Commando Archive

Thread: You commandos!

Araido
Wed Feb 25, 2004 8:32 pm
#14

DAM# well said Garvin.. you just pointed it out, in its complete and utterly ugly sad entirety..


I was in the new cave the other nite.. and what a friggin fight... I felt like abroken wheel in there fighting with my FT.. ( all the critters in there have a minimum of 65% heat resists) AND NOW THESE RESISTS WORK.. whats more.. you couldnt hit a bull in the a$$ with the HAR.. even at point blank range.


I missed more than I hit.. ... oh about 1 out of 6 shots I connected with...(for minor to moderate damage.. and i have a HAR that dose 963 on the high side) and the HAR even soundsworse now.... about half the time the dubbed in midi of a creature that spits acid like the lizzards on Dantooine, is the sound the weapon nowmakes.. .. (you knowinstead of the little ballbearing against a trash can lid like it used to be)


The cave creatures weaknesses are acid, blast, and possibly stun.. but no matter YOU DO NOT want to get into a fight in those enviorns with a half a$$ weapon.. like the HAR.. I am also a master Teras Kasi.. and it was the only thing that saved me on several occasions.. . besides being able to put a small bleed on them with the LP.. Commando weapons were useless against them.. Heck I even shot several of them with my heavies.. and threw some nasty 'nades on them as well.. I might as well of threw driedHuurton poop at them.... both had and or would have the same effect..


One needs to play as a Master Commando for some time in order to completely and fully appreciate this mess .. and to also arrive at the conclusion that we who are Masters in this profession already know.. one tree in four that works flat SUX.. the points sink required to arrive at Master for the return also blows..AND.. (we) as Garvin stated suffer more penalties.. and more BS than do other COMBAT classes.. period.. and until the people who make this game.. fix it.. its going to continue to be one tough road..


Its ok to like the class and enjoy the pursuit of the chase to get there.. ( heck we all did) but upon arrival.. and after staying for a little while.. all who dare to do so, .. soon see that the grass is definately NOT greener in the valley of the Commando.


Araido


Master Commando, Master Teras Kasi, Master Marksman, NoviceMedic...


Intrepid server


" NEED A LIGHT?"









Teras Kasi Master / Master Commando (Intrepid) Rebel Colonel
Teras Kasi Master / Master Artisan (Bloodfin)

"How about a Kick to the head?... OR... would you prefer being set ablaze?"
Raptor2k1
Wed Feb 25, 2004 10:05 pm
#15

"you whine too much...it took me 2 days to get flamethrower 4...wow that took a long time now didnt it...id say 2500 PvP damage isnt bad with flame single 2. It doesnt take long at all...now go take some rebel general camp missions and pwn the rebel scourge!"


Great... now why don't you go get the rest of the class and tell us what you think?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


SkipMalone
Thu Feb 26, 2004 1:45 am
#16

Ahh yes, another misguided soul. . . . . .






NCresslinN


Mmaster commandoM


First mohawk on Flurry, tallest human in the galaxy






Dafushpu
Thu Feb 26, 2004 2:14 am
#17

i am a bounty hunter for now, i am about to go commando as soon as i max out my heavy weapons xp with my LLC. with my LLC rating right now, i can do more damage in quicker times than if i were working with commando weapons from the start.


i liked being a bounty hunter, but the ivestigation grind was so boring i couldnt stand to do more than 2 or 3 missions a night. i just wanna go out and kill big **edit** and get good loot, i.e. krayt & force stuff.


so, its off to the races for my maxed out HW xp and then the god forsaken unarmed line.


i understand that commandos need work for PvP. i have dueled commandos before and when they miss with a special it really hurts them as i proceed to own on them with my quick pistol abilities. commandos do need some work in the PvP area, but i wouldnt count on the devs doing much to help you out. the abilities you have in PvE, in their eyes, might negate any arguements to improving your PvP abilities. hopefully, the hardcap on defense mods will make us better at PvP.


another thing, that geo cave pwned my sorry self the other night. died twice and didnt get one stinking pile of bantha poo for loot.





if you are jedi and you complain, i have one question for you. how many remember permadeth, kenetic damage lightsabers, and lightsaber TEFs?
Drkapprntice
Thu Feb 26, 2004 9:49 am
#18

i 5 star'd ya cause commandos do rock.

