Commando Archive

Thread: WHY is commando being made the joke of pvp???

Gairon
Fri Oct 24, 2003 11:42 am
#27

Hehe, yes we're a joke in PvP, but here's a funny story for you


A friend of mine calls for help cause theres an ATST out in Theed he wants to play with, so i come into town to give him a hand, full knowing we have no chance hehe. I tag him up with a heal to pick up a TEF, and low and behold my screen starts showing up red dots and here comes the battle music.


Watching my friend go down and head to the clone center i decide that I'm not going to give the imps the pleasure of a DB, so i feigndeath. So I'm lying there, and the imps cant get me up, well hey... "lets play with him." so I liethere as they light me on fire etc etc etc run my wounds up... well as they're sitting there laughing at my wounded body, doesnt my friend come back from teh clone center... sneak right up behind them... drops mind poison in on them. Hehe.


Well I lay there til the TEF wore off then stood up tosee one of the imps fall over for the third time from the mind poison. Was pretty **edit** funny for me since apparently they "pwned" me all over the place, and i never went to the clone center.


As far as PvP.. I've found if you are with a group, all you have to do is get one rocket on an ATST, and the imperials run away until they can put it away, ause apparently they're afraid of losing their precious toys. And in solo... seeing as the BH's apparently "pwn" everything... I stocked up on some lightning beam cannons... apparently I can still hit players with them too, that usually makes them run in the other direction... if they can lol


Gairon Absolam


Master Commando




Seul Gnommer - Head of Clan Alya
TickTock
Fri Oct 24, 2003 11:48 am
#28

When people say that flamethrowers shouldn't hurt AT-ST, they are confusing "movie" flamethrowers with real flamethrowers. A movie flamethrower just kind've shoots fire. A real flamethrower douses you in flaming liquid.
TickTock
Fri Oct 24, 2003 11:58 am
#29

Addendum to previous note: I was wearing a Master Commando title and holding a flamethrower at the time... and he ran straight at me.
MajorDork
Fri Oct 24, 2003 1:35 pm
#30






Gairon wrote:

As far as PvP.. I've found if you are with a group, all you have to do is get one rocket on an ATST, and the imperials run away until they can put it away, ause apparently they're afraid of losing their precious toys. And in solo... seeing as the BH's apparently "pwn" everything... I stocked up on some lightning beam cannons... apparently I can still hit players with them too, that usually makes them run in the other direction... if they can lol


Gairon Absolam


Master Commando







Heh in regards to the running atst owners. The other week in moenia some imp decided to bring his atst down from theed and cause some havoc. So we form up to good hunt him down. The attacks one of my team at the recruiter coming from the north end of town. I get within 64m while he's standing there having a gay old time using his pet on defensless rebs. I target the atst kneel and fire one shot from my 5.5k rocket launcher and get the "You've Incapacitated so and so message" while I keep firing on his atst. lol the goober decided to stand right underneath his atst so he got incap'd in the damage radius from the rocket launcher. No running away for him as I finished off the atst in about 2 more hits.


On a side note nothing feels as good as hitting someone with the hpbc from 50m and knowing they're thinking "WTFFFFFFFFF".


I'm currently thinking about dropping all of commando and going 0400 with master pistoleer and smuggler 0040 that should be fun and still get the launcher pistol and rocket launcher for atsts

Gairon
Fri Oct 24, 2003 3:16 pm
#31

Yeah and nothing ticks off and imp more than having smuggler and feigning death when they think they're going to DB you in the middle of theed....



Seul Gnommer - Head of Clan Alya
Commandosan
Fri Oct 24, 2003 4:00 pm
#32

I think part of the purpose of nerfing the accuracy of the flamethrower are those people that only do the flamethrower tree and nothing else in Commando. How much more of an advantage does a Master Commando have over an person that has Flame 4 at the moment? Honestly now...shouldn't you be rewarded in some way for achieving Master Commando? On TC they are adding a +25 (so I hear) accuracy bonus to the Flamethrower and AR and some kind of defense bonus so that way us Master Commando's have an accuracy advantage over those that just chased the Flamethrower tree. To me this makes perfect sense....
AlufNull
Fri Oct 24, 2003 5:22 pm
#33

I took out 4 people in a PvP fight last night. It went somthing like this.


Fire Rocket launcher into crowd that has not noticed me yet. Incap one.


I started to run off and try and get out of range as there were at least six of them still standing. 3 gave chase and a CH released his hound on me (a hurton I think, not really sure.) Next, I hit my KD+Dizzy combo that equips and fires my launcher pistol for me, and took the hound out of the fight as I was still on the run. This left just the three player persuers.


Next, I had to deal with the bounty hunter, his llc was nailing me somthing awful. Hit burst run and got in a heal while I moved back out to just over max range. HPC time for the BH. Incap 2.


When I got up I tried to get off the KD+Dizzy combo again, but I either missed or the lead guy resisted. Since they were both closing fast, I switched over to the flame thrower and hit flame cone one. I caught both of them with the DOT. After that, it was just a mater of moving and healing till they were down. Incap and DB both.


