Commando Archive

Thread: Just posted this on the Correspondent Forums: The Potential for Commando Specials

VitoGenovese
Fri Jul 08, 2005 6:09 pm
#27

Stern, you ROCK!

Its good to see that _something_ is being done for us. I just hope that its a sign of things, *good* things, to come for Commandos. Jfreeman is MVP for SOE:SWG right now in my book. Tiggs is nice too. *grin*



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
Gianthatr
Sat Jul 09, 2005 1:05 pm
#28

At this point, even fixes for flamethrower issues get me dancing.




Reads into this that flamer is getting PuP'd soon



Giant
StarNick
Sat Jul 09, 2005 6:56 pm
#29

Its vague with "FT issues", can be anything from the zombie bug to power-ups to AoE, or all of them.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

GlanocRunningstrider
Sat Jul 09, 2005 7:04 pm
#30



StarNick wrote:
Its vague with "FT issues", can be anything from the zombie bug to power-ups to AoE, or all of them.





Or none of them and all they did was give the PFT a blue flame or something, hehe.



The Empire is Mother, The Empire is Father.
PyscoJuggalo
Sat Jul 09, 2005 8:42 pm
#31






GlanocRunningstrider wrote:





StarNick wrote:
Its vague with "FT issues", can be anything from the zombie bug to power-ups to AoE, or all of them.







Or none of them and all they did was give the PFT a blue flame or something, hehe.





Sorry I have too:



Commando



-New animation for Plasma Flame Thrower, blue flames- Fan Fest issue.


-Gernades have been removed from the game, the gernade line is being replaced with props that look like heavy weapons, yet fire like cdef pistols.





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
DarkNexus1014
Sat Jul 09, 2005 11:30 pm
#32


PyscoJuggalo wrote:

-Gernades have been removed from the game, the gernade line is being replaced with props that look like heavy weapons, yet fire like cdef pistols.






Does that mean they didn't change anything?

Message Edited by DarkNexus1014 on 07-09-2005 11:30 PM



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

StarNick
Sat Jul 09, 2005 11:47 pm
#33

Yeah heh, commandos never used grenades before (FS grinders did)...and we still don't post-CU lol

Sad irony



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

DarkNexus1014
Sun Jul 10, 2005 12:13 pm
#34

Sad thing is, I *want* to use grenades. I think it would be so cool if they were our specials like they are meant to be.

Instead, it hurts us more than the enemy to use them. What's the point of snaring something for 4 seconds if you have to wait forever to get your following attack?



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

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