i was a commando through all the nerfs, while everyone was flaming on here i was kickin serious arse, all you that think the profession is broken havent been a commando long enough to learn the tricks, or dont like to have to think about using tactics. commandos are more than flame 4 spammers if you dissagree then you are proving that you havent fully experienced the profession. you havent taken the time to LEARN AND ADAPT to the profession, so go be a pistoleer or a BH where all you have to do is spamm eye shot or whatever. once i finish this last holo profession i'll be back in commando and once again show you that i can kill you without using the FT



----------------------------------------------------------
Xale

growing old is inevitable, growing up is optional
garvin
Thu Feb 26, 2004 10:26 am
#19

i was a commando through all the nerfs, while everyone was flaming on here i was kickin serious arse, all you that think the profession is broken havent been a commando long enough to learn the tricks, or dont like to have to think about using tactics. commandos are more than flame 4 spammers if you dissagree then you are proving that you havent fully experienced the profession. you havent taken the time to LEARN AND ADAPT to the profession, so go be a pistoleer or a BH where all you have to do is spamm eye shot or whatever. once i finish this last holo profession i'll be back in commando and once again show you that i can kill you without using the FT


Well I've been a Commando since just after Beta, and I spend a lot of my time testing out different Commando abilities, Weapons and such...and I say we are a broken profession...


I'm not saying that we are un-usable...I have a watch with a shattered screen...it still tells time perfectly...but it is still broken and I'd like to see it fixed some day...The Commando profession is Fun and can in some cases kick butt...but take the new cave and the fact the Heat Resists now are in play...this makes our whole profession a new can of wax...How much ass do we kick in a cave where the NPC's have 100% heat resists and we can't use any of our Heavy Weapons? Go test it out?


Have you analyzed our weapons, their strengths, their weaknesses and the bugs that exist?


The HAR is a prime example...the mods don't stack...The accuracy is so bad you lucky if you score a successful hit 50% of the time...it's also weaker then the FT with the same specials and same restrictions, but no DoT...so clearly, this weapon is only used rarely by most folks that emply strategy and tactics...


Our Grenades do more damage to the user then the opponent due to range issue and HAM costs...The work best when you target a stationary opponent, but if that opponent is running towards you, by the time it connects the opponent is to close to you, which of course makes the Grenade damage you...combine this with the HAM cost and often times the Commando can end up Incapp'd...a great strategy if your helping your opponent win...


Our Consumable Heavy weapons can not be used indoors for the most part (I say for the most part because I believe it has been reported that the Heavy Particle Beam might work in caves)...Plus they are one of the most intensive weapons WS can make...so not many WS's make this on a regular basis...and when they do, they often sell for 30K on average or more...30K usually equals around 33 shots per Consumable...our Accuracy with this weapons is often debated to be between 50 to 70%...even if it was 100% that would be 1K per shot....Not reasonable when you look at the actual accuracy....Plus to use weapons like the Rocket Launch, it forces you into a stationary position...which makes you extremely vunerable...VERY BAD TACTIC, especially if you miss...


Our LP is a nice weapon...but look at other professions that are granted their own weapon...they get Specials and Skill mods associated with that Weapon...We only have our Marksman skills (unless you dabble) to use with our own LP weapon...I can out damage my LP using my Pistol 4 Pre Patch FWG5 any day in speed and damage...So the only reason to every use an LP is if I need to do Blast damage or I want to create a ton of LAG for bug someone...It's mainly a good beginning weapon for people who need Heavy Weapon XP, or a great weapon for Pistoleers and Smugglers who want a Blast Damage capable pistol...


So I'm sorry...I'm not sure where you are coming from saying that we aren't broken...and that anyone who thinks we only have one valid weapon hasn't played long enough or doesn't understand tactics and strategy...Any Longtime Commando is fully versed in our strengths and weaknesses...Why aren't you? You say you've been a commando longer then most, yet your post goes against that idea if you aren't familiar with these tested and comfirmed issues...Maybe you need to stop Hologriding for a bit and come back to Commando for a refresher course...Maybe you'll see something you obviously missed....



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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