Commando Archive
Thread: are most of u stupid
MackValcyn, your raise some valid points, and I agree with you up to a certain point. But lets break this down a little.
PVP - not being able to target a specific pool hurts, no matter how much damage you do. Soon as people start wearing some armor, and have a doctor standing by, your not going to be killing them with your damage going all over the place. One shot kills should be rare, if even available, in pvp. But if you can barely hit, and can't target a specific pool, you lose unless you get very lucky.
PVE - Still hurts to not target a specific pool. Creatures with HAM in the 10's of thousands will be able to take a couple of random hits against them, and still kill you in one or two hits. And they get AR up to 3.
Commando's do get specials, but they're all damage. They don't have enemy control (outside of the ones from marksman). Anything to knock your foe down so they cant close to melee or run away, prevent them from hitting as hard or as often, make them run away. These are the kind of specials that make you truly formidable in PVE, able to take on the difficult creatures, the ones that will keep it from killing you outright.
And unfortunately you do have to do a bit of class vs. class comparison. Not to say we should be better than class x, or worse that class y, when it comes to something. Pistoleers should outstrip us when it comes to using a pistol. Closing to pistol range against one should be a stupidly fatal thing to do. On the other hand should a pistol do more damage than a heavy weapon? No. And as for your comment about being shot with any gun should be fatal if were talking about realism, I know several people who have been shot, and are still alive and well. I even know one person who was shot in the head and is just fine, mind you it was only a .22, and a glancing blow at that, but not all bullet wounds are fatal, contrarily not all small creatures with small claws, fangs, whatever are incapable of doing greivous damage.
All in all, perhaps our damage should come down a bit, and I wouldn't mind if it does, but I'd like to see, in it's place, an increase in accuracy and combat control manuevers.
err, if you can do 1k samage in PvP and 5k and UP is PvE, you dont need to target specific pools.
Im all for commandos having the highest damaging weapons and putting out the best damage, but you are just putting out way too much damage.
These weapons are gonna be nerfed no question about it. You can sit here and whine and complain and say things like "Well we put up with so much crap for two months we SHOULD be this powerful" or "Commandos are the hardest class to attain so we SHOULD be this powerful".....
Better start compromising or else you will end up like the Creature Handlers or Droid Engineers.
Lets hope there are some mature Commando players out there and that the developers ignore all those idiots raving about 20k hits..
madeline
all i want is for this game to be balanced.. so that a year from now when im deciding whether or not i want to renue my 15 buck a month subscription, ill be able to say "tka was fun , commando was a bit better at this, but not that, bh was pretty fun, did those.. maybe i'll try making a pikeman.." etc.. that's what i want to see from this game.. obviously this commando patch is a step in the right direction, but more like a giant leap to me.. i can only hope elken is right..
off to sleep.. got classes in the morning.. nobody make fun of me when im gone and cant defend myself heh ![]()
Mack, listen to me.
You are right as soon as you say balance is the most important part of a game: /agree
You are wrong if you say all those joyfull happy people here are not to be one of the old commandos.
I have been commando right from the start. It was my first profession and i stuck to it once i realized how broken it was. I had endless weeks of hardship, seeing how everyone (including Marksmen) did more damage than i did.
So, obviously i jumped and got myself the new weapons (all of them) and tested them:
They deal horrendous amounts of damage
the DoT of Flamesingle 2 can easily kill an AT-ST
BUT:
In dps we are only at 2/3 of the pistoleer (which invested considerably less skill point to get stopping shot)
the delay between our special moves, as well as the range of our special moves make us easy pickings while we approach and or leave.
other classes have no range restriction and ares till able to deal more dps
So what is special about the commando?
We have the BIG hits! That is what we are supposed to have and we have it rightfully. We hit only a few times, but those times, we hit hard.
Don't want to get one-shotted by a flamer? -> don't get within 18m of a commando
Dont want to see your pet die due to DoT? -> choose your targets more carfeully
Want to take out a commando? -> shoot im from afar and use knockdowns
We are not even close to be unbeatable and we still have a lot professions that are closer to the seat of "King of the playerfield". We are not the best there are, but wat least, finally we also are no longer the least there are.
