Commando Archive

Thread: Some feasable proposed changes to the Heavy Acid Rifle

CooperHawkes
Fri Sep 26, 2003 11:08 am
#14

the HAR should become a RIFLE !! or a assaultrifle (carabiner style or sniper style im not sure on that)


give it long range specials


completely NEW specials, not the copy specials from the FT (lol what did they do there? copy paste? 2 trees with the same specials? nearly same weapon? where the devs drunk? to lazy?)


perhaps reduce damage if the dam is to powerfull for the long range attack!


give it armor pircing



make that weapon something special !!!!!


(what book was it ...five !at theend of asentencewhere a sign for beeingcrazy .. i cant remember )

Darth_Niu
Fri Sep 26, 2003 1:54 pm
#15

How about kick the damage up a bit to show that it is a very high power acid (though I have HAR that does 450-825 at speed 5.2 and I think that damage range or a little lessis fine) and then have it inflict damage to the Condition of objects worn or held by the target. If you take a Mind hit then objects on or around your head and face, Health hit means thingson your torso or held like weapons andAction damage meansdamage to itemscarriedor worn on your legs.Its an acid that seems to be meant to be strong enough to eat thru Hull Plating so let there be an effect that shows that.



"Now, Witness the Power of this fully armed and operational Battle Wookiee"

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
CooperHawkes
Fri Sep 26, 2003 1:58 pm
#16

NO absolutly NO


if we are able to deal damage to armors and weapons ... wow imagene what griefing "power" we would have then ...


its already bad enough with the flamedot wounds ...


Noitcopa
Fri Sep 26, 2003 2:50 pm
#17

The HAR should have a DOT... Acid is Corrosive and therefore CORRODES. I do not think it should be anywhere near the Flame DOT, but right now this gun sucks. As I see it, the DOT should follow the bleed special, not a huge effect but with a rapid shot recovery.


Further, as stated in this thread above, this is ourRIFLE.As such the HAR should NOT be rapid fire. The rapid fire is our Launcher Pistol. As our riflethe HARshould be our main (non-consumable) ranged weapon and should follow the rifle in terms of speed and specials. The BASE damage should be increased a bit (like rifle vs. pistol), but the speed, as a long range weapon, is fine.


I don't feel the specials are particularly bad either, I can hit for 3000+ with AIM and Acid2.Maybe a solution would be to add an acid "corrode" DOT to master that is a rapid recovery. Master Commando could use some help too... but that's off topic.... thoughts?




"It is in self-limitation that a master first shows himself." - Johann von Geothe
CooperHawkes
Fri Sep 26, 2003 3:01 pm
#18

don't feel the specials are particularly bad either, I can hit for 3000+ with AIM and Acid2.Maybe a solution would be to add an acid "corrode" DOT to master that is a rapid recovery. Master Commando could use some help too... but that's off topic.... thoughts?


the problem is you can only do it within 16m ... as sayed it should be our main RANGED weapon ...


give us RANGED specials with it (not the ft clone specials)

BobbyJack
Fri Sep 26, 2003 4:13 pm
#19

Making the HAR a RANGED(not 16meters) weapon would go a LONG way towards making commando a much more playable character



Right now without CH(can't do that and master commando) or feign death all the close range, inaccurate weapons with HUGE delays isn't very fun. Its a simple matter of luck, ya miss ya lose, ya hit you have a chance to win.

Commando187
Mon Oct 06, 2003 8:12 am
#20

No i don't think we should be able to damage weapons but another players armor is not a bad idea since disarming shot (pistoleer) does damage to a persons weapon in hand, why not give the HAR an armor killer. It is acid.



Commando: 4/4/4/2 CH: 2/2/0/1 (Zephon Gunblaze)




Zephon Gunblaze, Demolitionist
Dark Forces <DF>
Page 2 of 2