Commando Archive
Thread: ARE U DEAF/BLIND Q-3P0
LiverThief wrote:
Pistols are teh l33t roxX0rs.
Gah, I'm such a n00b =o(
God D---it what is all this strange typing, I really dont get it
DreadSithLord wrote:
tke this ridiculous cry elsewhere. if you didnt pay attention the weapons got upgraded on tc almost doubled in damage. so study up b4 you make an ass of yourself
Natas Stryfe
Yay! They do almost double damage! Now I can *almost* compete with riflemen and pistoleersdespite spending almost 4x more skillpoints on prerequisites!
But wait... double damage doesn't count for much when you can't hit the target in the first place... darn ![]()
I just got flamethrower 4 and my accuracy is now +80, so I actually hit more times than I miss. Its incredible!
I am sick and tired of people saying that the Unarmed Combat tree is useless for Commando. What is wrong with you people?
It is the only skill we can fall back for self protectionbecause we have no usuable weapons at the moment worth a **edit**. ![]()
Hot-fix! Hot-fix! Hot-fix!
It should do quadruple the damage it does now. IMO accuracy, speed, and damage mods should be over this tree like... Well
.
If anything there should be heavy weapon skills.AND THEY SHOULDN'T BE TREATED LIKE ONCE BATTLE MOVES! They should be used commonly. IE:
Spread Wave: Uses the heavy weapons power at full force fired at the ground knocking the enemies down. This move is HIGH RISK to the user. Unlike other knockdowns this can be used rapidly. Man rupture their brain, causing the brain to bleed. Although this can be a side effect of the blast to party members and yourself also.
BrokenAuto: Using theenergy cell of the weapon the gun fires blasts of pure energy that can cut through all things. This shot can do more than twenty times the damage of a regular blast but the recharge time is as big as the damage (recharge formula= x/1000y; x=damage, y=speed; its hits for 6k damage it would be 24 secounds recharge).
These are examples...