Commando Archive

Thread: HQ Planet location for tacwraith's Commando guild idea

Tyreal18
Fri Jun 17, 2005 3:15 pm
#14

Ya know, I haven't really seen the fire DoT do that much damage lately, so would water make that much of a difference? Any by any account, if they ran into the water they'd be dead or retreating anyways lol.
RoastyToasty
Fri Jun 17, 2005 3:27 pm
#15

The thing about water is that they can't shoot while swimming. That means if we surround the island with turrets, no one will make it in without getting pummeled by turrets (and later faction NPC's) without being able to shoot back. It'll be like Gibralter or Malta.
OsloisAwomaow
Fri Jun 17, 2005 3:31 pm
#16






RoastyToasty wrote:
The thing about water is that they can't shoot while swimming. That means if we surround the island with turrets, no one will make it in without getting pummeled by turrets (and later faction NPC's) without being able to shoot back. It'll be like Gibralter or Malta.





1. Is that a bad thing?

2. We make the difficulty progress as they go deeper into the islands.



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Tyreal18
Fri Jun 17, 2005 3:33 pm
#17

Yeah. When should first get the layout printed out somehow, then get to work figuring out where to best place the bases/turrets.....then finally lay down the city for a more tactical advantage. Who said commandos can't be deadly?
RoastyToasty
Fri Jun 17, 2005 3:36 pm
#18

Meant it as a good thing Muahahaha
OsloisAwomaow
Fri Jun 17, 2005 3:37 pm
#19

If the islands are large enough this will be easy.just send the layout to my email and ill give it some thought.



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

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