Commando Archive
Thread: I'll take some flames for this, but...
Huh? You killed two players with advanced, elite professions several times until they finally managed to kill your pet? And you find this imbalanced in favor of the commandos??
Can't you store your pet after combat is over? So after one of the many times that you managed to single-handedly dispatch two of the combatants who were specicifically designed to take out your ... pet... couldn't you just store it and live to fight another day?
I just can't see why you think you should have won here, except maybe you're just used to winning all the time with your.... pet, and now you don't like it.
As for your main problem, this is a TEF problem, please don't ask for a nerf on an unrelated issue simply for spite.
If there weren't any big bad commandos dishing out huge amounts of damage than how would you expect your pet to be taken out? One major aspect of all games is that there is balance to all things. Everything has it's counter attack. When a rifleman walks out on the scene, you sick a TKA on him. When the TKA has killed the rifleman a BH jumps out and spams eyeshot. The BH turns around just in time to see a graul pound his face. The creature handler than stands around and says, "bring it on".
To counter any large, heavily defended, easily targetable tank, a commando should spring up and let loose a rocket launcher charge between the eyes. As a counter to this the devs have formed a wonderful solution: WE CAN'T HIT A BLOODY THING THAT ISN'T RIGHT IN FRONT OF US LAYING ON THE GROUND WAITING FOR THE END TO COME. In any given encounter, a commando will most likely only get one shot off unless he has back-up. After that, if the enemy isn't already down than the commando thus begins our wonderful new battle strategy: run around in a circle praying to God that they will miss while I wait 15 seconds for my acid rifle to recharge.
Also, in a general sense, 2v1 encounters will always go to the side with the extra man. After all, a rancor can only target one person at a time, while 2 commandos can target you simultaneously and hit Flame Single II.