Commando Archive
Thread: The Template roles commandos might have after the CU.
garvin wrote:I picked my top choices...Carbineers are for me a interesting combination, but I want to test the others first mainly because of their "specialties" coming out of the CU...their specialties match my play style (or how I want me play style to be)...
HR>
Hey Garvin, cool post. What do you consider your play style to be / want to be?
Latenighter wrote:
garvin wrote:
I picked my top choices...Carbineers are for me a interesting combination, but I want to test the others first mainly because of their "specialties" coming out of the CU...their specialties match my play style (or how I want me play style to be)...
HR>
Hey Garvin, cool post. What do you consider your play style to be / want to be?
Interesting question...My play style would be playing on the Commando strengths while filling in our weaknesses...so if getting someone into 16m for us to do our most damage is a weakness, per say, then I'd want to be able to get someone into that range and once there, maybe keep them there...I'd also, on the topic of armor, like to see what it might be liketo go with less or no armor and what effect that might have on my combat abilities (speed, accuracy, etc might improve if I'm less weighed down)...I'm more of a "solo" player...I like playing in groups, but when I try to get the job done, I am willing to sacrifice a bit of power to achieve higher defense and lasting potential while at the same time, gaining a measure of control over my opponent...
Hope that makes sense...
- M.Commando/Smuggler
- M.Commando/TKM
- M.Commando/Pikeman
- M.Commando/Rifleman
- M.Commando/Pistoleer
garvin wrote:Interesting question...My play style would be playing on the Commando strengths while filling in our weaknesses...so if getting someone into 16m for us to do our most damage is a weakness, per say, then I'd want to be able to get someone into that range and once there, maybe keep them there...I'd also, on the topic of armor, like to see what it might be like to go with less or no armor and what effect that might have on my combat abilities (speed, accuracy, etc might improve if I'm less weighed down)...I'm more of a "solo" player...I like playing in groups, but when I try to get the job done, I am willing to sacrifice a bit of power to achieve higher defense and lasting potential while at the same time, gaining a measure of control over my opponent...
Hope that makes sense...
Make sense? It sure makes you think!
That's pretty much my play style also. So a Master Commando / Smuggler, Master Commando / TKM will have a chance to "keep them there" in the 16m range for good damage? "Gaining a measure of control over my opponent"? Now THAT gets ones imagination working!
And we might be durable with less armor? I suppose in my mind I imagined the commando being the most armored soldier on the battlefield, but I suppose that would reasonably reduce speed and accuracy with all that weight.
Thanks Garvin