Commando Archive

Thread: cough...ahem...Anyone miss me? What have I missed?

Pigbrane
Fri Mar 26, 2004 5:54 am
#27

HOLY CRAP.....Its amazing you're back. You didn't miss much, besides commando no longer FOTM. Now I can't speak for how commando is, I left a bit ago. But like Garvin said, Commando's never Die.







IM BACK!!!! MMMMM Sandwhichylicous.....Peebee AndJay




Ivoni
Fri Mar 26, 2004 12:21 pm
#28

LOL. I feel so special.

Really missed the community. Now back to the fabled jedi hunt. Sheesh.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
StarNick
Fri Mar 26, 2004 2:31 pm
#29


HOLY Cow!!!


Its the coming of the Messiah!!!!


Could this mean that we're near our salvation?!


And for changes..heh..besides the ingame one...the community got grumpier (and sooo have the devs...hehe)!


*Picks up old sign*


IVONI FOR CORRSPONDENT!


Message Edited by StarNick on 03-26-2004 04:32 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Skeptic666
Fri Mar 26, 2004 3:05 pm
#30

somethign has to be done is all I can say






Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
maddogs
Fri Mar 26, 2004 4:10 pm
#31

wow man your asking for alot lol



all stufme you garvin and the rest of us long time commandoshave ben asking for from the verey begining


tho every time we stat some thing like this TH or some one shoots back you guys just wana be gods


its goten to the point i have just started to ask for litel things like fix Aoe or fix the rang mods on the gernades


its good to have some one back who still has the arigenol fire and gasto that hasent ben sqused after so many times being told no or wait and see or even wors BABY STEPS just A LITEL at a time



its good to have you back



===============================================================


Daniel' Judson-Leonheart

Ivoni
Fri Mar 26, 2004 4:47 pm
#32

I'm not asking to be a god.

I'm asking to be a commando. Bringer of the BOOM.

You know, the one with only 40 shots and then you have to buy a new rocket launcher? How many shots in a laser rifle eh? And just how many skill points do they have left over.

Unlike our class which leaves you with 71 skill points after mastery but no terrain skill so it ends up being 58 I think (been a while sorry).

That entire thread ticks me off to no ends.

WHY? Because from Day ONE in EQ, classes had specific pros and cons. Granted as time went along some were improved or changed. My favorite class got ripped a new one and really never recovered.

But they had their roles.

What pray tell is the role of the squad leader? (snicker)

The Ranger?

Want me to go on?

If SOE simply got their act together and put out the bible of who is what and told the whiners to shove it, life would be grand.

But we are supposed to be the elite combat unit. **edit** is the point of all the prereq's otherwise?

It's not like we don't have our Cons.

16m specials.
Expensive and short lived consumables.
Only 3 types of non consumed damage types.

I'm willing to have Cons, but I'm sick to death of having crap for Pros (of which we have none now btw)



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
garvin
Fri Mar 26, 2004 5:01 pm
#33

I'm not asking to be a god.

I'm asking to be a commando. Bringer of the BOOM.


I think Maddog was referring to a fun past event we had that your were fortunate to miss out on...Awhile back TH made a post in another forum saying how over-powered he thought Commandos were and that our FT was due for some serious NERF'ing...


This was around the same time the big FT DoT nerf was approaching...


We tried to explain to the Dev's the flaws in their proposed changes (nerfing our one working weapon for starters...removing our DoT stacking that a 16m range restricted profession needs...the fact that we already have tons of restrictions in place to keep us in our place...etc) but we were greeted with a certain Dev telling us that our rantings were just because we wanted to remain "uber" and that we shouldn't be "gods" in the game...


As you can guess...that went over really well...Oh the Joy and Bliss that was spread that day....ahhhhh....



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

maddogs
Fri Mar 26, 2004 5:20 pm
#34

ya garvin hit her on the hed


after countles PMs to countles devs with ither no reply or ones that basicly SFU your working as intened you finly just start asking fo the litel things /cry


that or get extreemly mad and and make your name mean what it says and biteing ppl with facts


things have goten hard sence you left ivoni and we have basiclyfed crap and every pach ensted of geting the tinest booost we see a new nerf


2.5 modifer


flame dot nerf


the compleetly laughabel fix to the har


the new melee to rang hit bones (hiting us the hardest becous go figuer were rang that has to be in 16m to do dam )


and the one who should be are bigest saporter shooting us TH (personly i want to know what game hes playing he claims to play a commando and be uber at the same time !?!?!


o ya garvin dint tell you how he came up with the conclusion that we were overpowerd your going to freek when you haer how



he took a commando vrs a commando


and geus what the commando won every time


whats that mean the commando must be overpowerd he won every time








===============================================================


Daniel' Judson-Leonheart

garvin
Fri Mar 26, 2004 5:23 pm
#35

Yep...I forgot about those convincing Commando Vs. Commando tests that TH said he ran to demonstrate our Uber'ness...The facts were so clear...When Commandos face each other within 16m and Flame Special each other a Commando will win every time...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

maddogs
Fri Mar 26, 2004 5:29 pm
#36


lordFEAR :i am amazed at yourtoltol lack of mental accuitty


lorddred : huh?


hence men: looks good on you sir


Lorddred : o ok



ya that test just remindes me so much of that litel clip i seen in aold moive





===============================================================


Daniel' Judson-Leonheart

pjmchem
Fri Mar 26, 2004 5:58 pm
#37







Ivoni wrote:
Hi all!

