Commando Archive

Thread: Commando Skill Tree keeping more in line w/RL,& explaining UA prereq.

DrAwesomePhD
Tue Aug 26, 2003 9:08 am
#27

If you change the UA prerequesite you screw me over, and every other TKA/ commando....


Unless you give us9 more skill points it wont work, it is impossible to be master commando and master TKA with those prerequesites. You cant change the prereq. this late in the game, i have master TKA already and im not going to surrender that. I designed my character to be a master TKA / commando , 2 months into the game is too late...


If you want a prereq change, hope for a new hybrid class, or better yet a nice elite-elite profession that takes off of commando (and hopefully a hybrid elite-elite for master commando/master TKA's )




Spike Spiegel - Starsider
Second novice commando, first with heavy weapons, first to be gimped!
InquisitorPayne
Tue Aug 26, 2003 3:14 pm
#28

First of all i, like most of your ideas and i would love to have all of it in the profession, but that would simply be too much.



on the other hand thiough, i want some things different, so i hereby present you "my" view of the Commando profession, my vision so to say!


Step 1: Prerequisites:


Exploration 4, Unarmed Combat 4, Master Marksman


(everyone can use exploration and it is also a logical prerequisite as you will see)


Novice Commando:


certs: Fragmentation Grenade, Heavy Acid Rifle, Flamethrower, Rocket launcher, Repeating Blaster
(pay attention to the missing launcher pistol)
Flamethrower accuracy +20
Heavy Acid Rifle Accuracy +20
Thrown weapon accuracy +20
Thrown weapon speed +10


From this point on, i will rearrange the skill tree. The 4 columns will be divided into:


-Insertion Tactics (infiltrator)
-Heavy weapons support (expert Commando)
-Flamethrower (Devil-Man)
-Acid rifle (Prowler)


(to keep basic changes minimal)


These look as follows:


Insertion Tactics 1 (50.000 Combat xp):


Thrwon weapon accuracy +10
Thrown weapon speed +10
unarmed Damage +10
Combat equilibrium +5
Unarmed speed +5
Unarmed accuracy +5
unarmed toughness +5
Camouflage +5


Certification: Cryoban Grenade


ability: Stealth (works as maskscent, but against NPCs, not creatures)


Insertion Tactics 2 (80.000 combat xp):


Thrown weapon speed +10
camouflage +5
Unarmed damage +5
unarmed speed +10


certification: Glop Grenade


Ability: Knee breaker (unarmed attack that targets the health pool and confers the stunned effect upon the target)


Insertion tactics 3 (100.000 combat xp):


Thrown weapons accuracy +10
thrown weapons speed +10
Camouflage +5
Unarmed damage +5
Unarmed speed +10


certification: Imperial detonator


Ability: Axe Kick (unarmed attack that targets the health pool and confers intimidated effect on target)



Insertion tactics 4 (130.000 combat xp):


Thrown weapon accuracy +10
thrown weapon speed +10
camouflage +5
Unarmed damage +5
unarmed speed +10
combat equilibrium +5


certification: Thermal detonator


Ability: Neck Snap (unarmed attack that targets the Mind pool and confers posture change and dizzy)



Heavy weapon support 1 (100.000 HW xp):


support weapon accuracy +20
support weapon speed +20


certification: Heavy particle Beam Cannon



Heavy weapon support 2 (200.000 HW xp):


support weapon accuracy +20
support weapon speed +20


certificication: Heavy Acid Beam



Heavy weapon support 3 (300.000 HW xp):


support weapon accuracy +20
support weapon speed +20


certification: Lightning Beam Cannon



Heavy weapon support 4 (400.000 HW xp):


support weapon accuracy +20
support weapon speed +20



Flamethrower 1 (150.000 HW xp):


Flamethrower accuracy +20
Flamethrower speed +10


Ability: Flame 1 (changed to a reach of 40m)



Flamethrower 2 (250.000 HW xp):


Flamethrower accuracy +15
Flamethrower speed +10


Ability: Flame cone 1 (changed to a reach of 40m)



Flamethrower 3 (350.000 HW xp):


