Commando Archive
Thread: Whats your secondary prof?
I''m Master Commando andworking towards Master Smuggler. I'm so sick of PvP (maybe it's really the PvPers I've met or that I'm just too dumb or stubborn to do it right) and slicing missions is a nice bonus to good Commando PvE skills (although since the last patch it seems I have to be buffed now even for that). I'm hoping Smuggler will add some spice (pardon the pun)to my game by slicing stuff at will.
I'm also liking the freedom to use the last few points on whatever Novice basic profession I feel like in a given hour. ...wanna heal my own BF in an empty Player City cantina?: poof! I'm a dancer. If I wanna put down some mines on good spots: poof! I'm an Artisan. ...scout, medic, whatever the mission or moment calls for.
I'm too addicted to depth, so I feel the need to balance combat with non-combat and Smuggler is really the only chance for that given the Skill Points consumed by Master Commando. ...too bad most of Smuggler is worthless too.
I feel a bit like SWG's poster child for chronically making bad professional choices because it should be fun. ![]()
DarkNexus1014 wrote:
My planned set is typical Teras Kasi Master/Command Master, with a suprising twist... Carbineer 0-0-3-0... I don't know, something about having +60 counter attack seems sexy
I dont know if they changed it, but AFAIK counter attack mods from, carbineer/swordsman only apply if you're wieldingswords/carbines. this goes for dodge from pistoleer/fencer and block from rifleman/pikeman, as well.
Well, right now I'm Master Commando, Rifleman 2/1/0/1, Medic 0/0/1/0, and Scout 0/0/4/0
I plan on my final template being Master Commando, Master Rifleman, and TKA 0/0/3/0 (I think).
Master Commando Master Smuggler atm. I've been keeping the smuggler because I do alot of faction stuff. Selling points or bases. I was waiting for the combat balace to see what I was going to replace smuggler with, but without the combat balance happening in the near future I'll probably just cancel before I change.
Master commando Master carbineer seem pretty nasty.
Well, waay back last August, my plan was Master Commando / Master Teras Kasi. My game time has had some long 'vacations' in it, and in the meantime, I chagned my path to Master Commando / Master Smuggler.
Along the way, I went into Weaponsmithing just long enough to make my bowcaster. Not all that great of one, either.
I'd dropped that, but then after deciding to go Smuggler jumped back in just enough to stockpile some weapon upgrade kits.
So, I've had Master Smuggler for a little less than a week. Other than getting spammed w/ tells to slice stuff, I haven't really had any 'wow, this is COOL' feelings about Smuggler.
Unless things change, I'll dump Smuggler and explore more things. Of course, damned holo wants me to master Ranger. Bleah. Maybe I'll do that just for variety and try to cling to whatever shreds of combat I can.
I have to say that, despite all the busted stuff, I've had lots of fun as a commando. Sometimes I feel nostalgic for the humor of blasting a dozen times at a durni in order to bring it down.
Nah, not really. ![]()
Oh, my remaining points are in Novice Medic and Pharm I, I think. (that was just some random thing somebody wanted to train once.)
Krinishra
Master Commando / Master Smuggler (Naritus)
ClearNinja2000 wrote:
Damned dyslexia! Sorry, Dafushpu.
Dyslexics Untie!