Commando Archive
Thread: Why would we get nerfed?
k the commando should be albe to beat any other class exept bh on the battle field
example
commando vs pisolier
commando should win becaue he used much more skillpoints if he would not .. then where is the reason to be a commando .. remember the pisolier has much more skill points left .. he can get for example a much higher medical skill to heal him self ..
if both players used the same ammount of skillpoints they should be even
for example
commando vs piostolier+medic
Pistoleers problem is 3/4 there skills dont work.
A Doctor/Pistoleer is just as hard to get as Commando .. or BH
Your reasons for being dominate are worthless.
The commando is now really good at doing damage. This in no way means they are going to win every fight.
Ppl who whine that they can't win because the other guy does too much damage sucks. Thats the only reason they lose.
At some point yes you have to do more damage to win but damage on paper is not damage in game. Armor with the right res, KD, blind shots moving wile you shoot ect ect there are lots of ways to lower their ability to hit and there for lower their damage. If ppl want to stand toe to toe with a commando on the BF they should lose every time, but it's not the only way to fight.
Don't nerf a class because ppl are too stupid to learn how to fight them.
Yeah pistoleer/doctor or pistoleer/combat medic is just as difficult to attain as bounty hunter. My friend is a master combat medic, nearly master doctor and has some ranks in pistoleer... she can beat my ass btw.
you forget master pistoleer will have others skills as well, but even with them they are still gimped.. even pistoleer/Smugglers now
Even with Doctor buffs and Master Pistoleer (ALL SKILL POINTS TAKEN) i still cannot beat a BH with eyeshot.. and a little med skills
your reasoning is retarded
now im not saying nerf Commando or BH... but FIX pistoleer..!
Ivameer wrote:
There is no reason to nerf us, it takes longer for us to get towhere we are, more skill points, just like its hard for a BH too. We dont have the liberty of having a strong pet, strong medical or any other variety to help enhance our character other than our weapons. Other professions that are mixed with medical skills and what not might not do as much damage but they sure can last a lot longer in a battle than someone without good medical. And on a final note, the devs tested all the guns, they did internal testing, they wouldnt have patched it if they thought it was too strong. I think everything is fine the way it is.
The end result to leaving certain professions three or four times stronger than any other is that players realize there is no point in being anything except that profession.
Be careful what you wish for.
First off - you need to get this simple concept through your head - The commando profession is not solely made up of its weapons.
Commandos have a TON of issues - most of them are still are around (the vast majority of them really).
This patch DID NOT FIX the commando profession - it gave the commando profession some really nice toys to play with so they would shut up. I'm sad to say that most of you seem to have fallen for it and have now retreated into a little corner with your "precious", muttering things about how you earned it fair and square and now those filthy, tricksey pistoleerses wants to steal it.
The weapon stats as is make no sense given previous statements and changes. If one-shot kills in PvP were soo bad that we had to have a 75% pvp damage nerf, why were 3-4 new weapons added that can one shot kill people? If a rifleman doing 8k shots was too unbalancing for PvE, why were multiple weapons added that can do that much or more? If soloing red cons is bad, why did they add weapons that are able to kill said red con in one to two shots?
None of what they did makes any sense - they had no idea how to fix any of the real issues with commando or with the BH LLC line, so they threw toys at it...now when the nerf cries from PvP and jealous people watching you PvE reach a crecendo , they'll nerf the damage again and we're right back where we started.