Flamethrower accuracy +15
Flamethrower speed +15


Ability: Flame single 2 (with a reach of 40m)



Flamethrower 4 (450.000 HW xp):


Flamethrower accuracy +20
Flamethrower speed +15


Ability: Flame cone 2 (yet again a reach of 40m)




Acid Rifle 1 (175.000 HW xp):


Heavy Acid Rifle Accuracy +20
Heavy acid rifle speed +10


Ability: Acid Single (reach of 24m)



Acid Rifle 2 (250.000 HW xp):


Heavy acid rifle accuracy +15
heavy acid rifle speed +10


Ability: Acid Cone (reach of 24m)



Acid rifle 3 (350.000 HW xp):


Heav Acid Rifle accuracy +15
Heavy Acid Rifle speed +15


Ability: Acid Bath 1 (targets action, 24m)



Acid rifle 4 (450.000 HW xp):


Heavy Acid Rifle accuracy +20
Heavy Acid Rifle speed +15


Ability: Acid Bath 2 (targets health, 24m)



Master Commando:


Support weapon accuracy +10
Thrown weapon accuracy +10
Unarmed damage +10
unarmed speed +15
combat equilibrium +10
Defense vs Knockdown 5
defense vs stun 5
defense vs dizzy 5
defense vs blind 5
Terrain negotiation +10


certification: Proton Grenade


abilities:


Fire Knockdown (from the BH pistoleer tree, usable with the flamethrower on full range)
Unarmed Knockdown (lower powered than the Teras Kasi one)



The most important changes are the general support weapon accuracy and speed, as well as the complete new-design of the former Field Tactics skill line.


Idid this with the idea in mind, that a commando also needs stealth to accomplish his duties and i wanted to have something depict the unarmed training of a commando in SWG.


in my opinion this is a well rounded concept that bases the commando as a true "hybrid" class, without making it overpowered. The defense bonuses are still way below par and the newly gained special attackn s wouldnt have much of an impact on other classes, keeping them unique still.


I still would love some specials for the repeating blster, but i simply lack the creativity atm to find a place to put it in and what to put in.



Intentionally i didn't mention damage output in the concept.


For myself, iimagine annihiliating damage with long refire cycles. but that is only my opinion.


I hope you like it


Dogg M'ordae-Pitibi, Commando, Naritus server


===Death to the Empire! De Oppresso Liber!===





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


bconklin
Tue Aug 26, 2003 5:16 pm
#29

Well thought out. Thanks for putting the time in on this issue.



Wiin (ahazi)

DrAwesomePhD
Tue Aug 26, 2003 7:11 pm
#30

/bump i like the second one better



Spike Spiegel - Starsider
Second novice commando, first with heavy weapons, first to be gimped!
TonPhannan
Thu Aug 28, 2003 3:57 am
#31

Second one sounds ok... but you are putting in an awful lot of specials there. The Devs have said that they don't want a lot of specials in almost any class (the TKA being the exception), and those that have them keep getting nerfed for HAM costs and delay timers. I would think that fewer abilities and better skill mods would be more beneficial and easier to accomplish.


Additionally, with the new Intrusions (Infiltration?) tree line you get enough UA skills that you wouldn't necessarily need to go TKA. Also, being Master TKA and Master Commando would be (in your tree) a bit redundatn it seems. TKA should be the only one with the mad wicked unarmed abilities, that's what TKA's are. Commando should be highly proficient, but no Martial Artist. It would also be better for the Commando to have the Knucklers over the TKA, b/c the TKA isn't supposed to be armed in any event, while the Commando would need the weapon to add to his talents (one more tool in his pack). (But it doesnt reall matter if the TKA has them too, or if they are just Commando.)


You (the guy who posted his version) said that mine was too powerful, but while I add skill mods, you add some seriously powerful abilities. I think you are looking at this from a TKA/Commando perspective, and not jsut a Commando perspective. With the skill mods I added, the additional prereq makes it more balanced. Excuse me that you would have to be as limited as anyone else in your skill points. Besides, if you are already Master, it wouldn't matter. You'll note that the Master doesn't get a whole lot anyway.


