Commando Archive

Thread: So I played my commando on TC 2 today

Ster
Fri Jun 04, 2004 7:50 am
#14






TKA-MC wrote:

Curgenven said:"After unlocking your second slot, yes.

Your main character becomes force sensitive, you can then either work on becoming a full jedi, or just have some latent FS skills to suplement your normal abilities"


I know that the revamp is still in it's infacy....but has there been any news related to the quests at all. As in what to expect, and the difficulty?


Dysinn Rahl (Gorath) Master Commando/TKM

"This is my BOOM STICK!"






Using a loose qoute from the DEVs, the quests are supposed to be very difficult and take a muchlonger time than holo-grinding. You have been warned.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
TKA-MC
Fri Jun 04, 2004 8:10 am
#15

Ster said:"Using a loose qoute from the DEVs, the quests are supposed to be very difficult and take a muchlonger time than holo-grinding. You have been warned. "



Why oh why did'nt I take the blue pill.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
garvin
Fri Jun 04, 2004 8:24 am
#16

I've actually been looking into making a post regarding the Commando benefits of being Force Sensitive.


The problems I'm having making a good analysis is the speed bug and the fact that some people are debating whether many of the Force Sensitve abilities are working...The Melee & Range Defense trees seem to work fine (since they are standard Melee Def & Ranged Def Mods)...But the Melee & Ranged Attack Bonuses are questionable...I just hope that by the time it hits live the questions will be put to rest...


I will probably make a post over the weekend detailing certain trees and their grants of being Force Sensitive...The nicest thing about the Force Sensetive boxes are they all cost just 1 skill pt each...so they are much easier to gain...


And for those who say "Well any profession can get them so we aren't really getting any advantage", you are right about the advantage...but the thing you are forgetting is "capping"...these grants, such as Melee & Ranged Def, plus the right dabbling routes, get a Master Commando that much closer to the +125 Def Cap...you have to remember, a TKM + Master Fencer has over +160 in Melee Defense...but in reality, that is the same as having +125 Melee defense because of the cap...it get's us closer to lowering their advantage rather then give us any type of advantage over them...It helps to even the playing field just that much more...Plus...if the Ranged Attack bonuses work as they have been reported, we should see improvement to using our FT's...


Anyway...I'll try and post more specifics about the new Jedi Trees this weekend...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ster
Fri Jun 04, 2004 8:29 am
#17






garvin wrote:

I've actually been looking into making a post regarding the Commando benefits of being Force Sensitive.


The problems I'm having making a good analysis is the speed bug and the fact that some people are debating whether many of the Force Sensitve abilities are working...The Melee & Range Defense trees seem to work fine (since they are standard Melee Def & Ranged Def Mods)...But the Melee & Ranged Attack Bonuses are questionable...I just hope that by the time it hits live the questions will be put to rest...


I will probably make a post over the weekend detailing certain trees and their grants of being Force Sensitive...The nicest thing about the Force Sensetive boxes are they all cost just 1 skill pt each...so they are much easier to gain...


And for those who say "Well any profession can get them so we aren't really getting any advantage", you are right about the advantage...but the thing you are forgetting is "capping"...these grants, such as Melee & Ranged Def, plus the right dabbling routes, get a Master Commando that much closer to the +125 Def Cap...you have to remember, a TKM + Master Fencer has over +160 in Melee Defense...but in reality, that is the same as having +125 Melee defense because of the cap...it get's us closer to lowering their advantage rather then give us any type of advantage over them...It helps to even the playing field just that much more...Plus...if the Ranged Attack bonuses work as they have been reported, we should see improvement to using our FT's...


Anyway...I'll try and post more specifics about the new Jedi Trees this weekend...








That's actually a really good point Garvin. Most of the other profs have not only hit the cap on defenses, but their speed as well. Has anyone thought of the implications that this will have on high end weapons? With FS abilities you might no longer need that reall fast krayt flamer anymore to hit the cap. The weapons that will be more likely to take a hit are the pistols, power hammers, and the like. You can buy just decent one with decent damage and hit the cap. No need to spend a ton of money anymore.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Hellshot
Fri Jun 04, 2004 11:11 am
#18

Just one thing about the speed and accuracybonuses to follow up what Ster and Garvin said. The mods you get to increase these mods are fractional modifier (e.g Multiply your base speed by the modifier to get your actual speed). So while all professions can get the same bonuses, in terms of actual speed, a slower weapon is going to get a bigger speed boost (in actual time between shots) than a faster weapon.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
loomis001
Sat Jun 05, 2004 6:36 pm
#19



Ster wrote:


TKA-MC wrote:

Curgenven said:"After unlocking your second slot, yes.

Your main character becomes force sensitive, you can then either work on becoming a full jedi, or just have some latent FS skills to suplement your normal abilities"

I know that the revamp is still in it's infacy....but has there been any news related to the quests at all. As in what to expect, and the difficulty?

Dysinn Rahl (Gorath) Master Commando/TKM
"This is my BOOM STICK!"



Using a loose qoute from the DEVs, the quests are supposed to be very difficult and take a much longer time than holo-grinding. You have been warned.


devs never said anything about how hard it is going to be, they only said will be long quest.



Member of the inqusitor of the Imperial Navy, imperial dark jedi
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