Commando Archive
Thread: NERF COMMANDOS!!!!!
We won't be nerfed...whiners are just poor idiots that doesn't know ANYTHING of what they are talking..
just don't answer to this dumbass and leave em their own thinkings.
Kaiius wrote:
07.2003 : Nerf CH's !
08.2003 : Nerf BH's !
09.2003 : Nerf Commandos !
Whats next ?
10.2003: Nerf Gubbers!
Making the ranged heavy weapons weapons actually ranged weapons would go a long way to fixing the imbalances. It removes alot of the damage bonuses that make the damage incredible.
A flamethrower is not a melee weapon.Why does it get counted as one?
3000 damage from a T-21 in PvE was too much, but 3000 in PvP is just fine. What's wrong here?
You've obviously never gone up against a good CM with disease. They make the FT look funny. All your bars will be black at 250 pts/tick.
oh waawaaawaaa ![]()
Commandos are finally doing the damage that they should be thier ummm Commandos *shrug*
~Niemph~
Kettemoor
This is deliberate.
Flamethrowers and the like only have 4 special attacks, and they are all limited to 16 meters. So they are very powerful close range weapons.
Lefthand fire weapons are the equivalent of special attacks, but they are also based around charges.. a rocket launcher does 1500 more damage than a t21 special move, but it also consumes a portion of the item..
All of the lefthand fire weapons have damage values that I consider to be competitive compared to other ranged weapons out there..
If the rocket launcher causes problems in pvp, my solution would be to make it harder to hit smaller targets (such as players).
The rest of these weapons are correctly setup (at least for now). The commando class gets next to no defensive mods. They have reusable weapons that are fully functional at 16 meters or less. All of their other damage producing abilities are based around consumables which are extremely expensive.
-Raph Koster,
NEXT.....
Romelius wrote:
if u going to nerf wound damage then nerf combat medic wound damage they do much more than flame thrower does and are much easier to hit with. And they can cause major wounds to any ham bar please go cry somewhere else. if u stand still and get close long enough to hit the special which is hard or luck to get off its ur fault =p
Please don't swing the nerf-bat our way... We already have disease/poison C packs unusable from a bug, typos on just about every crafting screen, ridiculous modifiers,poor skill box assembly and pointless high-level stims. Basically, we're how commando's used to be. On top of that, we don't have a correspondent with the Devs so none of this is getting fixed.
I'm not yelling for your profession to get nerfed, if you look on the last page I was supporting your guys' new prowress. Please don't tell someone to nerf another profession to defend against someone wanting to nerf yours. Just not cool.
the_warhawke wrote:
Yeah I agree with ViGX let the devs play. They listened to the commandos cry we're gimped we need uber weapons. Now we got these lame oneshot uber weapons. Let the devs play - my guess is you'll come along - oneshot incap them and then do enough wound damage to put them in the med center for 20 minutes - then the devs while hurry up and take the nerf bat to the flamethrower.The flamethrower got the best attack every other class has rolled into one weapon. Who cares if doesnt target a specific ham it oneshot incapsany ham it hits.
I guess I'm just not attacking the right creatures because I don't one shot to many things with my flame thrower.