Commando Archive

Thread: New Action cost for healing Anti-Commando

Rildovec
Fri Oct 07, 2005 2:39 pm
#14


built2shred wrote:

Sorry Hedd but ALL the healing classes need some sort of control on the healing right now. People can heal faster then the damge being applied to them. Thats why you will see battles last for hours. Although this does hurt Commandos, this could easily be fixed if the Dev's would incrase our Defense so we can live longer





Actually, as it stands right now I have seen people who have medics and or docs focused on healing them drop in under 5 seconds under a coordinated attack (I have also been one of the people dropped even though I have many people healing me). For unorganized pvp and dueling, yeah, healing is unbalanced but for mass pvp it's just about right. Tactics and strategy carry the day not one or two people capable of high damage output and no teamwork skills.
Rildovec
Fri Oct 07, 2005 10:14 pm
#15


Tunturi wrote:
For unorganized pvp and dueling, yeah, healing is unbalanced but for mass pvp it's just about right

A healer should not be able to heal your damage faster then two or more people of the same lvl attacking you. This really screws up the BH's vs Jedi's balance.
If you drop in under 5 secs now when being attcked by several people then it wont really matter if they lower the healing abilities. 5 secs or 2 secs . but it will make a huge difference to BH's vs Jedi situation.
I think the biggest problem is groups of 8 think 1 healer should be able to keep them alive under heavy attack.
none the less ill run some test with my friends to see how long a Master CM/Doc can keep me alive when being attacked by several people. As it is right now a person with CM 4000 can keep a person alive while he's being attcked by couple turrents without breaking a sweet. And turrents are suppoe to hit pretty hard.. So that alone tells me healing is way out of whack..





First off: I apologise for the tone of this message before hand. Been pvping back and forth for 5 hours with 50-80 people total so my adrenaline is quite high.

If it's a choice between the BH's vs Jedi's balance and the mass pvp of the GCW, the GCW should win without a seconds discussion. The difference between 2 and 5 seconds is a lot in mass pvp (that's probably about how long everyone is lagging). It gives you time to react and shift positioning to compensate. Turrets hit for a flat 500 per hit and shoot every second or two (I think). They're not intended to be the sole base defense but something that will assist the fighters outside the base since they never have to worry about not attacking to focus on defensive movements.

Now, I could just barely be persuaded to agree that CM AoE healing is too powerful, but single target healing is not. The thing with healing is that for it to be useful in group pvp it must be overwhelming in individual pvp. If that's not the case then the first time someone puts to gether a full 8 man group of AoE specialists they will reign over the battlefields since damage couldn't be healed fast enough to counter their damage output (that would make commando very appealing for that purpose though )
Wild__Bill
Tue Oct 11, 2005 2:17 pm
#16







Tunturi wrote:

For unorganized pvp and dueling, yeah, healing is unbalanced but for mass pvp it's just about right





A healer should not be able to heal your damage faster then two or morepeople of the same lvlattacking you.This really screws up the BH's vs Jedi's balance.


If you drop in under 5 secs now when being attcked by several people then it wont really matter if they lower the healing abilities. 5 secs or 2 secs . but it will make a huge difference to BH's vs Jedi situation.

I think the biggest problem is groups of 8 think 1 healer should be able to keep them alive under heavy attack.


none the less ill run some test with my friends to see how long a Master CM/Doc can keep me alive when being attacked by several people. As it is right now a person with CM 4000 can keep a person alive while he's being attcked by couple turrents without breaking a sweet. And turrents are suppoe to hit pretty hard.. So that alone tells me healing is way out of whack..






4000 CM is overpowered because they heal as good as a MCM. There should be a penalty for not being a master. Currently there is not.


Then again we've been over this before.



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Wild__Bill
Tue Oct 11, 2005 2:18 pm
#17






Rildovec wrote:

First off: I apologise for the tone of this message before hand. Been pvping back and forth for 5 hours with 50-80 people total so my adrenaline is quite high.

If it's a choice between the BH's vs Jedi's balance and the mass pvp of the GCW, the GCW should win without a seconds discussion. The difference between 2 and 5 seconds is a lot in mass pvp (that's probably about how long everyone is lagging). It gives you time to react and shift positioning to compensate. Turrets hit for a flat 500 per hit and shoot every second or two (I think). They're not intended to be the sole base defense but something that will assist the fighters outside the base since they never have to worry about not attacking to focus on defensive movements.

