Commando Archive
Thread: Good News!
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StarNick
Tue May 24, 2005 1:18 pm
#28
"Bugumaan Eighteen"
Now thats a name I haven't heard in a very long time...
Anyways, folks this week it would help a bit if I can get some indepth data on grenades, each of the grenades from states to damage to timers. This will be the next big push in trying to get help for the profession.
Now thats a name I haven't heard in a very long time...
Anyways, folks this week it would help a bit if I can get some indepth data on grenades, each of the grenades from states to damage to timers. This will be the next big push in trying to get help for the profession.
StarNick
Tue May 24, 2005 3:04 pm
#29
They aren't. I usually push one big issue (our AoE for instance) at a time, so we can focus on the biggest problem (devs/me/you). HOWEVER, because I haven't been getting any responses, Im now going to be pushing several issues at once with AoE and our role being numero uno. Other than the issues thread, I haven't talked much about grenades - but think about it, if I get a response...and ultimately a fix with the AoE problem...theres good chance Ill be ignored (with how things are being delt with currently) on our other issues. So, Im going to be tackling ALL the issues at once (in a much more expanded issues thread).
So Im stacking all the cards on the table now, rather than tackling in piecemeal. If we can get a niche in the next publish with several broad fixes to commando, all the better than a single fix for AoE.
So Im stacking all the cards on the table now, rather than tackling in piecemeal. If we can get a niche in the next publish with several broad fixes to commando, all the better than a single fix for AoE.
Knightcrest
Tue May 24, 2005 3:35 pm
#30
StarNick wrote:
They aren't. I usually push one big issue (our AoE for instance) at a time, so we can focus on the biggest problem (devs/me/you). HOWEVER, because I haven't been getting any responses, Im now going to be pushing several issues at once with AoE and our role being numero uno. Other than the issues thread, I haven't talked much about grenades - but think about it, if I get a response...and ultimately a fix with the AoE problem...theres good chance Ill be ignored (with how things are being delt with currently) on our other issues. So, Im going to be tackling ALL the issues at once (in a much more expanded issues thread).
So Im stacking all the cards on the table now, rather than tackling in piecemeal. If we can get a niche in the next publish with several broad fixes to commando, all the better than a single fix for AoE.
Sounds good then. Hope I didn't come across harsh and none was aimed at you, but seems to me there is a breakdown between you (being our rep and rightfully so)and the actual developers. Sounds to me like a certain not so dynamic duo are not doing their job when there is no two way communication with the correspondents. You guys keep the corr forums info to yourselves very well... they need to drop the developer mentality that they have of no communication and act like the middle people they are then and talk back and forth for you guys/gals.
StarNick
Tue May 24, 2005 3:39 pm
#31
No need to apologize, these are tough times. We've got some increased activity today..and Im trying to get some answers to a whole slew of our issues atm...
Im always honest with you guys, and whenever theres an update you folks are the first to hear about it.
Im always honest with you guys, and whenever theres an update you folks are the first to hear about it.
Vithar
Wed May 25, 2005 12:37 am
#32
I think this will only correct the 10Xs timer speed issue on Grenades from crates. No mention of splashing though walls or damage correction.
WoodrowBrawler
Wed May 25, 2005 12:48 am
#33
I just tried my granades and i still have to wait 180secs before i can throw another one, so it isnt fixed??
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