Commando Archive

Thread: Top Question of our 10 Questions...Please Help Me Pick...

Raptor2k1
Thu Apr 22, 2004 10:16 pm
#14

And again, feel free to re-write any of the questions (even combining some) if you think it will help...







8.) If other professions are gaining access to weapons that do Blast Damage, which encroaches on the Commando purpose, has our status as the "Heavy Weapon Specialists" changed in the minds of the Devs? We were led to believe that we were the specialists at taking down Turrents and ATSTs via Blast Damage, yet if other's can out Blast Damage us via speed and accuracy, our role appears reduced. Will we see a new purpose/theme for our profession coming down the road?







In this case, you might want to totally redo number eight. Aside from the swordsmen, it seems we know fairly well that blast damage will be commando-specific (as none of the new alleged blast weapons actually did blast damage.)


Perhaps rephrase it to rather reflecta general question on a purpose theme for the profession?



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ElRapoSuave
Fri Apr 23, 2004 4:01 am
#15

Number 1, but try to add number 6 in there also.


You could throw it in at the end


The HAR is the only Acid weapon in the game without any AP. Is this a bug, or do you intend to put in another weapon similar to it that takes a looted schematic to build?


Maybe you will get an answer about their plans for new weapons along with finding out if the HAR is bugged.





Cougre Magnum

There are only two things that can kill me: Silver bullets and GTEF.....and luckily silver doesn't exist in SWG.

Visit my loot vendor at 4860 4979 in Vilas Stronghold
Xix13
Fri Apr 23, 2004 4:16 am
#16

#5 and #1. I'd really like that use of skill points in unarmed to mean something.



-- Xixor (FS Master Doc/Master Pistoleer -- CANCELLED) "I know what you're thinking: Why, oh why, didn't I take the BLUE pill?"
-- Xixasaurus (Padawanasaurus/Privateer) "Green is Good"
-- Xixette (12pt-Master Artisan/12pt-Master DE/12pt-Master WS) "Think Pink!"
-- Xixell (FS Master Pikeman/Master Swordsman/Rebel Pilot) -- "Anybody for some ants?"
-- Xixdoggie Dawg (Master Rifledogg/Master Ranger) "Woof"
-- XixTheFish (12-pt Master Chef)
Ravenspite
Fri Apr 23, 2004 5:12 am
#17

I don't care, so long as we start getting some answers - ANY answers


Druce Bayne


shotgunjoe
Fri Apr 23, 2004 6:17 am
#18

Im going with #7 first,i would really like to know if all those SEAattachments garvin is hoarding work or not?


Then i guess about the har for a second place.





00101000100110011101001011011111110100100010011111
0011101000001100001100011010111101001101011011100
0 Ekahab Shotgunnis

00101000000010010110000111011000001101110000110101Imperial Commando
11010011000100010110011101001000001000001110110111 Dark Warriors of Valor
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

Hellshot
Fri Apr 23, 2004 8:02 am
#19

Something that I have always wondered about is why we have such poor accuracy with our heavy weapons, considering that they are guided weapons fired from a kneeling position with a clear line of site? Also, how come you don't get the same accuracy with all of the heavyweapons by the time you hit master?



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
StarNick
Fri Apr 23, 2004 8:35 am
#20

when you brought this up to me on tuesday ingame...my choice is still #1...but also #10 as well....#10 i would love to hear the dev's answer this question..and not only answer it, but actually reveal our purpose


They better not give a standard response like on some Q's they've done for this week...





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Dengathar
Fri Apr 23, 2004 8:42 am
#21

I'd like question #1 answered first, followed by question #5.


Dengathar - Master Commando - Kettemoor





Dengathar - Master Commando - Master Smuggler - Kettemoor

Daker-Naritus
Fri Apr 23, 2004 9:37 am
#22

I prefer:



1.) Is the HAR working as intended? The fact that it has the same accuracy and speed level as well as the same range and delay restrictions as our Flame Thrower, yet it is fairly weaker and has no DoT doesn't appear to justify it's practical usability. Should the HAR have a DoT, longer range, no delay, etc? Various other weapons in game have AP like the DXR-6b Rifle (AP2) and the Light Lightning Cannon (AP1), yet the Heavy Acid Rifle has AP0. The HAR is the only Acid weapon in game without any AP. Is this a bug?


Then:



3.) Can we combine the HAR and flamer tree to make room for a launcher pistol (or alternatively an unarmed dirty move tree) that has LP only specials and additional pistol accuracy/speed bonuses? Alternatively, is there any way we could have additional pistol accuracy/speed bonuses and maybe LP only specials added to one of the existing commando trees?



Daker-Naritus
Fri Apr 23, 2004 9:56 am
#23


By the way Garvin....if you ask TH #1, please add a notation that if he answers us by saying"we will be addressing this in the combat balance," we will track him down and beat him with a stick.


We need to know EXACTLY what they are going to do to fix the HAR, or we need to ask a different question. Several professions have already gotten shafted with their answers (ex: doctors, who got an answer to a question that the patch notes answered 3 days ago; DEs who got a "boy, that's a good question, I dunno" answer).



As a backup, I think the perfect question would be one that combines all the following ideals: Can we (1) go back to heavy weapon mods (instead of separate ones for flamer and acid rifle; (2) combine the flamer and acid rifle trees; and (3) have anLP tree with specials and pistol speed/accuracy bonuses. Asking the LP tree question would kill about 14 birds with one stone, because we would be fixing the LP, as well as heavy weapons modifiers and redundant specials in 2 trees (in addition to maybe getting a dot on the acid rifle when the specials are combined).


Message Edited by Daker-Naritus on 04-23-2004 11:58 AM

garvin
Fri Apr 23, 2004 10:25 am
#24

voting numbers updated in original post...If you haven't voted yet, please do so...I have until Tuesday night to submit our question (actually Wednesday morning, but I hate waiting until the last minute)...

Message Edited by garvin on 04-23-2004 10:59 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Skeptic666
Fri Apr 23, 2004 10:48 am
#25

Cool beans. I like the Har in its Idea but the way it works is bad. Ide love for it to be as viable as the FT )))



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
eakop
Fri Apr 23, 2004 11:06 am
#26

10.) Exactly why is it that I go to a Laser Rifle, or my VK's to do real damage to a armored target after the inital flame specials land..... I cannot afford to be spending between 30-50 on a set of rockets that have a 50/50 chance of hitting.


9.) Trying really hard to stay master commando, when the incentives are really not really there to hand out damage.


I have been a master commando for about 10 months now, and a TKM for 6 months. I find when the going gets tuff, the VK's come out.


Ok, I'll go back to lurking......


-eakop-

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