Commando Archive

Thread: First response to the Week 1 Report.

Blue6
Fri Aug 01, 2003 7:58 am
#27

Alright, so they want us to rely entirely on Weaponsmiths for our gear, no problem. Just one question? How are we supposed to get our gear when half the resources required to make it haven't even spawned yet? And don't tell me these weapons are supposed to be rare. These are the weapons we are supposed to be using in case you didn't notice. Also, I didn't become a Commando in order to use it in a secondary fashion. I seriously doubt any Bounty Hunters would say that is why they chose their profession, especially as they run around pistol whipping peoplewho have a15 second charge time on their special that may or may not even hit. If the developer's weren't going to take this profession seriously then why did they even leave it in the game? I can see extreme HW needing al onger recharge time, but give us some sort of decent heavy rifle (not the AR) that can use rifle specials then. Seriously, if we are supposed to take out AT-ST's and AT-AT's, how long do you think we will last with a 12-15 second recharge time on damaging shots? Less time than it took to type that sentence I can guarantee you.


Alright, my rant is over. I am thankful for the certification fix and the apparent fix to the launcher pistol giving heavy weapon xp, but I'm sorry. If they think a grenade is supposed to be one of our primary weapons, then we are really getting rolled over. Weaponsmiths will be able to charge whatever they want for them because we will have to have them in order to be effective at all. And at 5 uses each, we will be forking out a lot of credits. And I might have missed it, but are they doing anything about the ideal range? Seems to me it would be rather stupid to shoot a flamethrower 0.0 meters in front of you because you would be turned into toast along with whatever you areshooting, that is if you even hit it.


Also wanted to say you are doing a great job working on thei Garibaldi. And to all my fellow Commandos, just remember, whatever doesn't kill you makes you stronger. Although in this case just about anything can kill us, but it's the thought that counts.





Halcyon Battousai/Master Commando
"The only thing necessary for the triumph of evil, is for good men to do nothing." - Edmund Burke
Garibaldi_di_Alia
Fri Aug 01, 2003 8:01 am
#28

Also, my reply to havign a weaponsmith in you back pocket, was more to guide the commandos, cause if you plan on paying market prices for weapons, its going to be too expensive.

The reason rocket launchers cost 60K, is because they use 14 sub factory parts, and a ton of resources. Which to me, gats the use of it, cause who's going to buy a weapon that has 25 charges for 60K to do 700pts of damage and hits 50% of the time? It will never get used more than once.

All these weapons are complicated in construction which makes them expensive. To give you an example, I have a Master Weaponsmith friend, and I've been helping him as much as I can. We went down the list of tier 4 and master firearms, to value the base cost to make, and then set a fair market value to sell. What we found was that, the scatter pistol, is as easy to make as a Scout Blaster, where as the glop grenades took more parts. now, whos going to pay 10K for a stack of 5 glops? No one.. so the only way to keep a steady stock of grenades, is to have a friend who sells to you at cost. Otherwise, you're going to be looting all your grenades, cpet frags and cyrobans, they're not too hard to make. Still, they take a factory run part.

BTW if you're on Chilastra and need cyrobans let me know, I got tons from a friend of mine who was crammin them out for grinding exp.
The_Great_Destroyer
Fri Aug 01, 2003 8:13 am
#29

It sounds like we're getting shafted big time. Maybe if they reduced the cost of everything, we could spend some points towards an elite profession like rifleman or pistoleer. If it's intended to be a secondary class, then at least allow us to have a primary.



Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

CommandoGoose
Fri Aug 01, 2003 8:15 am
#30

YOU SEE I WAS RIGHT in my post of "Commando is working as intended". With the exception of some minor bugs like wrong exp types and broken certs, this profession is going to be just like I said no good until your a master with all your special moves and higher skills with the weapons. In addition, they basically verified that they do not want alot of commandos in the game...just like i said. If you think about it, this is a good thing, the amount of lag and visual blanketing a single Flamethrower does, you will not want to see them very often around you all the time.


What kinda bites for me is I am commando/master medic...it is , or so i thought, a good combination. I can solo well and keep myself healed and also support the truecombat medics in group. But I have realized, with the huge delays in specials, that healing even myself is almost impossible...well...alot harder as I have to really concentrate on guaging the time I will need for the weapon to finish its move before I can heal.


Looks like I need to rethink my toon. Guess dropping master medic and going teras kasi as my primary class and commando as a secondary is the only way to go really. I dunno...what are your thoughts on medic skills with commando?

The_Great_Destroyer
Fri Aug 01, 2003 8:21 am
#31

I was just thinking, and if they improve the chance to hit, up the damage like the say they will, and reduce the time between shots, I could make a very effective commando. With lots of HAM due to being a wookiee, I'm used to doing a lot of special attacks and being adependent as we frequently need medics because we can't wear armor. I wouldn't mind being a secondary as long as I'm an effective secondary. Such as if I have to protect my clan, I want to be the one out there laying down the damage, taking out ATSTs and rancors. No more **edit**-footing around - we need improvements NOW to make this class great and I wouldn't mind flooding Q's inbox just to let him know.




Destroyer
GRWRRHHGGAAGHUHURR
>Official Stamp of Disapproval on the CU <
...has fathered half of the Eclipse population

Garibaldi_di_Alia
Fri Aug 01, 2003 8:27 am
#32

No matter how much damage the special will do, we will never be able to one shot a AT-ST, its never going to happen. They are never going to give us the ability to do 15000pts in one hit, and their is no game dynamic that can isolate one target for super weakness.

