Commando Archive

Thread: Finally THE COMMANDO GUIDE version 1.0

Ivoni
Tue Sep 02, 2003 9:32 am
#27

Goodness. Version 1.5 is becoming a novel. Thanks for all the tips.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
MAUSer
Tue Sep 02, 2003 11:22 am
#28

Fantastic guide Ivoni!!



Just wanted to ask your opinion on something:


I am a Sniper (Master Rifle Accuracy) and instead of Health bleed under the pistol tree, i use Mind bleed. I find that it bleeds alot more (Mindshot 2 for ~1300, and mindshot 1 for ~900-1000) and then whip out the LP to get full HW exp. What do you think about this? Is it still worth it so much more to train in pistoleer?


Also, is there any talk of the Rifleman Accuracy carrying over to Acid rifleaccuracy, or any other HW accuracy/speed like the pistoller's carries over to the LPs accy and speed? That would be FANTASTIC. I mean 112 accy with a rifle is a horrible thing to waste if im using a rifle that fires acid. . .


Just looking for thoughts. . .thanks!




______________________________________
Skulletor - Sniper 4 2 2 3 / Novice Commando 3 2 3 1 - Eclipse
Proud to be Pre-Patch!
Warlock_The_Darkone
Tue Sep 02, 2003 11:38 am
#29

Hey bud, you think i could get that in a soft copy mailed to me? that way I could print it out... and as u update it I could also... and maybe you could taoss it to fan sites to help other commandos that don't check this board?


[email protected]


or


[email protected]


Thanks!




Tewls or Malock Razorblade(ALT)
Master Merchant, Master Commando, Master Bio-Engineer, Master TKA, Master Artisan, Fencer
Master Treasure and Rare Loot Gathers
Senior Member of Dark City Corperation
Pround Member of PAX Imperius
Scylla
-Krillin-
Tue Sep 02, 2003 11:42 am
#30

Ivoni....definitely, if you haven't already, submit your revised version to www.swgcenter.com. They give away 50 bucks/month for the best guides. I think commando is going to become very popular and your review is very nicely done....it didn't net you the correspondent job (I'm still very pi$$ed about that), but it might net you 50 bucks.



-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
Decoy7
Tue Sep 02, 2003 12:39 pm
#31

Why haven't they made you the Commando Corospondent yet? Great post! Only question i have is when you say your macro is


/healthshot1 then /healthshot2 then /bodyshot1 do you mean bodyshot2?




Rebel Master Sergeant
Trinaty Skepiva
Master Commando
Isacoast
Tue Sep 02, 2003 1:28 pm
#32

About the mind bleeds and launcher pistol, if thats really your best bleed I recommend using Double-Tap or if you dont have that use Kip-Upshot,both are low cost specials that hit random pools. I get up to 1500 shots (withdouble-tap)with my launcher on random pools, so its nice to help your rifle buddy with that occassional 1500 to their mind with your launcher.




ZQuetzalµ
D A R K J E D I O V E R L O R D
§
sith incarnate §

Galadarion75
Tue Sep 02, 2003 1:29 pm
#33

An excellent job, one of the better "guides" I've read. Left one broken class (BE) and I'm now most fo the way to Novice Commando (Marksman 3 4 2 4 and Unarmed 1).


=Vercer
Eclipse
Ivoni
Tue Sep 02, 2003 1:52 pm
#34

I've incorporated the tips with the rifleman option.

Also did the homework if went with carbineer for actionshot2.

Oh for the edit feature. Sigh. Could just change things on the fly.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Necomnis
Tue Sep 02, 2003 2:11 pm
#35

A well written guide, unfortunately I have to give you a piece of my mind


I despise the launcher pistol as a commando weapon. Simply stated, it's not commando. Sure its flashy, sure it fires rockets, and yes you get certification at novice commando, but the fact that you get no bonuses or attacks from the commando tree makes it pointless unless you're a pistoleer, and thus, makes me consider it a noncommando weapon.


I understand the current plight, that all the other weapons pretty much suck, and getting to master commando is one huge pain without it. But the fact that we're confined to having to be a pistoleer doesn't go down with me. I'm a hardcore commando. I want to use true commando weapons. And that's what I'm doing. It's slow going, but I haven't touched the launcher pistol.


Besides the expected concentration on the launcher pistol, the guide is very well done, and has actually helped me in my attempt to master Commando without using the silly pistol. Thanks for all the work you did.




Flurry: Quakank

Kettemoor: Ryor'ar'ru

Bloodfin: Xucan Isskyssossk


Zoltah
Tue Sep 02, 2003 2:26 pm
#36

I think the launcher pistol was emphasized because it is our ONLY option for getting the HW xp we need without going nuts. I'm getting the pistoleer specials I need to keep it going since it is pretty much all I can do to gain xp or PvP at the moment. However, once they fix the commando weapons to my liking I'm thinking about trying out carbineer or rifleman depending on how I feel that week
Ivoni
Tue Sep 02, 2003 3:27 pm
#37

I understand the frustration with the launcher pistol but let me tell you I speak from experience.

There was no launcher pistol working when I started. I got flame 4, acid 4, and heavy weapons 2 all with my flamethrower before they fixed the xp on the launcher pistol.

I'm not even getting into just how much combat xp I was jipped out of.

The launcher pistol is much faster for getting xp with than is the flamethrower.....currently.

I'm more than happy to update the guide when things change.

Currently, this is the easiest and best way to get places in this class.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Jukken
Tue Sep 02, 2003 4:14 pm
#38

Most people going for Commando get to master marksman and expert unarmed...and then get to the 40k combat xp wich simply takes forever.


No, it does not.


There is a nice "trick" you can use to level up combat xp very easy


Example:


1. Get several stacks of grenades...lowest quality you can find (cheap)


2 Find an easy mob...Crazed Durni's are good.


3. Throw grenade at durni until you make a hit. Since you dont have cert, you will hit for only 5-8 points of damage. That's fine.


4. Shoot Healthshot at durni.


5. Stop attacking. No more attacks at all must be made.


6. Run around until durni dies from the bleeding of the healthshot.


7. Viola! 500 combat xp.


Repeat this until you ding.


This can very easily continue for advancing in Field Tactics I, II, III, IV.


No need to advance in HW weapons...advancing to max Tactics alone is quite fast.


(Why you would want to advance in Tactics is another issue though...since grenades are useless...like all the other commando weapons)


My contribution to the Commando Guide book. Have fun.



I'm sorry...but I'm tearing down all of my commando skills in a week unless something happens to the profession. I hate quitting...but lets face facts...it's a crappy profession.


I think I'll go Pistoleer or BH like everyone else.




=========================
Goblin
Proud member of the Rodian people
=========================
Rodians will rule this galaxy
Ivoni
Tue Sep 02, 2003 4:45 pm
#39

Jukken, I made mention of the fact that grenade damage equals combat xp. It's best used on lairs, in my opinion.

Are you not aware of the massive changes currently on test?

Should they all go live, the commando class takes a large step forward in damage output.

Granted they aren't live yet, but they are at least on the test center.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Page 3 of 5