Commando Archive

Thread: GARVIN ! What is the deal ?

TKA-MC
Wed Jul 14, 2004 7:53 am
#14

/goosfraba /goosfraba. I agree with everything that has been posted, I also understand that we wont see

anything till the CB goes live. For those of you that are bord you can decide to gather some FP's for JTLS or start creating a character on TC to test the CB.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
Vagrantprodigy
Wed Jul 14, 2004 1:27 pm
#15






garvin wrote:





GankByEwoks wrote:

Some may argue that CH's were also hit hard, but they have more options then us and cost less skill points, so their strategic possibilities are far greater then what we have to work with...









CH's were hit harder thanCommando IMO, due to the length of the time they have been nerfed, and the lack of hope in their outlook (I was both CH and Commando at the same time before I deleted that character).




Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
Curgenven
Wed Jul 14, 2004 1:50 pm
#16

Lets face it, if they fix our current weapons, it'll be like having new ones anyway, as we can't use half the current ones properly
Ster
Wed Jul 14, 2004 1:56 pm
#17






Curgenven wrote:
Lets face it, if they fix our current weapons, it'll be like having new ones anyway, as we can't use half the current ones properly





I hear that.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Skeptic666
Wed Jul 14, 2004 1:58 pm
#18

Hhehe Ihad this realy negative post but dont want to get Garvin on my bad side. In short terms no matter what little hints of things we have comming our way its still wait for the Combat balance. Which we have been hearing for like 6 months. That is basicly all I can realy expect to hear



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
garvin
Wed Jul 14, 2004 2:37 pm
#19






Vagrantprodigy wrote:





garvin wrote:





GankByEwoks wrote:

Some may argue that CH's were also hit hard, but they have more options then us and cost less skill points, so their strategic possibilities are far greater then what we have to work with...







CH's were hit harder thanCommando IMO, due to the length of the time they have been nerfed, and the lack of hope in their outlook (I was both CH and Commando at the same time before I deleted that character).






It's a definite matter of opinion...You can say that CH's were hit harder due to the length of time, but remember, Commandos have been aOne Trick Pony since Beta...We have always relied on our one main weapon, the Flame Thrower...so we got CH's beat on length of time...How many Species can CH's tame and how many can they call out at once? CH's can also kite their opponents while their pets tank for them...Commandos MUST get into 16m range to do the brunt of their damage...


The Devs took ourOne Trick Pony and shot it in the leg around Publish 7...Before the CH NERF, CH's were quite Capable (I was one of them for a time as well), especially thanks to the skill points left over after Master CH...on the otherhand, Master Commandos have less Skill points to dabble around then CH's...this was true before the CH NERF...and it's true After...


That's why I say Commandos were hit harder then CH's...CH's when from being good to being adequete in my opinion (they definitely need love)...Commandos went from being adequete to really hurting...


Message Edited by garvin on 07-14-2004 02:39 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Vagrantprodigy
Wed Jul 14, 2004 4:35 pm
#20

Currently CH is totally useless, and has been totally useless since it's last large nerf, which was a long time ago. When I was a commando and a CH, I usually didn't bother even pulling out a pet. They simply weren't worth messing with.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
SioBabble
Wed Jul 14, 2004 5:22 pm
#21

Ok, so I'm biased, but as a CH first and a Commando second, I've got to tell you, CH got burned VERY badly in pub 5.


It wasa triple nerf:


1. Skill tree rearranged, again, to discourage dabbling in CH to get the pretty powerful pets (3/2/0/0 graul maulers, in particular)


2. CH XP nerfed by taking away the second pet at Creature Management III


3 (and this is the big one). The removal of light armor from every tamable creature but 1 under CL 40, to "balance" them, while simultaneously giving non-CHs tremedously overpowered BE created tanks that made cowardly gurrrecks, mountain krevols, and rock beetles look like tin cans by comparison. Some of the most popular pets were both made less capable AND their CL was increased; no more three grand wrix or greater sludge panthers out for MCHs.


CH got hit first in the "combat rebalance" and got hit very hard. We've yet to see what the "combat rebalance" will do to pure combat professions like Commando, the marksman based elites, the brawler based elites, and the BHs.


Granted, Commando, which should be very uber has less uberness than one would think, considering that three of the four branches have serious flaws. Still, as I mourn the loss of 60% kinetic resist on my two beloved GSPs, it's hard for me to be very sympathetic to anyone.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


garvin
Wed Jul 14, 2004 6:15 pm
#22






SioBabble wrote:

Ok, so I'm biased, but as a CH first and a Commando second, I've got to tell you, CH got burned VERY badly in pub 5.


It wasa triple nerf:


1. Skill tree rearranged, again, to discourage dabbling in CH to get the pretty powerful pets (3/2/0/0 graul maulers, in particular)


2. CH XP nerfed by taking away the second pet at Creature Management III


3 (and this is the big one). The removal of light armor from every tamable creature but 1 under CL 40, to "balance" them, while simultaneously giving non-CHs tremedously overpowered BE created tanks that made cowardly gurrrecks, mountain krevols, and rock beetles look like tin cans by comparison. Some of the most popular pets were both made less capable AND their CL was increased; no more three grand wrix or greater sludge panthers out for MCHs.


