Commando Archive
Thread: No More DOT Fire stacking...
What has been missed is that this can actually improve how dots work. Before the target would determine which flamedot would apply, I shoot flamesingle2, you shoot flamesingle2 and only the best would apply to the target, the lessor flamesingle2 would not apply any burn damage and therefore a wasted shot. With this change, 2 commandos can now apply the same burn to the target and have each one stick. Each individual player can now select their best dot and have it apply against any target without having to worry if another player has already done so. Just think, 5 commandos will each be able to stack flamesingle2 on a target and have it apply.
What this does is make group play easier and more efficient and makes solo play against things like rancor dens less feasible.
Also the only mention of resists playing a role in reducing damage due to burn is for ATST's and nothing else, any other target, regardless of resists, will still <should be> 100% affected by burn damage based on initial hit, just as it is now. This includes PvP and PvE.
actually, its no more flamethrower in pvp.
fire dots dont stack
fire dots dont work well against atst
chef food flameout = 85% damage reduction on the first 3 shots (read: here comes commando, drink flameout, that flamespecial does nothing to you, as the fire dot is tied to the initial damage, initial damage is reduced by pvp by about 70% from pve damage, now this is a further 85% reduction, so those 500 damage flamer shots we used to put, vs a nonarmored target will hit 85% less so the flamer will hit for 75 INITIAL damage with this chef food, and the dot is dependant on the initial hit, so our dots will now be..around 50 pnts id say. cute no? oh and if target has composite, with that 50% or higher heat resist, youll be ticking them for a nice 20pnts. you'll be better off firing a marksman health bleed shot with your launcher pistol now.