Commando Archive
Thread: GARVIN ! What is the deal ?
CH's were hit harder thanCommando IMO, due to the length of the time they have been nerfed, and the lack of hope in their outlook (I was both CH and Commando at the same time before I deleted that character).
garvin wrote:
GankByEwoks wrote:
Some may argue that CH's were also hit hard, but they have more options then us and cost less skill points, so their strategic possibilities are far greater then what we have to work with...
Curgenven wrote:
Lets face it, if they fix our current weapons, it'll be like having new ones anyway, as we can't use half the current ones properly
I hear that.
Vagrantprodigy wrote:
CH's were hit harder thanCommando IMO, due to the length of the time they have been nerfed, and the lack of hope in their outlook (I was both CH and Commando at the same time before I deleted that character).
garvin wrote:
GankByEwoks wrote:
Some may argue that CH's were also hit hard, but they have more options then us and cost less skill points, so their strategic possibilities are far greater then what we have to work with...
It's a definite matter of opinion...You can say that CH's were hit harder due to the length of time, but remember, Commandos have been aOne Trick Pony since Beta...We have always relied on our one main weapon, the Flame Thrower...so we got CH's beat on length of time...How many Species can CH's tame and how many can they call out at once? CH's can also kite their opponents while their pets tank for them...Commandos MUST get into 16m range to do the brunt of their damage...
The Devs took ourOne Trick Pony and shot it in the leg around Publish 7...Before the CH NERF, CH's were quite Capable (I was one of them for a time as well), especially thanks to the skill points left over after Master CH...on the otherhand, Master Commandos have less Skill points to dabble around then CH's...this was true before the CH NERF...and it's true After...
That's why I say Commandos were hit harder then CH's...CH's when from being good to being adequete in my opinion (they definitely need love)...Commandos went from being adequete to really hurting...
Message Edited by garvin on 07-14-2004 02:39 PM
SioBabble wrote:
Ok, so I'm biased, but as a CH first and a Commando second, I've got to tell you, CH got burned VERY badly in pub 5.
It wasa triple nerf:
1. Skill tree rearranged, again, to discourage dabbling in CH to get the pretty powerful pets (3/2/0/0 graul maulers, in particular)
2. CH XP nerfed by taking away the second pet at Creature Management III
3 (and this is the big one). The removal of light armor from every tamable creature but 1 under CL 40, to "balance" them, while simultaneously giving non-CHs tremedously overpowered BE created tanks that made cowardly gurrrecks, mountain krevols, and rock beetles look like tin cans by comparison. Some of the most popular pets were both made less capable AND their CL was increased; no more three grand wrix or greater sludge panthers out for MCHs.
CH got hit first in the "combat rebalance" and got hit very hard. We've yet to see what the "combat rebalance" will do to pure combat professions like Commando, the marksman based elites, the brawler based elites, and the BHs.
Granted, Commando, which should be very uber has less uberness than one would think, considering that three of the four branches have serious flaws. Still, as I mourn the loss of 60% kinetic resist on my two beloved GSPs, it's hard for me to be very sympathetic to anyone.
Just to reclarify...my post was never to say that CH's didn't get hurt...In my mind, just like Commandos, they got screwed...and of course I'm HUGELY biased...
When I was a CH, I only used my pets as a shield...I never used them as a valid combat tool to win fights...they were only meant to last long enough to help me get a few good shots in...In my mind, even after the CH NERF, the CH profession was still capable of this...When I gave up CH, I just picked up a Droid to tank for me...
Before our NERF we had 1 Valid weapon that worked well...the Flame Thrower...it had nice initial damage on it's special and a very nice DoT that was stackable...And Heat Resists didn't work in game...so we were ok using our 1 weapon mainly while waiting for fixes...it's been that way since Beta for Commandos...
Then around Publish 7, we saw:
- Our DoT SEVERLY reduced
- Our intial damage turned up
- And Heat resists functioning as intended
While the intial damage is very nice now, it only is good if the opponent has no orheat resists...Because we have a Combat Queue delay after each of our Melee Range Specials, very poor accuracy and very poor speed, we use to rely on our DoT to help us out while we waited out the timer and if we missed...The DoT in it's current state is barely noticable now and is easily healable much faster then it ticks...
The Devs also supposedly removed the stacking of our DoTs, although this is debatable...Some say it was removed, some say we can still stack..If we can, I'm not in a rush to point that out to the Devs... ![]()
To put CH in the same boat as Commandos you'd have to make Pets only attack their targets as long as the Owner is within 16m of the target...Also remove the Tank ability...imagine if the CH pets can only do damage, and not block damage (the NPC or other Player) still attacks the owner directly instead of the pets)...throw in a few other restrictions and penalties (like a combat queue delay) and make most high level NPC's 90 to 100% Pet damage resistent...Oh, and finally...Give CH's one pet...only one...make it a powerful let, but slow and make it miss a lot...
After all that I'd feel like CH's are in the same boat as Commandos...
Again, I mean no disrespect to CH's...I am very Biased as I stated earlier...I've thought of CH as my primary profession...only something I used to enhance my primary...for folks who rely on CH more heavily, the NERF obviously effects them deeper....
SioBabble wrote:
Garvin, I didn't mean to imply you were dissing CHs. We've got TH and the devs to do that.