Rethink your statement and come to a conclusion not based on emotions but common sense.
To help you on your math: wo is dealing more damage:
P: 1.500 dmg, 1 sec
C: 10.000 dmg, 10 secs
easy math, eh? But still i don't want to "up" the commando damage. In my opinion it is absolutely PERFECT the way it is now, even if we still are below par with other classes that needed lesss time and effort (not accounted for skill pinst) to get.
Dogg
all I have to say is that I own a 552-1012 Flamethrower, and my average shot on a monster is around 1k, one shot kills in pvp come from an enemy running with in 15m of a commando, and getting nailed with a HAR/Flamethrower special. don't want to get 1 shot? don't get close to a commando. You want balance? how about this....
Pistol/Carbine vsHAR/Flamethrower
Moderate Damage +Speed + Range +accuracy + Versitile Specials + samepool TargetingvsHvyDamage -Speed - Range + 2 styles - Pool Targeting
That looks like a good balance, unless you want all characters to be the same....
Now lets look at Pistol vs rocket launcher
Moderate Damage + Speed + range +(condition = uses = thousands of shots)vs Extreame Damage - Speed (x2)+ limited charges (230-240 max)- $$$$$$$$$$ Tons of cash, 75k a rocket launcher + AOE damage up to 6m
Centurion81 wrote:
Hehehe, dont want to die? Dont get close... thats clever... dont want to lose to an commando? RUN LIKE HELL IF YOU SEE ONE!
Use your brain. I can use my pistoleer skills and take down any commando before he even gets close. Why? Because he cant use his high damage specials at range and my dps is alot higher then his when Im using a pistol.
"this seems like a rushed attempt just to get some people to play commando so THEY can test the class before they smack it with the fix bat.. not nerf bat.."
Alot of people posting on this forms played commando long before the band wagoners hopped in here. And after you play a broken class for 2 months hoping someday they will fix it. Then the patch comes to fix your class and the day after it's released every powergaming 5 years old cries for a nerf because they are no longer super cool leet guy.
I've seen Devs attempt to balanced things by nerfing them. Most of the time they swing the bat a bit hard and nerf it more than it should've been. This could be a time when they upped something and went too far.
Devs have stated before that they don't want 1 hit kills. It is possible with FT's now. As far as armor goes, you still can get 1 shotted by a FT while wearing armor. It is not a given though, but it is possible with a decent roll of the dice and scoring a hit at the high end of the damage range.
As for DPS, there is a certain point that it doesn't matter. If you can do 10k dam with 1 hit, that's all you need for alot of the mobs in the game.
A commando does NOT have to go running up to you using a flamethrower. Grab a FWG5 or something and setyour title to master marksman. Go running up firing, people will see the pistol and assume that you're running to get within ideal range, once at 15m, switch to the flame and fire.Or, set your title to Tera Kasi Student and charge unarmed.
Telling people don't let them get in range doesn't change a thing. There is no reliable way to tell if someone is a commando or not.
Of course if you're doing PvP with a group,there's no way that you can say youwill take down the commando before he gets to you. There could be other targets at a higher priority than the guythat you think is going to punch you.
The way i see it we would not do the damge most classes are complaining of in pvp if they had the proper protection against our damage types. If any one can take screen shots and show how much damage is done with/without armor that has protection against our damage types. Instead of saying lower the damage just test to make sure you armor is correct.
my 2 cents
HAHAHAHAHA Kudo's to the person who would hide his title and charge in unarmed and then whip out the Flamer. Strategy my friends. It's all about strategy and whatever it takes to win. Join the army and try going to your opponents and telling them 'oh please don't use that tactic... It's not fair' . And please don't start with that realism vs balance garb. We're roleplaying, so it's suppose to be as real as possible... It's suppose to be a huge Galactic War where the Imperials are trying to take over and the Rebels are trying to stop them.
With regards to the balance bit: what do you mean it's not balanced anymore? You choose tofire your pistol for 100-150 damage every 1.6 seconds, we choose to blast our flamers at 1000+ every10+ seconds... It's not like itdoesn't miss either...