Not to mention med use of 67 on that one. So bare minimum you'll have to be 3/0/2/0 Doc to use a fire blanket. Not sure if that can be experimented down for lower med uses yet though.



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Porag_Krongt
Sun Feb 29, 2004 11:35 pm
#31

Just so it isn't confused... that one is unexperimented in med use.

It also was used 11 times, so its original number of uses is about 49 with decent resources.

I never missed with this one... but it has a high enough mind cost so that it can't be spammed.

[Edit] The Flame Suppression Blanket schematic is in Doctor crafting 4.

Message Edited by Porag_Krongt on 03-01-2004 12:43 AM



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FatesTheatre
Sun Feb 29, 2004 11:56 pm
#32



Porag_Krongt wrote:
Just so it isn't confused... that one is unexperimented in med use.

It also was used 11 times, so its original number of uses is about 49 with decent resources.

I never missed with this one... but it has a high enough mind cost so that it can't be spammed.

[Edit] The Flame Suppression Blanket schematic is in Doctor crafting 4.

Message Edited by Porag_Krongt on 03-01-2004 12:43 AM





Thank you.



Meet the Family!
Najarai-Pistol Shootin Twi'lek-Master Pistoleer/Desperado/Rogue/Launcher Pistol Specialist
Promethea-Sexy Fotm Monkey-Master Swordsman/Master Doc
Proud Member of the New World Order
Resident of Idlewind Springs
Tal-N
Mon Mar 01, 2004 1:13 am
#33




If the new tenloss dxr-6 acid rifle is armour piercing, then surely a HEAVY acid rifle must have the same AP if not more?


The Tenloss is a DISRUPTOR rifle, the devs simply gave it acid damage because thats a damage type the majority of PvE enemies are weak against. The Tenloss disruptor actually shoots a charged energy beam that distabilizes molecules causing the target to tear apart molecule by molecule. If you had a heavy disruptor rifle then yes it would need to have armor peircing capabilities.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
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KeltinOxford
Mon Mar 01, 2004 1:21 am
#34

Hah....Grenadier for grenades filnally. That's good....gonna really confuse people though since they'll still be thinking that means flamethrower. I like Shock Trooper though; sounds pretty neat.




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GenmaKai
Mon Mar 01, 2004 1:29 am
#35

i may actually start using the HAR now



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Hellshot
Mon Mar 01, 2004 1:33 am
#36






DeusManus wrote:
hold on now, is that a player, or an npc? if thats a player, i just got alot more excited about this patch.






NPC



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
DeusManus
Mon Mar 01, 2004 1:59 am
#37

*heart rate returns to normal*





Morauz
TechnoHic
Mon Mar 01, 2004 6:06 am
#38






Hellshot wrote:


OK, I just tested the fire blanket with a master doctor and a master commando. It takes 26 rori fungus, 44 aluminium, 2 BEC's from a crate, and 2 synthetic cloths from a crate. It requires Docotor Expert Wound Treatment Speed (a level 3 skill; see screen shot below of the finished product). It uses about 230-240 mind per application, and can be applied on ones self and to others. One application is sufficient to put out a flame 2 burn. My personal opinion is that this is reasonbably balanced, given the skill and mind cost.



http://hbalce1.shackspace.com/swg/screenShot0036.jpg

Message Edited by Hellshot on 03-01-2004 01:10 AM






TY again. I agree that is a good way of doing it, high mind cost and doctor levels, even if it can be experimented down to where a master medic could use thats fine with the mind cost and the fact its not just easily picked up by any joe with just a little medic.





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Mikail_Ledeuar
Mon Mar 01, 2004 9:54 am
#39

You know, I really like the new titles but I think it might've been just a bit better if they put Shock Trooper at Master and put Pyrotechnician or something at Flame IV. Just something better than "Master commando" would be nice for those of us stubborn enough to keep it
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