Commando Archive

Thread: Summary of Changes on Test Server + what isn't mentioned

BobbyJack
Thu Aug 14, 2003 10:59 pm
#27

Sinron



BTW, what are your stats on your launcher pistol?



For those who wonder why our launcher pistol requires their specials my guess is because this is a game and its required to keep commando's from gaining too much in defense and specials. Again, give me all the specials, accuracy and speed i need for my LP under commando and making a character that has the very best defenses possible along with the highest degree of damage all wrapped into one becomes too easy. There has to be some balance. Just my guess, but I've spent a considerable amount of time researching all the various permutations of defensive mods and specials.

Sinron
Thu Aug 14, 2003 11:01 pm
#28

56 to 277 speed 2.8 . I got a better one to use when that one wears out. Nice having a buddy as a mastersmith. Ive seen better some people on other servers must have gotten ahold of some good stuff.
OdinLoki
Fri Aug 15, 2003 4:08 am
#29

All i am saying is w00t. they are working on it. I don't need everything, just the knowledge that they are trying to iron it out is enough for me. I have had fun the last couple days getting to use my toys, and knowing that the devs don't intend to make me stand next to my rocket is good times. haha look out novice marksmen, now you get yours lol
Neomoderate
Fri Aug 15, 2003 4:14 am
#30

Yes we can now advance..


By using the launcher pistol we can gain heavy weapons xp at a rate that is lower but comparable to other players.


but even this fact is shadowed by something strange: Although we use the launcher pistol to advance.. we never get any better with it.. thus forcing a commando who wants to be better than a marksman with his pistol to take pistoleer...


Next we have what you get when you actually do finally make it into one of your skill trees. The specials and weapons were not fixed or tweaked at all insofar as I can tell.


After testing I have recorded the average damage on the acid rifles regular shot to be 200-280 this happens every 5 seconds.. that is 4.6 seconds slower than a comparable shot with a pistol.


Unacceptable.


Next I tested hte aacid rifles first special only to be even more dissapointed. The damage averages 400-590 to a single target.. at 16 meter max range and takes 14 seconds to allow another attack or weapon switch. If u hit for the max thats still 42 damage per second on the special .. ( which is touted by the devs as being " where commando weapons shine" ) 42 damage per second is 72 damage per second lower than an average spraystick rifle. thats nearly one third the damage of any good gun.. and half the damage of a decent one.


Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.


Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.


Holo... recently you posted in the commando forums regarding some of these issues.. But I am afraid you left me with the impression that these fixes would take place in another months time. Is this implication correct? Is the only theing that was fiixed for my broken profession in hte patch the launcher pistol? Is all we recieved simply the ability to advance a useless class..? with weapons that are STILL COMPLETELY BROKEN?? whats the use for certification in a gun that matches a cdef rifle in damage output?


I commend you on your efforts to correspond the last few days with my fellow commandos... you made alot of people happy by spending your valuable time tlaking with us ... however another month to wait is rediculous... we have allready waited a mont hto play.. now we have to wait another month to see what out class will be like ? even a master commando hhas no clue since their ewepaons are so broken..I suggest you push this fix to the top of the heap.. talking only placates for so long.. and as far as i can tell advancing in a profession in which all yer specials and guns are useless or worse suicidal i not something that will satisfy the commandos i kow... not when they realize what they get for the hard work...... nothing.



Thank you if you read this... and bless you if u address the issues..


I paid ot play too..


Still broken.. jsut advanced far enough to see that ....

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