Commando Archive

Thread: IF the DoT on the flamethrower gets damaged, and Commando gets weaker...see you later SWG

SasKarna
Wed Feb 11, 2004 12:42 pm
#27

its the damage over time dot that is added to a health bar of your enemy. for flamer is a burning man, for pistols its blood droplets. Some dots are dizzy and stunned etc.
Jeren_Sehn
Wed Feb 11, 2004 3:41 pm
#28

IceNine:


Umm, not to bring you down over the effect Publish 6 will have on you, but with defense stacking the Master Rifleman/TKM/4000 Fencer should have had:


Melee Defense: +166 Ranged Defense: +186


That would be no matter what weapon you had equipped and it's pretty tough to hit.



Post publish, with a rifle equipped you will have: Melee Defense:+40 Ranged Defense: +72


Post publish, while unarmed or using VKs you will have: Melee Defense:+57 Ranged Defense: +45



So you lose more than +100 in each skill no matter whichweapon you use, which is a substantial decrease. On top of that, you'll lose the state defenses of one class if you're using the weapon of another, so holding a rifle you'd have no defense versus KD, for example.






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Hellshot
Wed Feb 11, 2004 6:16 pm
#29






IceNine777 wrote:

No i actually dont i have been on the game and tested both its excatly the same as before. So you guys are wrong and that would completely destroy the work people put into making a good charector, even these devs wont go as gay as to do something like that and if they do im sure many many people would get fed up and quit because of how much they are giving in to the whiny nebs who are novice scout and cry because they die from a master tk.






The change to defense stacking rules is not in this publish (publish 6), but it is coming in, most likely in publish 7.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Frostbear
Wed Feb 11, 2004 6:23 pm
#30

don't let the door hit you on the way out....
Darknyte25
Wed Feb 11, 2004 7:15 pm
#31






So you guys are wrong and that would completely destroy the work people put into making a good charector




When did using math to beat the system and create a CHEAP character become equated with having a GOOD character? A good character doesn't need to dabble in every profession to stack defenses, they just stand on their own merit and let the chips fall as they may. Make no mistake, template characters are not good, they are cheap. They aren't carefully crafted unique characters who dabbled in things they found fun, they are ground out of a cookie-cutter mold and are totally faceless entities that are indistinguishable from the other thousand guys who used the same template.



In Service to the Empire,
Colonel Dunta Regana
unity200
Wed Feb 11, 2004 7:47 pm
#32



DavidGX wrote:

MexicanAmerican wrote:
We all know what the patch is to bring in the comming days. It is sad the way the developers make commando weaker considering how hard it is to get the **edit** skill. I know im definetly not alone on this matter. If Star Wars Galaxies proceeds with its patch, I will have no other choice but to leave this game. My friend is also with me on this. The part that scares me about him is that he works for IGN PC, and a bad article on the game could sure hurt the future customers of SWG. He is a dedicated commando like myself, and ruining the elite class of commando would render this game useless to many. I can sit here and argue that other proffesions involving weapons are just as strong if not stronger, but we all know the facts, no need to go any further.
regards,
Robert






OOOhhh you might get your friend to write a bad article huh? Oh yeah.. I'm sure the devs are scared, I sure am. What ever will become of our game if this guy gets his big bad influential imaginary friend to say bad things!

*sarcasm*




to write a damaging article and hurt future customers doesnt need a prerequisite like working for some company or being somebody important. anybody with enough communication skills and iq can beat the hell outta a gaming product in online gaming forums if it is 'faulty product'.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
unity200
Wed Feb 11, 2004 7:49 pm
#33

i agree with many posters saying pistoleers are way too owerpowered. it is in the end, dammit, a
'pistol'. never in history there has been a time a pistol was more powerful or hard hitting than a carbine and rifle, and taking into account the physics things work, never will. stopping shot for example, is way overboard.



