Commando Archive

Thread: I'll take some flames for this, but...

Mister_Heavy
Mon Sep 15, 2003 9:22 am
#27

Huh? You killed two players with advanced, elite professions several times until they finally managed to kill your pet? And you find this imbalanced in favor of the commandos??


Can't you store your pet after combat is over? So after one of the many times that you managed to single-handedly dispatch two of the combatants who were specicifically designed to take out your ... pet... couldn't you just store it and live to fight another day?



I just can't see why you think you should have won here, except maybe you're just used to winning all the time with your.... pet, and now you don't like it.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Mister_Heavy
Mon Sep 15, 2003 9:23 am
#28

Sorry, didn't read your second post before I wrote my first one. Yeah, getting chain incap'd is rough, but anyone could have done that to you I believe.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
HaploRamirez
Mon Sep 15, 2003 12:22 pm
#29

Hey Meiron nice how you managed to get that ATST remark in their eh ! hahaha as for the original guys problem well I have to say those details are a little important to be left out or were they an after thought to save face when you realised it was a muppet post?
Meiron
Mon Sep 15, 2003 12:34 pm
#30

HaploRamirez, I think I speak for all members of the English speaking public when I boldly ask you the question: "What the hell are you talking about?"



Everyone's entitled to their opinion, but if you think the Mona Lisa is not a good painting, frankly it says more about you than it does about Da Vinci's skills as a painter.
DaemonMoerder
Mon Sep 15, 2003 12:45 pm
#31

As for your main problem, this is a TEF problem, please don't ask for a nerf on an unrelated issue simply for spite.


If there weren't any big bad commandos dishing out huge amounts of damage than how would you expect your pet to be taken out? One major aspect of all games is that there is balance to all things. Everything has it's counter attack. When a rifleman walks out on the scene, you sick a TKA on him. When the TKA has killed the rifleman a BH jumps out and spams eyeshot. The BH turns around just in time to see a graul pound his face. The creature handler than stands around and says, "bring it on".


To counter any large, heavily defended, easily targetable tank, a commando should spring up and let loose a rocket launcher charge between the eyes. As a counter to this the devs have formed a wonderful solution: WE CAN'T HIT A BLOODY THING THAT ISN'T RIGHT IN FRONT OF US LAYING ON THE GROUND WAITING FOR THE END TO COME. In any given encounter, a commando will most likely only get one shot off unless he has back-up. After that, if the enemy isn't already down than the commando thus begins our wonderful new battle strategy: run around in a circle praying to God that they will miss while I wait 15 seconds for my acid rifle to recharge.


Also, in a general sense, 2v1 encounters will always go to the side with the extra man. After all, a rancor can only target one person at a time, while 2 commandos can target you simultaneously and hit Flame Single II.

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