Commando Archive

Thread: unarmed/brawler stuff for commando

tacwraith
Thu Jan 15, 2004 2:35 pm
#14

It is pretty cool. many times the fencer/pistoleer/tka guy with unholy dodge and ranged defense ask me in/tell how the heck i hit them so easily as their corpses lie at my feet.


makes one feel warm and fuzzy.



though, dont try this vs a carbineer/fencer, they got good intimidate defenses.


(oh, and do buy a bandolier and undershirt of +17 warcry/intimidate too)





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Jan 15, 2004 2:50 pm
#15

Not sure about 1 & 2 because I never use Intimidate....but as for the rest....


3) +100 unarmed speed (+50 at novice +50 at master). - not damage, but speed. any commando punching for 60pnt every second has to be out of his mind. this is just so that we can use our unarmed blind/stun attacks fast. Note: tkasi/commando does not receive any bonus from this, as the tkasi at box4 of speed already swings once a second.


I think I'd rather have unarmed toughness over undarmed speed...If I want unarmed speed I can get plenty by just getting a few boxes of TKA...or even if I didn't, speed was never a problem when I was going up the unarmed tree...Now I'd like to be able to unarm my FT and be able to use some unarmed toughness...but I also understand if having either would offend the TKA profession (steping on their toes) because it could lead to others with an unarmed requirement to requesting similar...


Besides...on a selfish note, at Master TKA I already have +250 speed...that's the cap...so +100 more would be a waste....lol...And come on Tac...it's all about ME!!!


4) grapple: unarmed attack that immobilizes both commando and target for 15 seconds, breaks when timer is out or commando equips a weapon. 5m range. -basically a 'support' type of special, useful for crowd control. note the commando cannot attack while grappling but target being grappled can attack him.


Interesting, but what is the point of grabble in a PvP fight...crowd control is nice...but this could be used against us big time...say we grapple with our opponent and their friend comes along and shoots us from behind while we are defenseless as well...I think this idea needs a bunch of work...


Instead I would like to see us get a bit of Commando Toughness in the form of more Defenses thanks to our Unarmed Requirement...Honestly I don't care if we don't get any unarmed specials...but I'd like to see us get some of the same def vs... that TKA and the other Melee professions get (even to a lesser degree)...We should be hardend from our unarmed trials...there for we should have a sort of "Commando Toughness" and definitely more Melee & Ranged Defenses then any Elite Ranged Ranged Profession...Currently we get +30 total at Master Commando...Pistoleer get's +40...TKM gets +60...we should fit right in the middle with +50 (we are an inbetween melee and range profession)....And since we stay at Melee range for our specials, KD is a weakness...so I'd like to see us get a bit of Def Vs. KD...we'll still get KD'd all the time, but we'd have a better chance of that move failing against us (again thanks to our unarmed training)...Our accuracy with the FT sucks, so their accuracy with KD against us should be penalized just a bit...I'm not talking a huge amount...something like +20 or so...in reality that doesn't make a huge amount of difference (I've got +25 Def Vs. KD in my armor and TKM and I still get KD'd all the time).


So basically, instead of thinking of what unarmed specials we could get...maybe we should hope for unarmed defenses more...






Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Thu Jan 15, 2004 2:59 pm
#16

toughness is another option, but i dont think we should have the same benefit of a melee class since we are not a melee class.


the speed is a requirement imo, since commando is not tka. commando does not receive vk cert (and shouldnt), so he's left with bare fists. and swinging at 4s it just becomes pointless.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Jan 15, 2004 3:09 pm
#17

toughness is another option, but i dont think we should have the same benefit of a melee class since we are not a melee class.


the speed is a requirement imo, since commando is not tka. commando does not receive vk cert (and shouldnt), so he's left with bare fists. and swinging at 4s it just becomes pointless.


If I'm thinking as just a Commando, and not someone who is TKA & Commando then I'm going into a fight with the attitude of "The only way I'm going to be unarmed is if you pry my FT out of my cold dead hands"...so...in that Commando mentality, unarmed speed is going to do nothing for me...then again, unarmed toughness would also do nothing for me...


But...Def Vs. KD and a new type of Toughness, Commando Toughness, would....Your right, we shouldn't have the same type of benefit of a melee class since we are not a melee class...but at the same time we are not like the general ranged class either...we are an inbetween profession...We are a ranged class that fights and melee range...and therefore we should have qualities that fit in that middle point if you see what I'm getting at...


I envision a dream where Melee Professions and Ranged Professions are at 2 opposite sides of the spectrum when it comes to balance...they are the Ying and the Yang...and Commandos would fit right in the middle connecting the 2...with qualties of Melee and Ranged...As we are right now, we have ranged qualities...little to know melee qualities, but at the same time we are forced to fight at Melee range...Not balanced at all for that middle point weare castinto....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Daker-Naritus
Thu Jan 15, 2004 7:45 pm
#18






tacwraith wrote:

just a brainstorm here...


FYI:we cant ask for any DAMAGE unarmed attacks. we are not teras kasi.






Why the hell not? I have often said we should get some commando-like hand to hand specials to accompany our current arsenal.


Example: Head Butt - Mind Damage + Dizzy/Stun


Example: Leg Swipe - Melee Range Knockdown + Medium Damage


Note: Both of these are used with weapons EQUIPPED


Come one people...think out of the box... Do we REALLY want attacks that we have to take off all weapons and use unarmed for (even though we can't use vibroknucklers)...I freaking hope not


Why isn't damage an option?


We should be asking for unarmed abilities that aid our current abilities...not a whole new tree for unarmed attacks...

tacwraith
Fri Jan 16, 2004 7:04 am
#19

erm because if you have a weapon equipped then its not unarmed?




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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