Commando Archive
Thread: THIS HEAVY ACID RIFLE FIX IS THE WEAKEST CRAP I HAVE EVER SEEN FROM SOE!
Raptor2k1 wrote:
"We have a very few of the "old guard"...Those who survived as commandos before the first fix...
We have a few of the "veteran guard"..Those who were or went on their way when the first fix came."
So what does that make you if you started trying to become a commando before the first fix, but you didn't achieve novice until afterwards?
Old Veteran Guard. Same as me...
If I had known back then, what I know now..I would never have left my "soldier build"....Squadleading Carbine gimp junkie....But back then, I found Commando the next step up..From a regular grunt to special forces..........I should have gone snipin instead..heh
To me it looks like someone was running short on time and did a little cut and paste with the specials. And Im pretty sure that they were in such a hurry that they got the stats of the weapons mixed up and the FT ended up with the stats that the HAR was supposed to have. However in typical SOE fashion they aren't going to go back on it cause they would have to admit that they made a mistake.
Im being a little sarcastic. But compair the two weapons and my little trip into dementia makes sense.
But Im happy that they got the mods to stack. Yes the HAR is useless because of the stats. But it is useable if your carefull about it.
I am only Commando 3344 atm, but getting there.
I am also Carbineer 2403 atm.
The HAR is too slow. I am better off with my DXR6 acid carbine.
Even the specials on the HAR are useless, because by the time i recover from 'AcidSingle2', i could have shot 'Crippling Shot' twice, maybe 3 times, doing far more damage. Plus he DXR6 has some AP.
The HAR needs a revamp, pronto.
I think the reason it gets ignored is because it has high damage on default fire mode. i.e. you do more damage than a T-21 on default fire mode.
This is a blinkered view of the weapon as this higher damage only applies to NPC and creatures that are vulnerable to Acid and/or have no armour rating, and that the specials of the HAR are too slow to recover from. So any other ranged proff can hit with their big damage specials more often, doing more damage than a Heavy Acid Rifle special.
As for the new firing graphic, sheesh. I was hoping for a unique sound, and to see 4 acid bolts come out of the slots in the barrel, not a green ball that comes out of that pinhole in the centre.
But TKM will prolly get resist to force powers before Commando gets anything else.
I'd like commandos to have some sort of armour-piercing that can be used indoors. In all honesty, do that and fix the blast radius/ideal range issue with grenades, and I'd be very happy.
(Also, my HAR was damage sliced to 464-998. Still has 5.8 speed.
Raptor2k1 wrote:
The fact still remains though: I out-damage it by far with a normal DX2 pistol.
Dude. I used to be able to out damage it with my DXR6's. I also have a couple of DX2's I could fall back on as well.