Commando Archive

Thread: The Pinnacle of SOE Hypocrisy

nightwolf180
Thu Feb 05, 2004 1:42 pm
#27






BlueChris wrote:

You can run to water to put out a flame dot in this game?


Wow, I had no faith whatsoever that anything in this game would make sense like that. I never even tried it.








Technically, that still doesnt make sense. Napalm is one of those kinds of burning stuff that water can't put out. Infact its one of those kinds of fire that can literally burn under water, at least I think anyway. Regardless, as soon as you get out of the water you will catch fire instantly again. Water can supress it but it can't put it out entirely unless you stay underwater a good long time. If you got covered in Napalm, kiss your ass goodbye in at most 10 seconds.



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
rodorion
Thu Feb 05, 2004 2:55 pm
#28


hey punisher, there is an edit button, but only for veterans which you are



btw its under options on your post

Message Edited by rodorion on 02-05-2004 03:58 PM



Deorion Ievi -
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Jedi "lose" xp when they clone. There is no "loose" xp.
Jedi take "trials" to become knights, and "trails" to walk somewhere.
Bounty hunters "grief" jedi, people at a funeral "grieve" for the dead

"It puts the code on the server, or it gets the ban"
DraenorBH
Thu Feb 05, 2004 9:20 pm
#29

combat medics 100% to hit is getting nerfed i believe, although i must admit i dont really mind only being able to get rid of disease or poison via a doctor, get the tk meditation line and youll be all set



Old school MBH, now a gimp lvl 70 because I decided to renew.




thepunisher286
Fri Feb 06, 2004 1:43 am
#30

A Flamethrower, in general, the fire is caused by a chemical reaction between two or more substances. The most common substances ,by earth standards, is some type of oil-based liquid fuel, and the air. The fire's own heat is sufficient to keep the chemical reaction going as long as there is fuel to burn. The actual science on how the fuel and compressed gas to push the burning fuel outward is a bit more complicated but the idea is basic. Considering technology in the starwars universe, that a flamethrower only has a maximum range of 16meters of a full stream of flame is downright laughable.


Flamethrowers during WW2/Vietnam were very well capable of reaching 49meters. In atime where hyperspace is available, 16m is the maximum.


Now, Napalm itself is not launched from a flame thrower.... most of the people that play this game dont even know exacly what napalm realy is. Its a gel like sticky fuel. It has the chemicals in itself to keep it from being put out by water. Some types of these fires cannot be put out, you must let the fuel source run out, napalm works like that. Thats why actual napalm is a warcrime, but that doesnt stop people from using napalm "like" materials.


Primarily, id like to conclude that our flamethrowers should have a max range of 40meters and it should be able to be put out untill our other trees are fixed. The reality is, we wont get anything untill they feel like doing thier job
thepunisher286
Fri Feb 06, 2004 1:44 am
#31

correction, should NOT be able to be put out unless you have a doctor with some stupid chemical thatcounters the vicious fire.


/trade armor for an edit button!
Wolfmann31
Sat Feb 07, 2004 7:01 am
#32




By Raanan:


What systems have we seen with minimal problems and which system had its problems fixed very early on? The chat system. Look at the flexibility and thought, which went into the chat system. You have three different ways to have your text formatted from the prose format to the old style MUD format. You have hex coding available to change your text color, socials out the wazoo, moods with freaking animations! You have spatial chat, tells, guild chat, group chat, email, creatable chat rooms and there's even cross server email, tells, and creatable chat rooms! All these things work together to make a **edit** good system of communication. The catch is, the rest of this mmog doesn't reflect the same quality of workmanship.







Didn't Q3-PO say in his tuesday tips, that the chat, and it's servers(et al) was not our Devs table, but a completely non SWG dev team?.....






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
thepunisher286
Sat Feb 07, 2004 4:00 pm
#33

How? So why would they comment on not having any future plans when they arent involved in SWG anyways?


Realy bad cover up.
Raanan
Sat Feb 07, 2004 11:28 pm
#34

Well, Wolfmann31, I haven't seen that post which gives me two options. Either, you're mistaken or I just never saw it. Since I don't believe I'm always right, I think I just missed it. I'm going to go look for it and get back to you with what I find. If you per chance have a link to it and would care to post it, I could get back to you alot quicker.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Hellshot
Sat Feb 07, 2004 11:31 pm
#35






Raanan wrote:

Well, Wolfmann31, I haven't seen that post which gives me two options. Either, you're mistaken or I just never saw it. Since I don't believe I'm always right, I think I just missed it. I'm going to go look for it and get back to you with what I find. If you per chance have a link to it and would care to post it, I could get back to you alot quicker.







I saw this post from Q also, thats why he didnt realize TC could chat with live.


EDIT


Here you go for linkage:


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=116415&page=2

Message Edited by Hellshot on 02-08-2004 01:35 AM



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

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Raanan
Sat Feb 07, 2004 11:48 pm
#36

Thx for the link Hellshot. Wolfmann31, I stand corrected. My view of SWG was (thankfully) flawed. It gives me hope SWG is, in fact, meant to be a game and not another social experiment. It gives me more to theorize about as well


If by the oddball chance a dev comes through this thread, my apologies for my assumption. I made an ass of myself.





*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
Wolfmann31
Sat Feb 07, 2004 11:50 pm
#37

Thanks Hellshot.


I was to find the link, but I've been busy doing my [ST] duties on Bria...Grinding up a stormie suit, and regrind into a commando..makes me lazy on the forums.






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Wolfmann31
Sat Feb 07, 2004 11:54 pm
#38

Raanan, you missed my point I think:







You have spatial chat, tells, guild chat, group chat, email, creatable chat rooms and there's even cross server email, tells, and creatable chat rooms! All these things work together to make a **edit** good system of communication. The catch is, the rest of this mmog doesn't reflect the same quality of workmanship.






See it clearer?..The chat system, chat servers, chat functionability..Is another Dev teams job..not our devs...Wich explains the difference in worksmanship.....


(and yes, thats a blow toward our devs...As if our devs showed the same worksmanship as the chat devs...we may have played a different game...Albeit..prolly same amount of bugs *grin* (remember Guildchat bugs? ) )






RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
Raanan
Sun Feb 08, 2004 12:04 am
#39

Yeah, I did miss your point. lol I think I need to go to bed. Trying to operate an entire day on five hours of sleep is, well, tiring.


Maybe, it's just the lack of sleep but I can't seem to understand whya seperate dev team built the chat system. Does SOE have a server block set up just for chat for it's various mmogs? I can understand that format since I imagine such a set up would be more cost effective but... I don't know. I can barely keep my eyes open. I'm going to bed and I'll think about in the morning.




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
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