CH got hit first in the "combat rebalance" and got hit very hard. We've yet to see what the "combat rebalance" will do to pure combat professions like Commando, the marksman based elites, the brawler based elites, and the BHs.


Granted, Commando, which should be very uber has less uberness than one would think, considering that three of the four branches have serious flaws. Still, as I mourn the loss of 60% kinetic resist on my two beloved GSPs, it's hard for me to be very sympathetic to anyone.







Just to reclarify...my post was never to say that CH's didn't get hurt...In my mind, just like Commandos, they got screwed...and of course I'm HUGELY biased...


When I was a CH, I only used my pets as a shield...I never used them as a valid combat tool to win fights...they were only meant to last long enough to help me get a few good shots in...In my mind, even after the CH NERF, the CH profession was still capable of this...When I gave up CH, I just picked up a Droid to tank for me...


Before our NERF we had 1 Valid weapon that worked well...the Flame Thrower...it had nice initial damage on it's special and a very nice DoT that was stackable...And Heat Resists didn't work in game...so we were ok using our 1 weapon mainly while waiting for fixes...it's been that way since Beta for Commandos...


Then around Publish 7, we saw:



  1. Our DoT SEVERLY reduced

  2. Our intial damage turned up

  3. And Heat resists functioning as intended

While the intial damage is very nice now, it only is good if the opponent has no orheat resists...Because we have a Combat Queue delay after each of our Melee Range Specials, very poor accuracy and very poor speed, we use to rely on our DoT to help us out while we waited out the timer and if we missed...The DoT in it's current state is barely noticable now and is easily healable much faster then it ticks...


The Devs also supposedly removed the stacking of our DoTs, although this is debatable...Some say it was removed, some say we can still stack..If we can, I'm not in a rush to point that out to the Devs...


To put CH in the same boat as Commandos you'd have to make Pets only attack their targets as long as the Owner is within 16m of the target...Also remove the Tank ability...imagine if the CH pets can only do damage, and not block damage (the NPC or other Player) still attacks the owner directly instead of the pets)...throw in a few other restrictions and penalties (like a combat queue delay) and make most high level NPC's 90 to 100% Pet damage resistent...Oh, and finally...Give CH's one pet...only one...make it a powerful let, but slow and make it miss a lot...


After all that I'd feel like CH's are in the same boat as Commandos...


Again, I mean no disrespect to CH's...I am very Biased as I stated earlier...I've thought of CH as my primary profession...only something I used to enhance my primary...for folks who rely on CH more heavily, the NERF obviously effects them deeper....





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Vagrantprodigy
Wed Jul 14, 2004 7:31 pm
#23

heh, we know you weren't dissing the CHs Garvin.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
Raptor2k1
Wed Jul 14, 2004 7:43 pm
#24







3 (and this is the big one). The removal of light armor from every tamable creature but 1 under CL 40, to "balance" them, while simultaneously giving non-CHs tremedously overpowered BE created tanks that made cowardly gurrrecks, mountain krevols, and rock beetles look like tin cans by comparison.






I think this was a two-fold reasoning change... like the FT DoT nerf, it was made with the assumption the CB was around the corner (which is going to significalty reduce high end composite, and probably most weapons damage output as well.) In addition, this opened up a need for BE pets, which before this point hadn't been popular. Most wild pets under CL 40 don't have armor now, but with some creative engineering it's very easy to create a low CL critter with AR1 and decent resists (The pride ofmy personal creations was a CL 24 Kaadu with AR1 and 60% kinetic resistance... the energy vulnerability hurts though, but keeps the CL lower.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


SioBabble
Thu Jul 15, 2004 9:25 am
#25

Garvin, I didn't mean to imply you were dissing CHs. We've got TH and the devs to do that.


I remember when commando didn't have FTs, and then they were ungated in the crafting process, and the first FTs hit the servers, and then the nerf cries began about 10 seconds after the first non-Commando l337-d00d got his butt quick fried to a crackly crunch.


Commando needs love, and isn't gettting it, and your points about both the dearth of effective commando weapons and the severe drawbacks of the one that does work are well taken.


Were you a CH when we had to be within 30m of the pet and the prey when the prey died to get CH XP? That is similar to the commando's major weakness: must be in melee range to use their most devastaing attack, with no melee defenses inherent in their skill tree. Really brilliant.


Even at the MCH level, my critters were there as meatshields, not damage dealers. That's the role of the critter pet in SWG. The irony here is that the combat power that the CH brings to the table isn't measured in tanking power, it's measured in damage dealing power. Which is so incredibly bass-ackwards that it could only come from the SWG dev team, who spend much of their time figuring out new ways for broken SEA hawkers to inform us that we really, really need a grenade experimentation +5 SEA, both in spatial, from barker droids, and in the new auction channel.


I'm just one of the people cursed with a penchant or a destiny to take on professions that are hated, borked, ignored, or all three.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Vagrantprodigy
Thu Jul 15, 2004 11:07 am
#26






SioBabble wrote:

Garvin, I didn't mean to imply you were dissing CHs. We've got TH and the devs to do that.





God knows that's true.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
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