Commando Archive
Thread: With all these geonosian weapons, we are now completely left in the dust.
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Yachew
Mon Mar 01, 2004 9:50 pm
#14
Well I don't know about you guys, but if our HAR and everything else isn't fixed after combat revamp next patch byebye commando I've dealt with this for about 4 months now, and I'm sick of it. Plus I'm a wookiee, so I can't even wear armor.
TechnoHic
Tue Mar 02, 2004 6:16 am
#15
Well from the screenies I can tell kliknes and fire breathing spiders I would not be able to take out at all, at least with my FT.
StarNick
Tue Mar 02, 2004 8:26 pm
#16
I have two somewhat half started characters on TC..maybe one of these days i should spend a few hours and level up Commando there....
Raptor2k1
Tue Mar 02, 2004 11:12 pm
#17
I'd have a TC commando myself, but frankly I don't have the time to grind up to master again and get re-equied, so I'm going to have to wait for character opy unfortunately. 
shutout
Wed Mar 03, 2004 11:37 am
#19
OnlyMaestro wrote:
Firing a LP in a cave would probably crash the server.
haha, that would be pretty funny. serve all those people right for not storing their bikes. and before you say you can't store it because of the lag, how come i can do it every time, and i'm lagging just as bad as everyone else. go to your D-pad and store it.
La-grange
Wed Mar 03, 2004 4:42 pm
#20
The launcher pistol does not crash the server lol. Just that doing 1k of damage to something that has like 35k of ham doesn't work too well. Seems like most everything in that stupid cave was specifically desinged to put commandos at an immediate disadvantage.
I saw alot of blast and acid vulnerabilities. But after exensive testing with the acid rifle, you might as well just roll over and die for all that matters. DPS for the acid rifle is almost similar (assuming you hit) with specials as it is with the default attack. That problem is due to the acid rifle being .7 sec slower than a FT and doing about 2/3rds the damage. The laucher pistol is a different story. Go novice commando, smuggler pistol line, and master pistoleer and you might actually own in that cave. And of course the other 2/5ths of our weaponry doesn't even work in the cave. So draw your own conclusions.
Maybe the devs were trying to wean the commando community off of the flame thrower? That is what it seems. But aside from Just-G, are the other devs aware that the other weapons we have are encountering problems?
I saw alot of blast and acid vulnerabilities. But after exensive testing with the acid rifle, you might as well just roll over and die for all that matters. DPS for the acid rifle is almost similar (assuming you hit) with specials as it is with the default attack. That problem is due to the acid rifle being .7 sec slower than a FT and doing about 2/3rds the damage. The laucher pistol is a different story. Go novice commando, smuggler pistol line, and master pistoleer and you might actually own in that cave. And of course the other 2/5ths of our weaponry doesn't even work in the cave. So draw your own conclusions.
Maybe the devs were trying to wean the commando community off of the flame thrower? That is what it seems. But aside from Just-G, are the other devs aware that the other weapons we have are encountering problems?
shutout
Wed Mar 03, 2004 5:38 pm
#21
this is exactly why i bring my swordsman/pikeman in there. i've yet to go there with my commando. i'll even wager that i could solo that cave with just the swordsman. kinda funny how commandos spend a lot more points than swordsmen (even if they do pick up master brawler) yet they're outdamaged severely by any melee profession down there (well, maybe not fencers, not sure though).
La-grange wrote:
The launcher pistol does not crash the server lol. Just that doing 1k of damage to something that has like 35k of ham doesn't work too well. Seems like most everything in that stupid cave was specifically desinged to put commandos at an immediate disadvantage.
I saw alot of blast and acid vulnerabilities. But after exensive testing with the acid rifle, you might as well just roll over and die for all that matters. DPS for the acid rifle is almost similar (assuming you hit) with specials as it is with the default attack. That problem is due to the acid rifle being .7 sec slower than a FT and doing about 2/3rds the damage. The laucher pistol is a different story. Go novice commando, smuggler pistol line, and master pistoleer and you might actually own in that cave. And of course the other 2/5ths of our weaponry doesn't even work in the cave. So draw your own conclusions.
Maybe the devs were trying to wean the commando community off of the flame thrower? That is what it seems. But aside from Just-G, are the other devs aware that the other weapons we have are encountering problems?
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