One last note on that. Again, you say my version is too powerful; I'd like to know what it is you see as being over-powered. That is exactly the type of criticism I wanted to hear. It may be overpowered, I'm not arguing that because I don't know for sure (particualrly the new skill tree). But I would like to know what specifically you think is overpowered about it, and your reasons behind it. I hope Inoted well-enoughmy thoughts and reasonings on your version.


On a related topic, I doubt a prereq qualifier will be changed or added to any profession. It is too late in the game to do that now, unless they refund everyone and wipe characters. I seriously and sincerely doubt that they will do any changes to the prereq in any evet, regardless of my suggestions in the initial post. I just think it should be done, not that it can effectively be done. Additionally, the prof is still fairly well balanced even without the prereq, just some of the new defense mods need to be lowered.




Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
TonPhannan
Thu Aug 28, 2003 10:35 pm
#32

Update on improvements for Commando:


Additional AT-ST, AT-AT, and Turret Armor Notes:
AT-STs, AT-ATs, and turrets have all been given an armor vulnerability to Blast type damage. This means that rocket launcher, blast-type grenade, and mine damage is no longer blocked by any of these entities’ armors.

This posted recently on the GCW updates. I think it looks promising... now if only Weaponsmiths had theresources to make the weapons...



Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
TonPhannan
Mon Mar 08, 2004 5:47 am
#33

Bump just b/c it was a cool idea back in the day...



Rowlurorowf (AKA Bitter Rowl)
Wookiee Jack of Many Trades (Master of only 2),
WOOK Former Council Secretary Elder, resigned 10/31/03,
New Rwookrrorro quarter, Alacio Island, Naboo (Bria)
(former professor from Mrllst) Bard of Kashyyyk
"...as constructive as playerly possible... "
only player known to have been banned by a "bug"


Does anyone else wish they had one of those stress relief balls but in the likeness of Raph Koster? I would have bought the collectors edition for that.
Yrega
Mon Mar 08, 2004 6:45 am
#34

Ok I think this is a fantastic idea, except for one small detail... usage of SP. There is no reason why we should have to acquire scout skills to become a commando unless we have to get master scout, its just rediculous. Here is what I propose instead, place a +40 terrain negotiation mod, spread out of course, all throughout the commando tree, perhaps +5 here, +5 there, and so on. Other than that, your idea is great.


-Yrega Darkstrider

Master Commando

Teras Kasi Master


-Frontline Assault Trooper-



Yrega Darkstrider
Avatar Alliance
-Retired Tactical Commander of the old ERA-
Fighting for the return of Old School GCW PvP You Can Too
TechnoHic
Mon Mar 08, 2004 6:46 am
#35






TonPhannan wrote:
Bump just b/c it was a cool idea back in the day...






With all due respect, stop it, no one cares anymore and we dont need any necro posting going on. Im sorry but some people here dont even remember Ivoni anymore and they should but with this old of a post you are just going to get people all riled up.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
Legolas024
Sun Mar 28, 2004 5:14 am
#36






TechnoHic wrote:





TonPhannan wrote:
Bump just b/c it was a cool idea back in the day...






With all due respect, stop it, no one cares anymore and we dont need any necro posting going on. Im sorry but some people here dont even remember Ivoni anymore and they should but with this old of a post you are just going to get people all riled up.





I think it's pathetic that the devs make a rifle called the "berserker" with blast damage for rifleman. As if the game needed more rifleman!! What the f use are commando's now in the battlefield other than to just slice terminals???? Our flamethrowers miss more than half the time, they are slow as hell between shots, Acid rifles are totally useless, launcher pistol is useless unless you have pistoleer and smuggler skills to compliment them, heavy weapons miss more than half the time. **edit** use are commandos?? I'm only hanging onto it as I've been one since the beginning and someone needs to slice the commando term. Rather than fix our profession we get nerfed. All I can say is **edit**.



Colonel Tristian Marshall
Master Commando
1st Jedi Killer of Bria
Vetran of the Epic Base Wars of '03 and the Imperial Coalition
"The Greatest Alliance of Imperial Guilds to EVER be formed" -The IC-
Xix13
Mon Mar 29, 2004 5:39 am
#37

Commando Terminal? Slicing? Where?



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
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