Commando Archive
Thread: Commando Changes in Publish 7
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Ackeck
Tue Mar 02, 2004 2:23 pm
#27
Ster wrote:
Adjusted Commando skill titles to be appropriate for the skill line.
Granted, this is kind of minor... but does anyone know what those titles are?
Yrega
Tue Mar 02, 2004 3:09 pm
#28
Field Tacts 4: Grenadier (incorrect spelling, this is the old french spelling of the word i believe)
Heavy Support Weps 4: Demolitionist
Flamethrower Spec 4: Shock Trooper
HAR Spec 4: Heavy Infantry (anyone else find this one kind of ironic since the HAR has AR:0?)
Although I have heard that the HAR may be getting AR:3, dont hold me to anything though, it may be just a rumor.
-Yrega Darkstrider
Master Commando
Teras Kasi Master
-Frontline Assault Trooper-
Daker-Naritus
Wed Mar 03, 2004 1:53 am
#29
DeusManus wrote:
look at it this way, th may have lied through his teeth, but atleast they did give us SOMETHING. not much, but atleast we got that.
Respectfully, I TOTALLY disagree with this in every way, shape, and form.
"Something" is not good enough. Look at what just happened in game... Every other class just got a bunch of new weapons in both the last patch and the Geo bunker. Ex: Carbine Slug Thrower, New swords, new rifle (Acid AP2 no less), new pistols. All of these new weapons had to be modeled, created, and balanced.
Yet could the devs take 5 minutes to fix the damage and delay or armor piercing on our HAR that has been broken since the beginning of the game?
Nope! They were too busy creating new models for totally new weapons for other classes and balancing those.
There is no reason to settle for something. With the exception of one fix 6 months ago that fixed one out of our whole arsenal of weapons (which has been continually nerfed since that point) we have gotten jack since the start of the game. Something stopped being enough 6 months ago, and I refuse to just giveup and let it be ok now.
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