Commando Archive
Thread: Full Results of My Testing
errr i just want to get this straight..... its a krayt....
its supposed to be friggin tough to kill. I remember this monster from Everquest that took out half of our server..
Thats what a krayt should be like- really, really, really, really, really, really, really hard.
not some thing that a commando can solo..... it should take at least a whole group of them to solo!
ok....
just wanted to clarify that
That was one thing people got pissed off with EQ about, they kept makeing creatures you needed raiding partys to kill and even creatures they had no intention of letting a player kill (a bazillion hits and 100% resists to all forms of magic and physical attack).
Don't get me wrong I think Krayts shouldn't be owned by 1 nut with an expensive zippo, which is why I'd like to see the firestacking removed from the flamethrowers abilitys. I'd rather see these things be really hard, but uberfying them rather then fixing the stacking flamedot bug isn't how I wanted them to be made harder.