Commando Archive
Thread: NERF Commandos
Page 3 of 3
GabrielsSword
Sun Feb 15, 2004 2:03 am
#27
Guys here's a commando yelling nerf to Pikeman and my response edited to make shorter. I feel for you guys, I really do.
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=17861
All I'm going to say is wow. I never thought I'd ever hear that from someone who was actually serious.
Now I do know one thing. I went out with my friends yesterday doing Enranged and Bull Rancors on Dath to finish Fencer. I only had 1 lvl 4 block to complete it. Anyway 2 of those close rl friends are master Commandos.
Now this is the honest truth...I was dishing out more damage then either 1 of them. At first I thought they were holding back so I could get the last xp I needed. But it wasn't the case at all.
Unfortunately the only real weapon that works well for a commando is their flame thower and these Rancors had hi heat resists. But their other weapons could not outdo the damage I was dealing. I thought it was my master brawler so I untrained it for a test and I still could out damage them.
We were all buffed and I was using food and gold to help my mind out but jeez. These guys should do way more damage than one guy with an ugly 1h stick that had an ok slice on it. I was doing the highest bleed, and melee1hBodyHit2 because BodyHit3 was in the box I needed trained. I think this patch has seriously hurt commandos from what I saw.
This doesn't excuse this guy coming in here and asking er crying for a nerf when he may have been beaten by a "hybrid" but this is Star Wars. A Master Commando should be able to outdamage a guy with a fencing weapon in his hand. One of my friends was so fed up he left the game. I mean I saw him the next day and he cancelled his account...this is really sad how SOE is handling this stuff.
Unfortunately there is a huge problem....what is it you may ask....the player base is molding and changing the rules of the game. Whatever profession or community has the loudest voice or the most articulate wording is starting to influence things in this game that should have never changed or even been in game.
If a guy spends all or more of his skill points in combat professions they should be able to easily kill you...It's like a car mechanic who has trained up his marksmanship and bought a nice competition pistol thinking hes bad ass and taking on a fully trained battle hardened special forces guy....The special forces guy should be able to kill him within seconds.
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=17861
All I'm going to say is wow. I never thought I'd ever hear that from someone who was actually serious.
Now I do know one thing. I went out with my friends yesterday doing Enranged and Bull Rancors on Dath to finish Fencer. I only had 1 lvl 4 block to complete it. Anyway 2 of those close rl friends are master Commandos.
Now this is the honest truth...I was dishing out more damage then either 1 of them. At first I thought they were holding back so I could get the last xp I needed. But it wasn't the case at all.
Unfortunately the only real weapon that works well for a commando is their flame thower and these Rancors had hi heat resists. But their other weapons could not outdo the damage I was dealing. I thought it was my master brawler so I untrained it for a test and I still could out damage them.
We were all buffed and I was using food and gold to help my mind out but jeez. These guys should do way more damage than one guy with an ugly 1h stick that had an ok slice on it. I was doing the highest bleed, and melee1hBodyHit2 because BodyHit3 was in the box I needed trained. I think this patch has seriously hurt commandos from what I saw.
This doesn't excuse this guy coming in here and asking er crying for a nerf when he may have been beaten by a "hybrid" but this is Star Wars. A Master Commando should be able to outdamage a guy with a fencing weapon in his hand. One of my friends was so fed up he left the game. I mean I saw him the next day and he cancelled his account...this is really sad how SOE is handling this stuff.
Unfortunately there is a huge problem....what is it you may ask....the player base is molding and changing the rules of the game. Whatever profession or community has the loudest voice or the most articulate wording is starting to influence things in this game that should have never changed or even been in game.
If a guy spends all or more of his skill points in combat professions they should be able to easily kill you...It's like a car mechanic who has trained up his marksmanship and bought a nice competition pistol thinking hes bad ass and taking on a fully trained battle hardened special forces guy....The special forces guy should be able to kill him within seconds.
Message Edited by GabrielsSword on 02-25-2004 06:17 AM
Lifylos
Sun Feb 15, 2004 5:19 am
#28
You know whats sad...I see this sort of thing alot in PM's.I see alot MORE in game. So you know what I do? I take the ner fcaller out hunting with me, we kill voritors. The wussy kind. But they also have light armor and something like 50% heat....that shut him up good.And then I showed him Rifleman. I showed him that from 64 M away I can place a 890 point DoT on the mind pool of an enemy, and just run out of range, go prone, wait for it to chase me, then Spam Headshot on the poor creature till its head is so full of holes that its breathing out of its ass. All before I would have been ablet of ire a second shot with the Flamer...
Now I know that Rifleman is pretty overpowered like that, but I can do the same thing with any proffesion in the game really but BH and commando....doesnt that strike you odd?
zenixoda
Sun Feb 15, 2004 7:22 am
#29
i hope that nerf pikemen post was a joke
what a bad example of a commando if its not
lol damn noobs
PyscoJuggalo
Sun Feb 15, 2004 1:17 pm
#30
Don't listen to this guy, for the 16m restriction you guys get you should be doing 60K a hit.
I'm a Master Rifleman and there is no way in hell I'd give up my profession to get a flamer and have to walk up to a group of MOB's to kill em.
I for one belive the flamers specials should work 0m-32m and the Acid Rifle should Work 33m-64m, but thats just logic right?
Keep in there guys.
Message Edited by PyscoJuggalo on 02-15-2004 03:18 AM
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