What is the moral of this story? Check my sig.




"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Trystan1969
Fri Oct 24, 2003 10:52 pm
#34






atytula wrote:

I personnally never thought of a commando as a small group profession. In a one on one or a two on two, we hare at a disadvantage, and I expect that. Commando's are really useful in group support. In a large battle, they do major damage to multple targets and have a selection of weapons all dealing in different damage types so you can target the enemies weakness. Ex: Rocket Launcher on an AT-ST.


As for the flame dot taking out an AT-ST. I think an AT-ST should get damaged by the flame dot, not a whole lot but it should get damaged. I have been a commando for two months now, and have never taken out an AT-ST with 1 flame dot. It has always taken 2.





I've always thought of commandos AS small group specialist. They're the ones that sneak in, set the explosives, sneak out and place go BOOM! People using explosives causes those around them to have small life expectancies.
smugglerpistolneer
Fri Oct 24, 2003 11:58 pm
#35

Hey moron, lets see, make master and i bet u wont miss half the time, cause i dont. Also that is how the AT-ST should work, it does have a 70% resist to heat, its vulnurbility is BLAST!!!! Not heat. Start using a gernade or rocket launcher and then maybe you might do some dmg to the at-st, but i guess you rebels are not smart enough to figure that out, and all you do is bitch that the DOT on the flamthrower doesnt work as good on the at-st. That will keep the dabbler commando rebel's from being able to take on an at-st, and have a true commando rebel (MASTER Commando) being able to take them out.



KYYLLE BRENNER
MASC PVP Leader
DK_CRAKER
Sat Oct 25, 2003 12:34 am
#36

this is the point i was trying to make in my other posts. even when i use aim i still miss 3 out of 5 times. this is really ridiculous, and the whole accuracy needs to be fixed, n get rid of that damned 2,5x melee damage.



all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
maddogs
Sat Oct 25, 2003 12:25 pm
#37

_______________________________________


smuggbutt sed


Hey moron, lets see, make master and i bet u wont miss half the time, cause i dont. Also that is how the AT-ST should work, it does have a 70% resist to heat, its vulnurbility is BLAST!!!! Not heat. Start using a gernade or rocket launcher and then maybe you might do some dmg to the at-st, but i guess you rebels are not smart enough to figure that out, and all you do is bitch that the DOT on the flamthrower doesnt work as good on the at-st. That will keep the dabbler commando rebel's from being able to take on an at-st, and have a true commando rebel (MASTER Commando) being able to take them out.


________________________________________


well oviously uv never tryed to kill a atst o ya they have that nice vulnurbility blast - thing but the rl seems to be buged some times only doing 3k dam and they cost a good bit to use and they misse alot to and franlky i have had i meen had it with u ----- imps exploting


what i meen exploting i meen u harvesting krayts mony and any thing u whant if ur super oficers found out u be cort marsheled for miss useing imperal equip ment


and the secind part of exploting is going into ahs canteen and camping there knowing we cant use gernads and rls in bulidings its really stareting to pee me off we cant kill them so we have to call in a master swords men of all things


frankly atst r medium lvl armor esly crused or destroyed for made of use light scouting partys in all the books and typs rancors could esly smash them and they were always essly killed so i dont whant to hear any imp complaying atsts r plain out over powerd and cheap




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Daniel' Judson-Leonheart

vonbraat
Sat Oct 25, 2003 3:48 pm
#38

Heres a question...

why are commandos so vulnerable to melee attacks? i mean whats the purpose of the going up the unarmed column? I know this question is not a new one, but i feel that if commandos are going to be soooooo ineffective against melee, make something else a prerequisite to being a commando BESIDES unarmed.

Commandos are supposed to be masters of combat up close, AND far away. thus the ranged weapons and unarmed experience.

also someone said that commandos are meant to be in a group. they work better that way. i think of them more as solo fighters, that are experienced in all forms of combat. am i wrong? im open to debate.

--soon to be retired commando



and there was much rejoicing...
maddogs
Sun Oct 26, 2003 6:04 am
#39

lets put it this way vonbraat


a commando is from what i gess sapos to be a like a navy seal and navy seals usly dont work alone almost always in a goup of 4-6


any one of thos guys could esly hadel thee shelfs but when there in a group they can do some surios dam


i think ther should be mods for commandos when he groups with anothere commando like with one commando +10 melee and rang def


with3 commando groupd should have +15 melee ,rang ,and , vers kd


with 4 +25 melee ,rang , vers kd ,vers dizzy , vers stun ,and ,vers blind


with6 + 50 rang . mellee . vers kd . vers dizzy . vers stun . vers blind , vers posin ,vers bleed , vers panickshot/warcry, and , + 30 to warcry


this is alot i know but it definitly would make commandos wana group to gather ensted of going solo and it be alot more like navy seals




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Daniel' Judson-Leonheart

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