Commando Archive
Thread: What are you most excited to see in the CU?
Page 2 of 2
Novock
Thu Mar 31, 2005 11:14 am
#14
garvin wrote:
Since we are still waiting, I thought I'd just ask...What5 things are you most excited to see via the CU? (can be Commando or non-Commando based)...This is obviously based on what you've read and heard...
Here's mine:
1) Grenade Changes (was reported near the end that they were getting some love...but I have no idea what kind of love).
2) How our weapons (likely the non-consumables) work with non-Commando ranged specials (do we now have access to RANGED specials with our Commando weapons?)
3) I'm excited to see how the Counters work...Imagine a Commando who can counter KD and isn't a turtle stuck on his back...
4) I'm excited to see people wearing OTHER armors besides Composite.
5) I can't wait to see how mixing Commando with other professions "super-charges" those other professions abilities...in a way, Commando is becoming the ULTIMATE ingame unlimited and multi-purpose power-up...
Just one thing for me... actually see the CU. Its been so long that has been like a bad re-occurring dream that will not fade.
RankorCity
Thu Mar 31, 2005 12:09 pm
#15
1) removal of insanely powerful dot'd weaps
2) melee stackers
3) removal of intimidate and warcry from novice brawler
4) the upping of Commando defenses
5) new weaps
6) not seeing everyone run around in comp armor
dehumaniz
Thu Mar 31, 2005 12:17 pm
#16
I'm just worried about another FOTM power template. I don't want any mixture of professions to be over powering. Its already being speculated on other forum boards (by looking at the chart the devs put out) that TKA/swordsmen is going to be the FOTM, or TKA/Commando to get the best out of defense and offense. Essentially being the new stackers. I really don't want any template being the all powerful template. Or we will be in the same situation we have currently I like the idea of everybody having there role and no one being able to solo high lvl mobs.
Talan Deadeye
Master Commando/Master Pistoleer
JoKen_Jash
Thu Mar 31, 2005 12:24 pm
#17
I'm in disagreement about the TKA-Swordsman one. TKA-Commando looks like it'll beat swordsman, same stats, except commando has higher range. I think we may see a bit more offense stacking too, Commando-BH.
But as for FOTM, I think they're implimenting counters to certain types of templates/professions. An example of this is the smuggler, which could probably beat the TKA Swordsman template. You can't dodge if you can't move.
Iron-Monkey
Thu Mar 31, 2005 12:54 pm
#18
Looking forward to being the absolute opposite of the one weapon class we are now.
Looking forward to being a master of various weapons, basically having a gun to fit the situation, and the desire to use them.
Olsson
Fri Apr 01, 2005 1:14 am
#19
The new MOB AI. If it's what I've seen from a certain world builder before, PvE will be much better and more challenging without being frustratingly hard.
Weapons that function and that WS will actually make because they're worth it.
New Armor.
Seeing if Mater Marksman will be worth keeping.
Explosive shell sniper rifle 
A reason for people other than BH and Jedi's to PvP, which just might turn this into a Galactic Civil War again instead of just a staring match.
Ravenspite
Fri Apr 01, 2005 1:25 am
#20
1) The ability to use specials with our flamer at more than 18m
2) Working nades
3) Working attachments for COMMANDO (/pray)
4) Removal of ability to damage the mind pool
5) Removal of stupidly overpowered DoT weapons
6) New armor - no more hordes of composite wearing clones
Druce Bayne
Page 2 of 2