Commando Archive
Thread: Some feasable proposed changes to the Heavy Acid Rifle
the HAR should become a RIFLE !! or a assaultrifle (carabiner style or sniper style im not sure on that)
give it long range specials
completely NEW specials, not the copy specials from the FT (lol what did they do there? copy paste? 2 trees with the same specials? nearly same weapon? where the devs drunk? to lazy?)
perhaps reduce damage if the dam is to powerfull for the long range attack!
give it armor pircing
make that weapon something special !!!!!
(what book was it ...five !at theend of asentencewhere a sign for beeingcrazy .. i cant remember
)
NO absolutly NO
if we are able to deal damage to armors and weapons ... wow imagene what griefing "power" we would have then ...
its already bad enough with the flamedot wounds ...
The HAR should have a DOT... Acid is Corrosive and therefore CORRODES. I do not think it should be anywhere near the Flame DOT, but right now this gun sucks. As I see it, the DOT should follow the bleed special, not a huge effect but with a rapid shot recovery.
Further, as stated in this thread above, this is ourRIFLE.As such the HAR should NOT be rapid fire. The rapid fire is our Launcher Pistol. As our riflethe HARshould be our main (non-consumable) ranged weapon and should follow the rifle in terms of speed and specials. The BASE damage should be increased a bit (like rifle vs. pistol), but the speed, as a long range weapon, is fine.
I don't feel the specials are particularly bad either, I can hit for 3000+ with AIM and Acid2.Maybe a solution would be to add an acid "corrode" DOT to master that is a rapid recovery. Master Commando could use some help too... but that's off topic.... thoughts?
don't feel the specials are particularly bad either, I can hit for 3000+ with AIM and Acid2.Maybe a solution would be to add an acid "corrode" DOT to master that is a rapid recovery. Master Commando could use some help too... but that's off topic.... thoughts?
the problem is you can only do it within 16m ... as sayed it should be our main RANGED weapon ...
give us RANGED specials with it (not the ft clone specials)
Making the HAR a RANGED(not 16meters) weapon would go a LONG way towards making commando a much more playable character
Right now without CH(can't do that and master commando) or feign death all the close range, inaccurate weapons with HUGE delays isn't very fun. Its a simple matter of luck, ya miss ya lose, ya hit you have a chance to win.
No i don't think we should be able to damage weapons but another players armor is not a bad idea since disarming shot (pistoleer) does damage to a persons weapon in hand, why not give the HAR an armor killer. It is acid.
Commando: 4/4/4/2 CH: 2/2/0/1 (Zephon Gunblaze)