Now, I could just barely be persuaded to agree that CM AoE healing is too powerful, but single target healing is not. The thing with healing is that for it to be useful in group pvp it must be overwhelming in individual pvp. If that's not the case then the first time someone puts to gether a full 8 man group of AoE specialists they will reign over the battlefields since damage couldn't be healed fast enough to counter their damage output (that would make commando very appealing for that purpose though )



If the Commando AOE's actually worked.




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TK-132
Tue Oct 11, 2005 5:01 pm
#18

Well hopefully this will apply to Jedi, cause they heal just as easy as any Doc or CM.

Healing is way over the top, and Doc and CM are FOTMs. I'm glad this is happening. And yes I'm a basic Medic.

Only problem is we need our SAc brought down badly. I realized how bad it was in the Avatar Station with my 4 man squad. None of us were Jedi by the way. Anyways the 4 of us got through the Station Succesfully and we never died, at least not until the end when we just wanted to get out. Actually I didn't die though and I was able to run out, just with an Incap along the way.

I was suppose to be Crowd Control, but the PFT just wore me out to fast and I had to give it up sadly.
Seriously SAC needs to be looked at. I'm starting to see how much of a handicap it is now that I've had to fight some masses of tough enemies.



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Rildovec
Tue Oct 11, 2005 8:49 pm
#19


Wild__Bill wrote:


Rildovec wrote:

First off: I apologise for the tone of this message before hand. Been pvping back and forth for 5 hours with 50-80 people total so my adrenaline is quite high.

If it's a choice between the BH's vs Jedi's balance and the mass pvp of the GCW, the GCW should win without a seconds discussion. The difference between 2 and 5 seconds is a lot in mass pvp (that's probably about how long everyone is lagging). It gives you time to react and shift positioning to compensate. Turrets hit for a flat 500 per hit and shoot every second or two (I think). They're not intended to be the sole base defense but something that will assist the fighters outside the base since they never have to worry about not attacking to focus on defensive movements.

Now, I could just barely be persuaded to agree that CM AoE healing is too powerful, but single target healing is not. The thing with healing is that for it to be useful in group pvp it must be overwhelming in individual pvp. If that's not the case then the first time someone puts to gether a full 8 man group of AoE specialists they will reign over the battlefields since damage couldn't be healed fast enough to counter their damage output (that would make commando very appealing for that purpose though )

If the Commando AOE's actually worked.




Yeah, sometimes I find myself thinking grandiose thoughts about a commando setup and forget that crucial flaw.
RankorCity
Tue Oct 11, 2005 9:09 pm
#20






jmonty wrote:
food action buffs don't help enough?






No.


KD recovery costs 25 percent.


Average Commando weapon takes about 18-22 percent


Add in heals? One "tired" Commando....





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Discuss it at www.firefly-mmo.com
Cpl_Fisher
Tue Oct 11, 2005 9:53 pm
#21






MsNiL wrote:

Healers dont need action at all.









So basicaly, either you are a MCM/Mdoc or not a healer?


That's like jedi whining that BH's have CM 4/0/0/0, when ther have healing 4/0/0/0 ......





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CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
MayorCozmic
Sat Oct 15, 2005 5:52 am
#22

you people that say that jedi heals and CM4xxx heals are the same are simply wrong....a jedi can heal every 6 seconds...jedi only have one heal besides infusion which is a buff of sorts.. a CM with 4xxx has 3 nice heals that they can alternate....1200-1400 heal every 3 seconds is a pretty easy task for a CM4xxx...whereas Jedi with 4xxx healer has a 1500 heal every 6 seconds... the math tells the story
Leifen23
Sat Oct 15, 2005 8:07 am
#23

hmm.. i thought they were removing caps on weps. Meaning that we can get lower sac weps! i make flammers with 90ish sac before i use xp points.




IGN
Munin Elite Commando
NebuDanzar 12 pt AS. 12 pt WS<
OldManDog
Sat Oct 15, 2005 3:39 pm
#24

Anti-Commando?

More like Anti-Solo

Anti-Healer+Dmg Dealer

PRo-Pick Your Template and Know Your Roll.....




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Reydon
Sat Oct 15, 2005 5:03 pm
#25


Guys, we are Commandos. Regardless if this is against us, we will overcome it, and still be great. Just because our action will be destroyed, we'll fight on. That's why we're commando.


*edit*


We've survived countless nerfs, including the CU. This is just something else that will be hard on us.


The greatest diamonds come from the most pressure...

Message Edited by Reydon on 10-15-2005 08:05 PM




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
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