Commando Archive
Thread: Update October 1st
Sorry for the second post ![]()
Urbannaja, I can see what you're saying, but by the same logic you'd also place pistols as melee weapons as their best range is within 16m as well. Commando weapons CANNOT be left as 'melee' weapons. The damage on them currently is fine but the 2.5x modifier to Riflemen is OVERPOWERED and cannot be justified as anything else other than a bug. You cannot and will not convince me otherwise because it's just ludicrous.
A Rebel Commando once hit me with his HAR (I was surprised too) using AcidSingle2 in PvP for 3200 damage. I didn't screenshot this but please believe me. Now I know this is due to the 2.5x damage Riflemen receive (I'm a Rifleman now) but this is outrageous. Yes he had to get close to me to use that special BUT there's no way ANY weapon should hit for that much using ANY special one ANY class in PvP. No I wasn't buffed and no I wasn't wearing a full suit of Composite armour but would either have really mattered? Not really -I was destined for death.
Please please PLEASE do not take this as a nerf Commando's post. I'm a former Commando and I really didn't like the whingers. Me? I'm not a whinger. I'm just trying to point out obvious bugs and get a fair go for everyone (even Riflemen!).
Thanks
Names, phone numbers.. folks, it's all out there if you know where to look for it. You'd be amazed at how easy it is to find this stuff.
Kudos for making the effort, Synn. It shows unconventional thinking, the one true weapon of the Commando.
But guys why nerfer commando????? Yes they are strenght but they have not aim, until 15 mt they don't do nothing, why why??? please don't do this, i talk for all commandos.