Commando Archive

Thread: New Weaponsmith schematics *Updated*

DrkSensei
Fri Aug 22, 2003 1:29 pm
#14

yes and that will last exactly how long the first time someone shoots someone with the charged weapon in PvP?



Bothan Bounty Hunter ~ Starsider
Narak Al'Stari
C o g i t oE r g oS u m
Bothan Commando M Gorath

Strife-o-rama
Fri Aug 22, 2003 1:31 pm
#15

Thanks Pop, Its much appreciated



Nax Narian
Mahonri Disciples
::specter from the past::
::chilastra::
I I I I I I I I I I I I
Ivoni
Fri Aug 22, 2003 1:35 pm
#16

I'm happy to see an upgrade and yet I'm not.

The lack of "heavy" damage is the main issue. Was hoping we were the answer to the death of the AT-ST.

Also, these are the numbers they were worried about? Sigh.

Not a single one of them using max damage is higher than 100 DPS.

Sure we'll hit hard, but not often. So when you break it down to when we hit again, it doesn't equate compared to the other combat classes. In fact, since they have specials and we don't, they do more.

These numbers would be awesome if they were all AP3. But they aren't.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Labelchild
Fri Aug 22, 2003 1:38 pm
#17

Thank the lord almighty. Well at least thank the devs....


Cant wait to see some actualy damage done with the flame thrower and stuff. The charge weapons will do so much damage i dont even wanna say. Can you say 2 hit kills?




Ryoma Starfire the Human Commando On The Kauri Galaxy You need droids talk to Kagu Ocoi, he be da man


Pownage


Kreistor
Fri Aug 22, 2003 1:40 pm
#18

Popo, could you give some comparitive data for the small arms you can make? FWG5, Laser Carb, etc? Without knowing how good you can make the other weapons, direct comparisons to other server weapons are inappropriate.

Excellent, excellent work, though! Thank you greatly!



Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
GartChan
Fri Aug 22, 2003 1:40 pm
#19

What about the Launcher Pistol?



I bow to no man...
Rave Lupine Immortal Legion Vaar Sado
Darth_Niu
Fri Aug 22, 2003 1:43 pm
#20

I hope the Rocket Launcher does indeed give us the punch we need. The damages are nice but against an AT-ST we need that kind of punch to survive. I'm kind of worried about the charges as well. How rare were the resouces you needed to craft these Popo? If they are rare enough then we'll be sitting in a hide position with our weapon caddy asking ourselves if the situation warrants using the Particle Beam Cannon or should I just use the Launcher Pistol. These weapons won't be cheap to begin with.....heck, all I've seen so far has been Lightning Cannons and 1 Acid Rifle. By the same token, in PVP will we want to use 'the Big Guns' instead of an E11?



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Oikaleek
Fri Aug 22, 2003 1:47 pm
#21

There was no update to the Launcher Pistol that I know of....Popo would know of course.


Really the only thing it needs is AP1 since it fires rockets an all


my $.02

Rezael
Fri Aug 22, 2003 1:51 pm
#22

if the RL does get ar3 then it seems we will be in business....somewhat...i am still worried about the flamethrower and HAR...but we will see wont we?



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
Oracle_Centuria
Fri Aug 22, 2003 1:53 pm
#23

Can you please post the new schematic changes for these weapons so I can have my weaponsmiths start hording resources



Oracle Centuria (RR)
Rebel Rousers
Ahazi Server, SWG
Ivoni
Fri Aug 22, 2003 1:53 pm
#24

Oh, did they fix the Launcher Pistol Ideal range of 0.0?



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
nwargasm
Fri Aug 22, 2003 2:00 pm
#25

oh **edit**. We commando's can use a light lightning cannon? I thought this was a Bounty Hunter gun. Can someone verify that commando's are certified to use it? I thought we could only use a lightning beam cannon (charged gun) not the regular light lightning cannnon.



-----------------------------------------------------------------------------------
nwargasm WHAMbulance :: Corbantis :: Imperial :: Master Commando
Worm22
Fri Aug 22, 2003 2:01 pm
#26

The ar ratings on the commando weapons are unacceptable. First both the flamethower and HAR have 0 ar while the bounty hunters lightning rifle has ar 1. Next does it make any sense that light lightning cannon(BH) has the same ar as the heavy weapons lightning beam cannon. The lightning beam cannon has no abilities associated meaning no additional dmg mods, it has more than twice the attack speed, has far more restriction in range mods, and on top of that it uses charges. Why do the devs insist on making other classes better commandos than the commando class.

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