Commando Archive

Thread: The Template roles commandos might have after the CU.

Latenighter
Mon Feb 07, 2005 4:37 pm
#27



garvin wrote:


HR>
I picked my top choices...Carbineers are for me a interesting combination, but I want to test the others first mainly because of their "specialties" coming out of the CU...their specialties match my play style (or how I want me play style to be)...



Hey Garvin, cool post. What do you consider your play style to be / want to be?



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
garvin
Mon Feb 07, 2005 6:03 pm
#28






Latenighter wrote:





garvin wrote:





HR>
I picked my top choices...Carbineers are for me a interesting combination, but I want to test the others first mainly because of their "specialties" coming out of the CU...their specialties match my play style (or how I want me play style to be)...






Hey Garvin, cool post. What do you consider your play style to be / want to be?




Interesting question...My play style would be playing on the Commando strengths while filling in our weaknesses...so if getting someone into 16m for us to do our most damage is a weakness, per say, then I'd want to be able to get someone into that range and once there, maybe keep them there...I'd also, on the topic of armor, like to see what it might be liketo go with less or no armor and what effect that might have on my combat abilities (speed, accuracy, etc might improve if I'm less weighed down)...I'm more of a "solo" player...I like playing in groups, but when I try to get the job done, I am willing to sacrifice a bit of power to achieve higher defense and lasting potential while at the same time, gaining a measure of control over my opponent...


Hope that makes sense...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Tue Feb 08, 2005 1:09 am
#29

The templates I'm especially eager to try out post-CU are (in no particular order and taking into account all template builds will be different then they are now):


  • M.Commando/Smuggler

  • M.Commando/TKM

  • M.Commando/Pikeman

  • M.Commando/Rifleman

  • M.Commando/Pistoleer



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

RankorCity
Tue Feb 08, 2005 1:46 am
#30

No carbines, Garv?


I am thinking (hoping that Carbineers get some love) that MCommando/MCarbineer would be a good fit for my playstyle.



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
JuggernautRM
Tue Feb 08, 2005 1:46 am
#31

Hehe, a MCommando/Pikeman would be interesting to say the least.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
RazerWolf
Tue Feb 08, 2005 1:49 am
#32

I was tempted to go with that template back in Nov '03, just to have the most gimped template ever.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
RankorCity
Tue Feb 08, 2005 1:50 am
#33

Pikeman is/was a fun profession....But to go MCommando/Pikeman wouldnt allow for Novice Medic...Some people like to play without Medic, but I have had a high amount of medic on all my toons (all basically have pharm IV), I cant live without it.


I guess I have become too dependent on it, especially with Janta enhanced stims....



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Latenighter
Tue Feb 08, 2005 8:00 am
#34



garvin wrote:



Interesting question...My play style would be playing on the Commando strengths while filling in our weaknesses...so if getting someone into 16m for us to do our most damage is a weakness, per say, then I'd want to be able to get someone into that range and once there, maybe keep them there...I'd also, on the topic of armor, like to see what it might be like to go with less or no armor and what effect that might have on my combat abilities (speed, accuracy, etc might improve if I'm less weighed down)...I'm more of a "solo" player...I like playing in groups, but when I try to get the job done, I am willing to sacrifice a bit of power to achieve higher defense and lasting potential while at the same time, gaining a measure of control over my opponent...

Hope that makes sense...




Make sense? It sure makes you think!

That's pretty much my play style also. So a Master Commando / Smuggler, Master Commando / TKM will have a chance to "keep them there" in the 16m range for good damage? "Gaining a measure of control over my opponent"? Now THAT gets ones imagination working!

And we might be durable with less armor? I suppose in my mind I imagined the commando being the most armored soldier on the battlefield, but I suppose that would reasonably reduce speed and accuracy with all that weight.

Thanks Garvin



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Page 3 of 3