Wow. Has it really been six months?

Guess it's been a while. Have a r/l friend bugging the everliving h*** out of me to play again.

Get told that we can once again view the forums without being a subscriber.

Then I see all the love for me that exists still and I couldn't NOT sign up to play for a bit. Or at least say hi.

So...what I miss?

Let me guess.

They nerfed the flame dot?

HAR ever get fixed for accuracy/speed?

Heavy Weapons still blow?

LOL.

Message Edited by Ivoni on 03-25-2004 11:35 AM






Awesome. Seeing Ivoni back on the Commando forums makes my day.


Cheers!





Ahazi - Spicoli
Imperial Colonel
Teras Kasi - Rifleman
Valcyn - Scalar
Rebel Colonel
Commando - Teras Kasi
StarNick
Sat Mar 27, 2004 12:54 am
#38

Yea..the commando vs commando incident..you missed alot Ivoni...you really did..


Now we have our El Champion back!! Woohoooo!!!


Hope has risen...


IVONI FOR CORRSPONDENT!





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Ivoni
Sat Mar 27, 2004 1:11 am
#39

Lol. Thanks for the love and the link to the pathetic post of

uhm..err..yeah...What do you guys want the commando to be?

sigh...

Here's my reply. Not that I'm hopeful.

In Massively Multiplayer combat, each profession should have a distinct role. Each role should help define the profession and have a relationship with its abilities in combat.
- Sorry but I have to. Uhm. The game has been out HOW LONG? Yeah, over six months and this BASIC TENET has yet to be established. Good Job. Bravo!


1. What defines the Commando role in combat?
- Well day 1 it was a completely broken class that was nothing like what it reflected in beta. It currently is a one trick pony (flamethrower).
/vent off

Looking at the prereq's of this hybrid class (master marksman + unarmed 4) the expectations are this class is going to be a bad ass. Why? Because you are DEDICATING yourself to destruction. THEREFORE the commando should be the bringer of the boom. I'm sorry. I meant BOOOOOM!!!!

2. What basic combat elements should they possess?
- everything a marksman has as well as tka novice. A novice commando should receive the terrain navigation skills the same as a novice ranger possesses. Why? Just go with the thought of all the physical training involved to become a commando. They shouldn't move on terrain at a snails pace.

3. What offensive abilities?
- Just fix what exists.

Unnerf the fire dot. Being on fire should SUCK.

Add an acid DOT to the HAR. Being covered in acid should SUCK.

Fix the AOE specials on the HAR & Flame. They should go from 60 degrees left to 60 degrees right of the target. This should hit everything between you and 16m of said area. And I do mean HIT. Unless they are prone they cannot dodge a stream of fire waist high.

Do SOMETHING with the launcher pistol. If it's a heavy weapon one shouldn't have to become a master pistoleer to do more damage with it. Add in specials to the LP that make sense. It's 4 mini missiles. How about...Lock ON? How about a little armor piercing perhaps?

Heavy weapons should all be AP3 and have their damage upped. Why?
A. They have limited shots (unlike all others)
B. They should do massive damage. And I mean MASSIVE. I'm talking a radius of 16m of damage. I'm talking take the max damage of what any master class can do in 10 seconds and have it do that once per shot.

Grenades should have the same range as what Combat Medics can toss. Also they should have a blast radius of 16m and a knockdown effect. Oh and it should SUCK to be hit by them..i.e. up the damage and make them AP3.

Key thing here is these are all supposed to be HEAVY weapons. They should do HEAVY Damage.

4. What defensive abilities?
- What they have now seems fine. Just whatever a novice tka has as well as marksman classes

5. What unique abilities?
- How about some abilities that justify the unarmed prereq?

Like say a unique innate defense ability to knock someone down? Like judo. If you get attacked via melee you can step aside and knock them down. Put them in the tree with grenades.

How about a disarm skill?

6. Should add what advantage or asset in group combat?
- Duh. Damage. Toss in group bonus if grouped with a squad leader. As in your knowledge can help him lead better.

7. How could/should they interact with other professions?
- Please. Every class in relation to combat makes mad cash off us. Armor, weapons, healing, etc.

8. What interaction / dependencies should exist with other combatants?
- It would be nice to have a weapon requiring two commandos. Or the commando sets up the gun and runs it and another class aims it.

9. What should be their unique role in the Galactic Civil War?
- The people who take out turrets. Set mines. Take down the at-st.


Look at it this way, if you Master Commando you only have 71 skill points left. That's damn small. Unlike the Master Bounty Hunter prereq's which included terrain navigation this leaves a Master Commando with even fewer skill points.

Commando weapons aren't that accurate. Nor are they fast firing. If you want to use a consumable you always have to kneel and aim if you want a hope of connecting.

Upgrade the weapons per the request and make this one extra change.

Give Master Commando MASTERY. So if you go the route of sheer dedication you should gain modifiers to accuracy and speed to raise all skills with all weapons to their caps.

This would make each tree useful and yet not overpowering unless you completely dedicate yourself.

And for the love of all things holy FIX THE RANGES on the weapons!

Make them make sense. Look at the rocket launcher. It clearly lets you know at what range you should be if you want a hope of hitting the target.

The rest make absolutely no sense at all.

This would make sense for the flamethrower.
+50 @0m, +0@16m, -100 @ 64m.

This clearly shows you want to be within 16m.

Anyway, just my thoughts. Not that I haven't been posting them since oh, day one.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
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