Carbineer MottoI can kill MYSELF way faster than YOU can kill me


Enako Ero, Ainas Flyingcloud - Eclipse, Freedom Fighters
IceNine777
Thu Feb 12, 2004 11:30 am
#34

First of all i only did tk cus i thought it was fun, then i started rifleman and i really liked the idea of sniping people, and i did get fencer for the defenses. and that next publish isnt til the end of april thats alot of time to hae fun



COMMANDER LEGEAD
ORDER OF BLACK SUN

1st CORELLIAN DIVISION
181ST IMPERIAL TIE SQUADRON
DarkNexus1014
Thu Feb 12, 2004 11:43 am
#35

I guess everyone else have TKM in addition to their normal classes b/c it's fun, right? Let me just point out my situation last night defending my guild's base... Ok we have around 15 rebels attacking... Picturing it?... Now picture this: 10 of them have TKM title, more may have been TKM, I didn't ask. All I know is that every couple of seconds I was being knocked down, or sniped by a TKM/Rifleman or set on fire by a TKM/Commando or poisoned/diseased by their CM who was a TKA expert. And I missed them almost every time with my flamethrower b/c of their damn overpowered defenses. I hit the main section of them (around 8) with my flame cone and it only connected with two of them... TWO! Which didn't matter b/c of their Doctor who also probably had TK somewhere in there. My friends were having trouble hitting them, as well. Thank the gods that we had some TKM / <insert random class here> templates with us or we wouldn't have successfully defended our base. When it gets to the point that, to be a feasible PvP character, I have to be just like everyone else, then the game no longer becomes any fun.


Sorry for the ranting, just getting aggravated As I've said before, here's to hoping for the future



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

DarkNexus1014
Thu Feb 12, 2004 3:20 pm
#36

PvP IS fun, and you should be able to make a character good at it. My point is that someone can spend less points than me to make a character that I have no chance at beating, and we are both supposed to be combat-oriented. Some combinations are powerful enough to border on exploit.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Yachew
Thu Feb 12, 2004 7:12 pm
#37

Ice how can you say your not overpowered? You really havta explain this to me howyou dont think thateven though you do about three times the damage, your still as fast as a pistoleer is unfair. I mean come on, you guys are the most overpowered profession in the entire game, I saw a rifleman today kill a kimogilia, myself, and the kimo's master at the same time without kiting. Now that my flame is worthless and so are wookiees cause we cant wear armor, this guy took us all out. Thats probably the dumbest thing ever, and you still dont think your overpowered. Yea it makes alot of sense that rifles are as fast as pistols! Tool





-Yachew
-Corbantis
-Master Gunfighter/Master Smuggler
Just gimme a tell in-game if you need anything sliced
StarNick
Thu Feb 12, 2004 7:21 pm
#38

From first page, by one of the master riflemen:


"Just we can beat little flea's like you in pvp doesnt make us overpowered, if you havent payed attention to the forums lately no one thinks they are overpowered because of our ham costs. "


Off the bat, you openly insult our class on our forums. This is a classic case i have seen so many other proffessions do, why? Just go home.


Second off...you openly admit that we're little flea's and a 92 skill pt class can kill a 169 pt class with ease in PvP..yet thats illogical.


And third off..taking that into consideration, that overtly shows that you are overpowered if you can do that.


Just my annoyed 2 cents.





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

IceNine777
Fri Feb 13, 2004 1:01 am
#39

Ive been tk since my first holo told me to do it, and i kept it because i love it, tkm is just this months fom with rifleman everyone will switch to fencer or something soon anyway, and tkm are everywhere i admit, and pvp is for fun so why shouldnt i make my charector good at it. And with that new patch itll make everything pointless in pvp, how fair is it if your master tk master fencer and whatever and you can beat by a master tk with doc, so he can buff himself and still overpower you.



COMMANDER LEGEAD
ORDER OF BLACK SUN

1st CORELLIAN DIVISION
181ST IMPERIAL TIE SQUADRON
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