Commando Archive

Thread: Nerf Commandos and Combat Medics

Q-lex
Wed Sep 17, 2003 12:05 pm
#27

1. I fell on the floor laughing at this...I hope he isn't serious.


2. As previously stated commandos are pro at taking out big armoured things, end of story.


3. Don't leave your comp running the game unless you are in a safe place, and definitly not overt in a spaceport, that's begging for death.


4. There are thousands of rebels out there who are glad you lost your AT-ST's and many imps and neutrals who could care less when you don't keep them under constant supervision.

pyclone
Wed Sep 17, 2003 12:18 pm
#28

Great post since your in the commando board i'm assuming your making satire here.


How ever i'm equally sure thatthere are lots of people runing around thinking that your story is how at st's are supposed to be used.


You also captured nicely how an at st acually goes down, many rebels diebut with enough the walker falls.


I wish i could have my flamethrower patrol. But i'd like it to have ar 3 25k ham, because it is make of metal, and be invisible, because its small. Then i could watch movies and get fp.


What? thats not how the game works? lol




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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