Commando Archive
Thread: Garvin, im having 2nd thoughts on Dirty Fighting
My PvP commando template is this
(Master Commando) Just because commandos are fun
(Pistoleer 0004) For speed and accuracy
(Smugglar 0030) For knock down and stun
(Scout 3000) For Run burst and terrain Neg
(Medic 0110) For healing of course. I ware bio engineering clothes underware for injury/wound treament.
You pop the guy with knock down and stun. Switch to flamer and he is toast.
I have had good success with panic shot in PvP. I cant remember the last time I did not get a 10 second delay on my target. I do notice that if I open combat with Panic Shot, it never works. I have to initiate combat with /attack then wait a couple seconds before using Panic Shot.I use Panic Shot on AT-STs which works out nice.
The Low Blow seems to work more often when I am within 25m or so. At range greater than 25m it seems to only work 1 in 8 times or so. It also seems to work better against biped humanoid mobs.
Last Ditch is nice with the LP when you go up against a night sister elder. FlameSingle2 then switch to LP and use Last Ditch. (Tattooine Sunburn will allow you to spam the smuggler shots without loosing all your action pool, if you take 1 every 8 min or so you can stay on it pretty much indefinitely). Without Tat Sunburn or equivalentbuffs, you will kill yourself faster than a Carbineer though.
Feign death dont work well in pvp, as your feign death icon shows on your status effect mods, so any player that knows this will not fall for it.
I prefer the 'true' feign death.. saturday I got incap'd by a pistoleer during a ranged fight (he got the jump on me before i could put my armor on. took heavy damage in the opening rounds).
I got incapd, he began jogging towards me to db ... when he was 20m from me I Force of Will'd , stood up with 25% of my ham bar back and TORCHED his arse.
now THATS entertainment.
Hmm... Seems as though you two are counting on a one-on-one confrontation. How are you going to handle group fighting? Are you assuming someone is going to keep ya healthy?
I totally agree with your thinking tactically. Make em fight you on your terms either from range or melee. I don't think I'm going to fight too much one-on-one. I'll be supporting my guild group. In those circumstances I'll need some staying power that I can get from meds and possibly from FD (leaving battle to get some healing time in). And if I get caught in a one-on-one situation that is not going my way I can either FD or take a beating if my opponent is smarter than me.
And I don't solo much in PvE either. My best friend (MTKA) knocks down and then I flame. Not much out there lasts more than a few secs. But I'm usually the one who keeps people alive with extra stims here and there.
ok, i didn't read every post, so forgive me if i'm repeating something.
dirty fighting in the smuggler profession is very usefull, even with no other pistol skills. there are 2 things that you must do, however, when using the pistols in pvp. first, don't move. your accuracy is horrible compared to a pistoleer or bh, so don't run around like they do. just stand there and hit low blow. this leads to my second point. only hit low blow once. if you hit someone with low blow and knock them down, then use low blow again, it will pop them right back up. then, you'll have to wait 30 seconds before you can kd them again. by that time, you've been eyeshot or stopping shot to death. also, use an fwg5. those seem to be more accurate for me than other guns. i've tried using scout blasters for the ham cost and speed, but they miss too much.
Hey Tac, since youve been researching this and all, what about rifleman special abilities line? With Flurry shot and supression fire, wont that knock a target down? Or is that to inaccurate?
Just wondering cause Im heading for Master Commando, MTK, Rifleman 0-0-0-3.
The master commando and MTK are definately staying, but dont know if the rifleman is the way to go. Thought so with the dizzy state effect KD along with some extra melee defens for us being easier to be hit by meleers after this patch.
I like the MTK cause I saw a commando get disarmed then get his but kicked by a pistoleer, or atleast it looked like his FT disapeared, maybe he was just trying to evade the 2.5 damage mod, but I want to be jsut s deadly even without my FT so Im with Garvin in wanting that +70 unarmed damage.
disarm shot from pistoleer is bugged and does not work. Many people thought it was to make other player drop his weapon, but in reality it only damages the weapon the other guy is holding. See pistoleer forums.
Ive been talking with many riflemen in my server. What ive gathered so far is that the accuracy tree is a must (else you wont hit jack and with a slow rifle that aint good).
The Concealment tree is best for pve, as it gives you conceal shot, which many riflemen swear by. I dont blame them, its amazing to see a rifleman shoot something with a pair of bleeds and not get aggro. Not useful in pvp though. The conceal line does, however, provide +ranged defenses.
The other 2 trees give the rifleman their random-ham, high damage specials and rifle speed.
A rifleman can technically 'kd' from range, but its a 2-shot deal... they must use their posture changing attack then their ranged dizzy attack. However, this is not recomended for dabblers, since only master riflemen get the speed mods to make a slow rifle fire as fast as a pistol, those of us dabbling will either have to be firing a spraystick to do the posture change + dizzy attack, else the target will stand up before you can fire again (or if you dizzy first, the target will be on you before you can shoot again).
So if im going to do it, i'll be taking 3.0.0.0 first ... then move to 4.3.0.0 if it works nicely. Im happy with my rifle speed as it is, a jawa ion is 6s speed, with master marksman mods it goes to like 4.0 . slap a speed powerup and its down to 3s. i can live with that
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skruul: you are master smuggler though, you get more accuracy mods with pistol than i do, so i guess thats why it works better for you.
shutout and skruul bring up something i didnt consider.. shooting on the move screwing accuracy. I didnt know that low blow hitting twice made players stand up, i thought that was an AI issue, not affecting players. ill have to test both of these. however, if i cant use these attack while charging it becomes rather pointless... especially since low blow and panic shot i got to be able to close in on people... and im doing that very effectively with burst run.
I dont know then. I'll have to try it. I think my rifle speed is nice though. I got an E11 rifle with a 3 speed, 200 range damage, and it has medium AP so I guess I'll find out when I get there.
I still think at commando we shoudl get some general weapon ability mods.
Well, got me novice rifleman last night.
T21's... lets just say my flamethrower is getting jelous. What a gun! ![]()
Went back to dathomir after getting me a nice min 300'ish 443 max 7.2 spd T21 rifle after training novicerifleman... got a master smuggler who speed sliced it down to 5.6 spd (JOY!)
Will be upping the sniping tree to box3 over the weekend, so far I love it.