Commando Archive

Thread: Update October 1st

Ohoud
Mon Oct 06, 2003 11:33 am
#27

Sorry for the second post



Urbannaja, I can see what you're saying, but by the same logic you'd also place pistols as melee weapons as their best range is within 16m as well. Commando weapons CANNOT be left as 'melee' weapons. The damage on them currently is fine but the 2.5x modifier to Riflemen is OVERPOWERED and cannot be justified as anything else other than a bug. You cannot and will not convince me otherwise because it's just ludicrous.


A Rebel Commando once hit me with his HAR (I was surprised too) using AcidSingle2 in PvP for 3200 damage. I didn't screenshot this but please believe me. Now I know this is due to the 2.5x damage Riflemen receive (I'm a Rifleman now) but this is outrageous. Yes he had to get close to me to use that special BUT there's no way ANY weapon should hit for that much using ANY special one ANY class in PvP. No I wasn't buffed and no I wasn't wearing a full suit of Composite armour but would either have really mattered? Not really -I was destined for death.



Please please PLEASE do not take this as a nerf Commando's post. I'm a former Commando and I really didn't like the whingers. Me? I'm not a whinger. I'm just trying to point out obvious bugs and get a fair go for everyone (even Riflemen!).



Thanks



MrValentine
Tue Oct 07, 2003 12:16 am
#28

Ohoud, 3200 does sound right. 3200/2.5 = 1280 Headshot 3 from a T21 can do that so I don't see a problem here.
MasterSynn
Tue Oct 07, 2003 5:24 pm
#29

Just a quick update... I'm still trying to get withthe DEV who is in charge of combat professions and thus has the most influence over us. He's been out of the office for some time and won't be back for at least several days. The bad news is that I can't speak with him about our issues and get any information about upcoming changes. The good news is that he won't be working on any changes until he's back. I'll pass on information as soon as I get it.



~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
Fedrex
Wed Oct 08, 2003 2:31 am
#30

thx maser synn, i hope that he don't change nothing, please!!!!!



Master Fencer / Master Swordman / Master Teras Kasi Artist
Bloodfin
Master Pikeman / Master Medic / Combat Medic (4004)
Jedi Knight on Chimaera
Galaian
Wed Oct 08, 2003 1:24 pm
#31

Names, phone numbers.. folks, it's all out there if you know where to look for it. You'd be amazed at how easy it is to find this stuff.


Kudos for making the effort, Synn. It shows unconventional thinking, the one true weapon of the Commando.




"Would you like that extra crispy or carbonized?"
Fedrex
Mon Nov 10, 2003 9:21 am
#32

But guys why nerfer commando????? Yes they are strenght but they have not aim, until 15 mt they don't do nothing, why why??? please don't do this, i talk for all commandos.





Master Fencer / Master Swordman / Master Teras Kasi Artist
Bloodfin
Master Pikeman / Master Medic / Combat Medic (4004)
Jedi Knight on Chimaera
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