Commando Archive

Thread: Commando's & their Weapons: Petition for changes

Bellack
Fri Sep 19, 2003 5:49 am
#14

The Commando is fine as is assuming they make the HAR armor piercing, remove the Revenge TEF flag and fix the DoT damage to check against resistances. Maybe some minor adjustments to AE on grenades or possibly effect states on them.


Maybe I'll go on overto the Chef and Bounty Hunter boards and redefine their professions for them. After all, I play neither of them so I must be an expert, right?




Jarodin Steele

The problem with America is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? - Anonymous
Gil_Webtoes
Fri Sep 19, 2003 7:23 am
#15

I like how its designed now. More changed prompt more problems. Be happy with what works for us...
tacwraith
Tue Sep 23, 2003 9:30 am
#16




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Sorulis
Tue Sep 23, 2003 10:31 am
#17

we do NOT need more unarmed skills. We are heavy weapons not a class to add more reason to do tka/commando.


We need more heavy weapons, or fixes for the **edit** acid rifle which is the major problem since nobody wants to use it since FT is godly compared to it. Wish they would just turn acid rifle into a heavy repeater of some sort right now its just a badly cloned FT


For grenades they just need to add some specials for them some how.


Most people me included made commando's for big powerful weaponry, not more specials to use for unarmed.




Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Sorulis
Tue Sep 23, 2003 10:33 am
#18

Actually on grenades just give us a grenade launcher that has to be loaded with sets of grenades to be able to use it, then specials would be useable. Get an accuracy bonus for not using the launcher itself though. That way throwing would be a viable option



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Maabus1999
Tue Sep 23, 2003 11:24 am
#19

Grenade Certs to other Master Classes I disagree with, but since they are broken right now, maybe it will make them happy, then well nerf it when they are fixed. IMHO the only idea that seems ok is the AVR (but I think the devs idea of the AVR is a combo of grenades/disposables as they hit every damage type almost), all the rest would either be ineffectial editions or make them worth nothing(disposables firing 40 secs isn't a good idea, as to balance the DPS, it would have to have a dmg ratio of 10000-25000). As for saying all disposables are balanced, well look at the Acid Beam Launcher and compare it to the HAR specials: same range, acid 2 can do more damage, and with the pluses working it will be faster. Now why would the DEVs make a disposable, expensive cannon that is weaker then a non disposable weapon, and has the same limitiations? I say it is a conspiracy created by the little people.


-Maabus-


Bloodfin Master Commando




Life is Tough. Life is tougher if you are stupid.
Maabus1999
Tue Sep 23, 2003 11:26 am
#20

Also all the Rifleman would hate us more if we got a 'cool' rifle like the AVR. I dare you to post it over there Actually, I need a good laugh, lets do it.


-Maabus-


Bloodfin Master Commando




Life is Tough. Life is tougher if you are stupid.
rrtrpt77
Tue Sep 23, 2003 4:50 pm
#21

When designing the grenade system, who thought that grenades should be inaccurate? I mean, to be somewhat realistic, something with massive blast radius like a grenade shouldn't ever really miss unless the player is absolutely retarded. I think that grenades should be made more accurate even if that means making some concessions as to their damage.
Khragon
Tue Sep 23, 2003 5:39 pm
#22

No doubt that commandos need to get some weapons certs and skills moved up the tree, right now u can get Novice commando, 4 boxes up the tree and own the world as novice. Same as BH eyeshot which is a measly 3 boxes into BH moving it to master, commandos should follow suit. I dont mind dying to high damage from a master commando, not a novice.
TheRealChriss
Tue Sep 23, 2003 5:55 pm
#23

it all sounds interesting except your proposed rates of fire.




Treay Yaso - Shadowfire
BigWook
Tue Sep 23, 2003 6:08 pm
#24

You got my vote on the AVR as it is (who cares what the riflemen think, thier T21 is more anti-armor than any commando weapon).


As for melee, what we need are skill that let us use melee type moves while we still have a heavy weapon in hand. Nothing that does damage, but status effects as we have to be with in melee range to use most out weapons as it is.




Chartakka the BigWook (Lowca)
TKM/Pistoleer/Smuggler

Never pet a Wookiee you don't know.
"It's not wise to upset a Wookiee." Han Solo
Caur
Wed Sep 24, 2003 12:00 am
#25

I really liked some of your ideas Ninpo. I could tell you have thought a lot about it.
tacwraith
Wed Sep 24, 2003 7:51 am
#26

Theres a very specific difference between a T-21 in the hands of a rifleman and an AVR in the hands of a commando: Commando cannot target a specific HAM bar, AVR has a much slower refire rate and if that wasnt enough, the AVR uses ammo.


In contrast, the rifleman can shoot your mind bar, has free ammo, faster refire and much better accuracy at range. the AVR is a midrange weapon (40m).



My vision of a commando is a class that can fight in mid and short range effectively, using high damage, ammo-limited heavy weapons (basically be the only anti-vehicle class in the game), have midrange, medium damage but access to all damage types via ammo and a high damage short range weapon (flame) that, imo, should not work under range of 10m... and ability to melee that would not be high damage, but melee enough to be able to get away to range and use his guns.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

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