Commando Archive

Thread: What is Our Number One Issue?

KyleKnox
Sat Sep 20, 2003 8:21 am
#27

HAR is useless. Launcher pistol is next to useless without elite pistol skills (Pistoleer or BH). Grenades are pointless. HW support I'm not sure about. My rocket launcher has yet to really dent an AT-ST, and it cost me 60,000 credits. Master Commando is worthless, but so is Master BH. Without flamer, this class would be DOA.



Dyvim Storm - Eclipse
PrePatch9 4444 Guardian
Force Master
OdinLoki
Sat Sep 20, 2003 8:48 am
#28

Master Commando and Har. I am having a hard time gimping my self in points to keep master, when i could have flame 4 and be just as lethal. I waited fora long time to get it but all it really is worth right now is bragginbg rights. Heavy Weapons are more expensive then they are worth and I have never even held a rocket launcher. Grenades cost more then they are worth, both to the commando and the weaponsmith. Har is the poor mans flamethrower, I would love to see it turned into a more long range weapon and not just be some green goo throwing knock off of a flamethrower

insecure
Sat Sep 20, 2003 9:24 am
#29

as a profession specific thing the HAR
as a gamewide problem they need to fix masters for alot of classes
many lack the bonuses, its not just a commando thing so IMO it would be bad to say its the biggest issue



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Each day you live in rebellion, you there by guarantee yourself another day of freedom.
Another to live and another day to choose who your gonna be.
The only thing they can't take away from you is your will to survive.
Today's rebellion is tomorrow's freedom
Wroth_Scylla
Sat Sep 20, 2003 9:31 am
#30

Aggre with insecure 100%



-------------------------------------------------------------
I think a fun thing to do when a kid asks why its
raining is to tell them god is crying..and then when
they ask why to tell them its something they did.
MaDCoW8Me
Sat Sep 20, 2003 9:32 am
#31






insecure wrote:
as a profession specific thing the HAR
as a gamewide problem they need to fix masters for alot of classes
many lack the bonuses, its not just a commando thing so IMO it would be bad to say its the biggest issue




Actually I would think commando has the biggest issue with master since a great majority of players are simply sticking to flame tree 4 and nothing else.



Aipest Geera
CC Extraordinaire
Xcizor
Sat Sep 20, 2003 9:38 am
#32

I agree, HAR is worthless. I also agree that Master commando needs adjusting. I would sacrifice Flamethrower damage for More accurate/less costly Grenades and Heavy Sup Weps.



Xcizor


Master Commando

insecure
Sat Sep 20, 2003 9:38 am
#33

I think the "biggest" issue with master box goes to smuggler
they get a 25% reduction to faction costs instead of 10%

and that my friend is a worthless box
but yes you are correct that commando has a much bigger issue with Master then alot of classes I just don't see it as more important (because its a larger issue effecting multiple different classes) then an entire tree and our 3rd (out of 3) non-charged weapon being utterly worthless



-=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=- -=-=-


Each day you live in rebellion, you there by guarantee yourself another day of freedom.
Another to live and another day to choose who your gonna be.
The only thing they can't take away from you is your will to survive.
Today's rebellion is tomorrow's freedom
Drist
Sat Sep 20, 2003 9:44 am
#34

HAR
Galadarion75
Sat Sep 20, 2003 9:54 am
#35

#1 issue eh?

Hmm, toss up between the almost useless HAR... or the idiots screaming nerf.

-Vercer
Commando
Eclipse

The more I think about it old Billy was right.
Let's kill all the lawyers, kill em tonight.

-Don Henley
CooperHawkes
Sat Sep 20, 2003 9:54 am
#36

the problem is not that master is not very good (ok master is does not much for us but costs only 1 skill point)


the thing is 3 of our trees seem to be worthless ...


if every tree would be balanced then more people would be willing to get master commando


ShonRiyan
Sat Sep 20, 2003 10:03 am
#37

HAR Effectiveness, Gfx, and sound...


No more twigs,


No more FT shound,


Add a thicker stream, and a messier hose for cone and single


Damage and speed are a NS topic, didn't see a reason for me to bring it up

HairdressingRebel
Sat Sep 20, 2003 10:14 am
#38

Yah i'd have to say fixing the HAR, my har actually does ok damage but the graphics are crappy and the speed mods are totally busted , so if i fire off acidcone2 i'm sitting there for like 20 seconds doing nothing.



In fact if the speed mods were fixed i probably would use it on heat resistant targets.





_________________________________________________
Warrant Officer II Whampyri - Wookiee Master Commando.
Slave to the Flamethrower.
Kaadara, Naboo, Lowca.
Inflicting bad hair days on imperials everywhere.

JadenKatrell
Sat Sep 20, 2003 10:14 am
#39

I can pick from 1 issue, but 3, 2 of which have alreayd been discused.



1st - Fix the HAR to be worth useing


2nd - AOE dmg for 'nades and Hvy Weapons


3rd - Im supprised I dident see this in the other posts..........master the Unarmed branch in brawler....WHY?




Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
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