The AT-ST are going to have armor valus of 2 or 3, they have 15K HAM bars, and have plate armor, so they'll have decent pros to blast, kinectic, and heat. Acid maybe they're only weakness, but all that means is you do your full damage as opposed to some % less. So your 600pt hit from acid 1, would be 600 pts, instead of 450, or 500 something.

We are never going to be "vehicle" demolitionist with the current sets of weapons and combat dynamics.

Look at the Jawa Ion Gun. Its suppose to do stuns and devasting damage to driods. Shoot a driod with it, and see it does no more or no less damage than your energy gun.
Relcor
Fri Aug 01, 2003 8:28 am
#33

Well, after reading this post.. i have come up with.. basically if this patch doesnt really improve these speical moves and make this class playable... i am going to reset my points and move into the pistoleer profession.. just the thought of using up all that time to become a master marksman .. unarmed 4.. then the wonderful 40k combat exp to get into commando.. well i guess its better than waiting for this class to be fixed.. because i honostly dont think it will be any time at all soon.. from how the devs have responded.. like i said if this patch doesnt make a significant improvement in the class I am jumping ship.. might as well considering i can master another elite class by the time they fix this crap... sorry guys.. I just can't sit here and watch commandos get **edit**ed any longer..



---------------------------------------------------------------
---------------------------------------------------------------
Rebel Staff Sergeant
Aleksandr Kerensky -- (Master Combat Medic, Soldier)
Member of HOA
Stelonous
Fri Aug 01, 2003 8:28 am
#34

My idea for the Commando:


Launcher, Flame Thrower, Acid Rifle are the staple of the Commando's weapons.


All the other heavies have very limited charges, but insane amounts of damage.


Launcher = All Round, Flame = Cone DOT, Acid = Single DOT



From what I'm seeing, they really want Commando to be a rare profession. (I like that.) But are they screwed the current Commandos?




Mecra Von'Stelonous
Kreistor
Fri Aug 01, 2003 8:32 am
#35

I am not surprised at the absurd response.

Garibaldi, you're playing softball. You gave them a list of small item changes in Week 1, and no sense of the overall picture.

Issue 1-5: There are no Commandos.

SO long as you focus on little details, so will they. You're giving them an out, and deniability. They have no sense of the scale of the Commando issues.

What we have to do is more severe now.

EVERYONE STOP TRAINING USING EXPLOITS AND TRICKS.

If any of you get to Master, and a Dev finds out, he'll point back and say, "Yes, the profession is working!"

So stop training in Commando until they see the issues!

The moment anyone hits Master, we're all screwed. As long as we can say, "Ther are no Master Commandos!" we have hope that the profession will be recognized as inoperable.

I know you all want to be COmmandos. But you're pretending to be Commandos, just to show a name above your head. You're hurting the effort to get this profession up to speed.



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Willie
Fri Aug 01, 2003 8:34 am
#36






Nishu wrote:

By the way, who were the beta testers that didn't like crafting? If you ask me I'd love to tinker around to make my own grenades and such. As it stands now weaponsmiths (at least on my server) are charging ridiculous amounts for grenades. I mean c'mon, 2000 credits for 5 throwaways that most likely won't hit?


-Nahela Nira'te, Teras Kasi Fireworks Expert, Ahazi.





Ok everyone else has said what I was going to about the devs comments so I've got just another question.


Nishu whothe hel are you trying to buy your grenades from on Ahazi? I can regularly go to the bazaar on Corellia and find a huge amount of grenades on there for 200 each stack sometimes for 60 a stack. I would like to know which weaponsmith you're talking to about that price though, so I can make sure to not ever go to that person to buy weapons





Jaric Mondoran - Ahazi - Commando Gimp Extraordinaire
Ma'elKoth - Flurry - Swordsman/Medic
O'rno - Shadowfire - Entertainer Extraordinaire

Knowledge is power. Power corrupts. Study hard be evil.
pragmatous
Fri Aug 01, 2003 8:35 am
#37

in summary the commando is the WORST profession in the game period.



_______________________________
Ove Afeliti - MASTER Weaponsmith
Lowca Galaxy - Naboo - Theed
XCal78
Fri Aug 01, 2003 8:38 am
#38

That response is lame by Q. I'm a weaponsmith but play a commando as well. Why should commando be the ONLY backup elite profession in the game? I wanta use an acid rifle as my primary weapon not a retarded backup. I'm not planning to get any combat besides commando on my other character. Q needs to address this MAJOR issue. No way is it fair Commando becomes the 1st backseat elite profession.



Zeto


Master Weaponsmith / Master Merchant


PS Also play a commando but don't tell anyone the name so I can play in peace from smithing




Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
MrValentine
Fri Aug 01, 2003 8:40 am
#39

I don't know about the rest of you but I just printed off a copy of the name of the dev's for this game and I will NEVER be purchasing another game that has their name on it.


Now to their response.


I'm going to play my character on the test center this weekend. I"m going to put in a CSR ticket requesting all the xp required to get up at least one box in each tree of commando. AND I would like you to supply each weapon to me. IF YOU ARE UNWILLING TO DO THIS YOU HAVE NO GROUND TO STAND ON!!!! Any of your comments that mention the test center are of NO concern to me. NONE of my friends play there and why should I ??


If the commando weapons are not our primary weapon thenwhat the hell are we doing in this tree??



This is the last time i'm reading these boards. I stood up for the devs all through beta and never once bitched about how things were done. This has changed my mind. If a retailer were to treat me this way in real life I would beat the holy **edit** out of them.


Q if you read this you better respond soon. because HATE is brewing.

Page 3 of 7